terminal_interface-curses.ads

# File : terminal_interface-curses.ads

    ------------------------------------------------------------------------------
    --                                                                          --
    --                           GNAT ncurses Binding                           --
    --                                                                          --
    --                         Terminal_Interface.Curses                        --
    --                                                                          --
    --                                 S P E C                                  --
    --                                                                          --
    ------------------------------------------------------------------------------
    -- Copyright (c) 1998-2011,2014 Free Software Foundation, Inc.              --
    --                                                                          --
    -- Permission is hereby granted, free of charge, to any person obtaining a  --
    -- copy of this software and associated documentation files (the            --
    -- "Software"), to deal in the Software without restriction, including      --
    -- without limitation the rights to use, copy, modify, merge, publish,      --
    -- distribute, distribute with modifications, sublicense, and/or sell       --
    -- copies of the Software, and to permit persons to whom the Software is    --
    -- furnished to do so, subject to the following conditions:                 --
    --                                                                          --
    -- The above copyright notice and this permission notice shall be included  --
    -- in all copies or substantial portions of the Software.                   --
    --                                                                          --
    -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS  --
    -- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF               --
    -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.   --
    -- IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,   --
    -- DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR    --
    -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR    --
    -- THE USE OR OTHER DEALINGS IN THE SOFTWARE.                               --
    --                                                                          --
    -- Except as contained in this notice, the name(s) of the above copyright   --
    -- holders shall not be used in advertising or otherwise to promote the     --
    -- sale, use or other dealings in this Software without prior written       --
    -- authorization.                                                           --
    ------------------------------------------------------------------------------
    --  Author:  Juergen Pfeifer, 1996
    --  Version Control:
    --  @Revision: 1.47 @
    --  @Date: 2014/05/24 21:31:57 @
    --  Binding Version 01.00
    ------------------------------------------------------------------------------
    with System.Storage_Elements;
    with Interfaces.C;   --  We need this for some assertions.

    with Terminal_Interface.Curses_Constants;

    package Terminal_Interface.Curses is
       pragma Preelaborate (Terminal_Interface.Curses);
       pragma Linker_Options ("-lncurses" & Curses_Constants.DFT_ARG_SUFFIX);

       Major_Version : constant := Curses_Constants.NCURSES_VERSION_MAJOR;
       Minor_Version : constant := Curses_Constants.NCURSES_VERSION_MINOR;
       NC_Version : String renames Curses_Constants.Version;

       type Window is private;
       Null_Window : constant Window;

       type Line_Position   is new Integer; --  line coordinate
       type Column_Position is new Integer; --  column coordinate

       subtype Line_Count   is Line_Position   range 1 .. Line_Position'Last;
       --  Type to count lines. We do not allow null windows, so must be positive
       subtype Column_Count is Column_Position range 1 .. Column_Position'Last;
       --  Type to count columns. We do not allow null windows, so must be positive

       type Key_Code is new Integer;
       --  That is anything including real characters, special keys and logical
       --  request codes.

       --  FIXME: The "-1" should be Curses_Err
       subtype Real_Key_Code is Key_Code range -1 .. Curses_Constants.KEY_MAX;
       --  This are the codes that potentially represent a real keystroke.
       --  Not all codes may be possible on a specific terminal. To check the
       --  availability of a special key, the Has_Key function is provided.

       subtype Special_Key_Code is Real_Key_Code
         range Curses_Constants. KEY_MIN - 1 .. Real_Key_Code'Last;
       --  Type for a function- or special key number

       subtype Normal_Key_Code is Real_Key_Code range
         Character'Pos (Character'First) .. Character'Pos (Character'Last);
       --  This are the codes for regular (incl. non-graphical) characters.

       --  For those who like to use the original key names we produce them were
       --  they differ from the original.

       --  Constants for function- and special keys
       Key_None                    : constant Special_Key_Code
         := Curses_Constants.KEY_MIN - 1;
       Key_Min                     : constant Special_Key_Code
         := Curses_Constants.KEY_MIN;
       Key_Break                   : constant Special_Key_Code
         := Curses_Constants.KEY_BREAK;
       KEY_DOWN                    : constant Special_Key_Code
         := Curses_Constants.KEY_DOWN;
       Key_Cursor_Down             : Special_Key_Code renames KEY_DOWN;
       KEY_UP                      : constant Special_Key_Code
         := Curses_Constants.KEY_UP;
       Key_Cursor_Up               : Special_Key_Code renames KEY_UP;
       KEY_LEFT                    : constant Special_Key_Code
         := Curses_Constants.KEY_LEFT;
       Key_Cursor_Left             : Special_Key_Code renames KEY_LEFT;
       KEY_RIGHT                   : constant Special_Key_Code
         := Curses_Constants.KEY_RIGHT;
       Key_Cursor_Right            : Special_Key_Code renames KEY_RIGHT;
       Key_Home                    : constant Special_Key_Code
         := Curses_Constants.KEY_HOME;
       Key_Backspace               : constant Special_Key_Code
         := Curses_Constants.KEY_BACKSPACE;
       Key_F0                      : constant Special_Key_Code
         := Curses_Constants.KEY_F0;
       Key_F1                      : constant Special_Key_Code
         := Curses_Constants.KEY_F1;
       Key_F2                      : constant Special_Key_Code
         := Curses_Constants.KEY_F2;
       Key_F3                      : constant Special_Key_Code
         := Curses_Constants.KEY_F3;
       Key_F4                      : constant Special_Key_Code
         := Curses_Constants.KEY_F4;
       Key_F5                      : constant Special_Key_Code
         := Curses_Constants.KEY_F5;
       Key_F6                      : constant Special_Key_Code
         := Curses_Constants.KEY_F6;
       Key_F7                      : constant Special_Key_Code
         := Curses_Constants.KEY_F7;
       Key_F8                      : constant Special_Key_Code
         := Curses_Constants.KEY_F8;
       Key_F9                      : constant Special_Key_Code
         := Curses_Constants.KEY_F9;
       Key_F10                     : constant Special_Key_Code
         := Curses_Constants.KEY_F10;
       Key_F11                     : constant Special_Key_Code
         := Curses_Constants.KEY_F11;
       Key_F12                     : constant Special_Key_Code
         := Curses_Constants.KEY_F12;
       Key_F13                     : constant Special_Key_Code
         := Curses_Constants.KEY_F13;
       Key_F14                     : constant Special_Key_Code
         := Curses_Constants.KEY_F14;
       Key_F15                     : constant Special_Key_Code
         := Curses_Constants.KEY_F15;
       Key_F16                     : constant Special_Key_Code
         := Curses_Constants.KEY_F16;
       Key_F17                     : constant Special_Key_Code
         := Curses_Constants.KEY_F17;
       Key_F18                     : constant Special_Key_Code
         := Curses_Constants.KEY_F18;
       Key_F19                     : constant Special_Key_Code
         := Curses_Constants.KEY_F19;
       Key_F20                     : constant Special_Key_Code
         := Curses_Constants.KEY_F20;
       Key_F21                     : constant Special_Key_Code
         := Curses_Constants.KEY_F21;
       Key_F22                     : constant Special_Key_Code
         := Curses_Constants.KEY_F22;
       Key_F23                     : constant Special_Key_Code
         := Curses_Constants.KEY_F23;
       Key_F24                     : constant Special_Key_Code
         := Curses_Constants.KEY_F24;
       KEY_DL                      : constant Special_Key_Code
         := Curses_Constants.KEY_DL;
       Key_Delete_Line             : Special_Key_Code renames KEY_DL;
       KEY_IL                      : constant Special_Key_Code
         := Curses_Constants.KEY_IL;
       Key_Insert_Line             : Special_Key_Code renames KEY_IL;
       KEY_DC                      : constant Special_Key_Code
         := Curses_Constants.KEY_DC;
       Key_Delete_Char             : Special_Key_Code renames KEY_DC;
       KEY_IC                      : constant Special_Key_Code
         := Curses_Constants.KEY_IC;
       Key_Insert_Char             : Special_Key_Code renames KEY_IC;
       KEY_EIC                     : constant Special_Key_Code
         := Curses_Constants.KEY_EIC;
       Key_Exit_Insert_Mode        : Special_Key_Code renames KEY_EIC;
       KEY_CLEAR                   : constant Special_Key_Code
         := Curses_Constants.KEY_CLEAR;
       Key_Clear_Screen            : Special_Key_Code renames KEY_CLEAR;
       KEY_EOS                     : constant Special_Key_Code
         := Curses_Constants.KEY_EOS;
       Key_Clear_End_Of_Screen     : Special_Key_Code renames KEY_EOS;
       KEY_EOL                     : constant Special_Key_Code
         := Curses_Constants.KEY_EOL;
       Key_Clear_End_Of_Line       : Special_Key_Code renames KEY_EOL;
       KEY_SF                      : constant Special_Key_Code
         := Curses_Constants.KEY_SF;
       Key_Scroll_1_Forward        : Special_Key_Code renames KEY_SF;
       KEY_SR                      : constant Special_Key_Code
         := Curses_Constants.KEY_SR;
       Key_Scroll_1_Backward       : Special_Key_Code renames KEY_SR;
       KEY_NPAGE                   : constant Special_Key_Code
         := Curses_Constants.KEY_NPAGE;
       Key_Next_Page               : Special_Key_Code renames KEY_NPAGE;
       KEY_PPAGE                   : constant Special_Key_Code
         := Curses_Constants.KEY_PPAGE;
       Key_Previous_Page           : Special_Key_Code renames KEY_PPAGE;
       KEY_STAB                    : constant Special_Key_Code
         := Curses_Constants.KEY_STAB;
       Key_Set_Tab                 : Special_Key_Code renames KEY_STAB;
       KEY_CTAB                    : constant Special_Key_Code
         := Curses_Constants.KEY_CTAB;
       Key_Clear_Tab               : Special_Key_Code renames KEY_CTAB;
       KEY_CATAB                   : constant Special_Key_Code
         := Curses_Constants.KEY_CATAB;
       Key_Clear_All_Tabs          : Special_Key_Code renames KEY_CATAB;
       KEY_ENTER                   : constant Special_Key_Code
         := Curses_Constants.KEY_ENTER;
       Key_Enter_Or_Send           : Special_Key_Code renames KEY_ENTER;
       KEY_SRESET                  : constant Special_Key_Code
         := Curses_Constants.KEY_SRESET;
       Key_Soft_Reset              : Special_Key_Code renames KEY_SRESET;
       Key_Reset                   : constant Special_Key_Code
         := Curses_Constants.KEY_RESET;
       Key_Print                   : constant Special_Key_Code
         := Curses_Constants.KEY_PRINT;
       KEY_LL                      : constant Special_Key_Code
         := Curses_Constants.KEY_LL;
       Key_Bottom                  : Special_Key_Code renames KEY_LL;
       KEY_A1                      : constant Special_Key_Code
         := Curses_Constants.KEY_A1;
       Key_Upper_Left_Of_Keypad    : Special_Key_Code renames KEY_A1;
       KEY_A3                      : constant Special_Key_Code
         := Curses_Constants.KEY_A3;
       Key_Upper_Right_Of_Keypad   : Special_Key_Code renames KEY_A3;
       KEY_B2                      : constant Special_Key_Code
         := Curses_Constants.KEY_B2;
       Key_Center_Of_Keypad        : Special_Key_Code renames KEY_B2;
       KEY_C1                      : constant Special_Key_Code
         := Curses_Constants.KEY_C1;
       Key_Lower_Left_Of_Keypad    : Special_Key_Code renames KEY_C1;
       KEY_C3                      : constant Special_Key_Code
         := Curses_Constants.KEY_C3;
       Key_Lower_Right_Of_Keypad   : Special_Key_Code renames KEY_C3;
       KEY_BTAB                    : constant Special_Key_Code
         := Curses_Constants.KEY_BTAB;
       Key_Back_Tab                : Special_Key_Code renames KEY_BTAB;
       KEY_BEG                     : constant Special_Key_Code
         := Curses_Constants.KEY_BEG;
       Key_Beginning               : Special_Key_Code renames KEY_BEG;
       Key_Cancel                  : constant Special_Key_Code
         := Curses_Constants.KEY_CANCEL;
       Key_Close                   : constant Special_Key_Code
         := Curses_Constants.KEY_CLOSE;
       Key_Command                 : constant Special_Key_Code
         := Curses_Constants.KEY_COMMAND;
       Key_Copy                    : constant Special_Key_Code
         := Curses_Constants.KEY_COPY;
       Key_Create                  : constant Special_Key_Code
         := Curses_Constants.KEY_CREATE;
       Key_End                     : constant Special_Key_Code
         := Curses_Constants.KEY_END;
       Key_Exit                    : constant Special_Key_Code
         := Curses_Constants.KEY_EXIT;
       Key_Find                    : constant Special_Key_Code
         := Curses_Constants.KEY_FIND;
       Key_Help                    : constant Special_Key_Code
         := Curses_Constants.KEY_HELP;
       Key_Mark                    : constant Special_Key_Code
         := Curses_Constants.KEY_MARK;
       Key_Message                 : constant Special_Key_Code
         := Curses_Constants.KEY_MESSAGE;
       Key_Move                    : constant Special_Key_Code
         := Curses_Constants.KEY_MOVE;
       Key_Next                    : constant Special_Key_Code
         := Curses_Constants.KEY_NEXT;
       Key_Open                    : constant Special_Key_Code
         := Curses_Constants.KEY_OPEN;
       Key_Options                 : constant Special_Key_Code
         := Curses_Constants.KEY_OPTIONS;
       Key_Previous                : constant Special_Key_Code
         := Curses_Constants.KEY_PREVIOUS;
       Key_Redo                    : constant Special_Key_Code
         := Curses_Constants.KEY_REDO;
       Key_Reference               : constant Special_Key_Code
         := Curses_Constants.KEY_REFERENCE;
       Key_Refresh                 : constant Special_Key_Code
         := Curses_Constants.KEY_REFRESH;
       Key_Replace                 : constant Special_Key_Code
         := Curses_Constants.KEY_REPLACE;
       Key_Restart                 : constant Special_Key_Code
         := Curses_Constants.KEY_RESTART;
       Key_Resume                  : constant Special_Key_Code
         := Curses_Constants.KEY_RESUME;
       Key_Save                    : constant Special_Key_Code
         := Curses_Constants.KEY_SAVE;
       KEY_SBEG                    : constant Special_Key_Code
         := Curses_Constants.KEY_SBEG;
       Key_Shift_Begin             : Special_Key_Code renames KEY_SBEG;
       KEY_SCANCEL                 : constant Special_Key_Code
         := Curses_Constants.KEY_SCANCEL;
       Key_Shift_Cancel            : Special_Key_Code renames KEY_SCANCEL;
       KEY_SCOMMAND                : constant Special_Key_Code
         := Curses_Constants.KEY_SCOMMAND;
       Key_Shift_Command           : Special_Key_Code renames KEY_SCOMMAND;
       KEY_SCOPY                   : constant Special_Key_Code
         := Curses_Constants.KEY_SCOPY;
       Key_Shift_Copy              : Special_Key_Code renames KEY_SCOPY;
       KEY_SCREATE                 : constant Special_Key_Code
         := Curses_Constants.KEY_SCREATE;
       Key_Shift_Create            : Special_Key_Code renames KEY_SCREATE;
       KEY_SDC                     : constant Special_Key_Code
         := Curses_Constants.KEY_SDC;
       Key_Shift_Delete_Char       : Special_Key_Code renames KEY_SDC;
       KEY_SDL                     : constant Special_Key_Code
         := Curses_Constants.KEY_SDL;
       Key_Shift_Delete_Line       : Special_Key_Code renames KEY_SDL;
       Key_Select                  : constant Special_Key_Code
         := Curses_Constants.KEY_SELECT;
       KEY_SEND                    : constant Special_Key_Code
         := Curses_Constants.KEY_SEND;
       Key_Shift_End               : Special_Key_Code renames KEY_SEND;
       KEY_SEOL                    : constant Special_Key_Code
         := Curses_Constants.KEY_SEOL;
       Key_Shift_Clear_End_Of_Line : Special_Key_Code renames KEY_SEOL;
       KEY_SEXIT                   : constant Special_Key_Code
         := Curses_Constants.KEY_SEXIT;
       Key_Shift_Exit              : Special_Key_Code renames KEY_SEXIT;
       KEY_SFIND                   : constant Special_Key_Code
         := Curses_Constants.KEY_SFIND;
       Key_Shift_Find              : Special_Key_Code renames KEY_SFIND;
       KEY_SHELP                   : constant Special_Key_Code
         := Curses_Constants.KEY_SHELP;
       Key_Shift_Help              : Special_Key_Code renames KEY_SHELP;
       KEY_SHOME                   : constant Special_Key_Code
         := Curses_Constants.KEY_SHOME;
       Key_Shift_Home              : Special_Key_Code renames KEY_SHOME;
       KEY_SIC                     : constant Special_Key_Code
         := Curses_Constants.KEY_SIC;
       Key_Shift_Insert_Char       : Special_Key_Code renames KEY_SIC;
       KEY_SLEFT                   : constant Special_Key_Code
         := Curses_Constants.KEY_SLEFT;
       Key_Shift_Cursor_Left       : Special_Key_Code renames KEY_SLEFT;
       KEY_SMESSAGE                : constant Special_Key_Code
         := Curses_Constants.KEY_SMESSAGE;
       Key_Shift_Message           : Special_Key_Code renames KEY_SMESSAGE;
       KEY_SMOVE                   : constant Special_Key_Code
         := Curses_Constants.KEY_SMOVE;
       Key_Shift_Move              : Special_Key_Code renames KEY_SMOVE;
       KEY_SNEXT                   : constant Special_Key_Code
         := Curses_Constants.KEY_SNEXT;
       Key_Shift_Next_Page         : Special_Key_Code renames KEY_SNEXT;
       KEY_SOPTIONS                : constant Special_Key_Code
         := Curses_Constants.KEY_SOPTIONS;
       Key_Shift_Options           : Special_Key_Code renames KEY_SOPTIONS;
       KEY_SPREVIOUS               : constant Special_Key_Code
         := Curses_Constants.KEY_SPREVIOUS;
       Key_Shift_Previous_Page     : Special_Key_Code renames KEY_SPREVIOUS;
       KEY_SPRINT                  : constant Special_Key_Code
         := Curses_Constants.KEY_SPRINT;
       Key_Shift_Print             : Special_Key_Code renames KEY_SPRINT;
       KEY_SREDO                   : constant Special_Key_Code
         := Curses_Constants.KEY_SREDO;
       Key_Shift_Redo              : Special_Key_Code renames KEY_SREDO;
       KEY_SREPLACE                : constant Special_Key_Code
         := Curses_Constants.KEY_SREPLACE;
       Key_Shift_Replace           : Special_Key_Code renames KEY_SREPLACE;
       KEY_SRIGHT                  : constant Special_Key_Code
         := Curses_Constants.KEY_SRIGHT;
       Key_Shift_Cursor_Right      : Special_Key_Code renames KEY_SRIGHT;
       KEY_SRSUME                  : constant Special_Key_Code
         := Curses_Constants.KEY_SRSUME;
       Key_Shift_Resume            : Special_Key_Code renames KEY_SRSUME;
       KEY_SSAVE                   : constant Special_Key_Code
         := Curses_Constants.KEY_SSAVE;
       Key_Shift_Save              : Special_Key_Code renames KEY_SSAVE;
       KEY_SSUSPEND                : constant Special_Key_Code
         := Curses_Constants.KEY_SSUSPEND;
       Key_Shift_Suspend           : Special_Key_Code renames KEY_SSUSPEND;
       KEY_SUNDO                   : constant Special_Key_Code
         := Curses_Constants.KEY_SUNDO;
       Key_Shift_Undo              : Special_Key_Code renames KEY_SUNDO;
       Key_Suspend                 : constant Special_Key_Code
         := Curses_Constants.KEY_SUSPEND;
       Key_Undo                    : constant Special_Key_Code
         := Curses_Constants.KEY_UNDO;
       Key_Mouse                   : constant Special_Key_Code
         := Curses_Constants.KEY_MOUSE;
       Key_Resize                  : constant Special_Key_Code
         := Curses_Constants.KEY_RESIZE;
       Key_Max                     : constant Special_Key_Code
         := Special_Key_Code'Last;

       subtype User_Key_Code is Key_Code
         range (Key_Max + 129) .. Key_Code'Last;
       --  This is reserved for user defined key codes. The range between Key_Max
       --  and the first user code is reserved for subsystems like menu and forms.

       --------------------------------------------------------------------------

       type Color_Number is range -1 .. Integer (Interfaces.C.short'Last);
       for Color_Number'Size use Interfaces.C.short'Size;
       --  (n)curses uses a short for the color index
       --  The model is, that a Color_Number is an index into an array of
       --  (potentially) definable colors. Some of those indices are
       --  predefined (see below), although they may not really exist.

       Black   : constant Color_Number := Curses_Constants.COLOR_BLACK;
       Red     : constant Color_Number := Curses_Constants.COLOR_RED;
       Green   : constant Color_Number := Curses_Constants.COLOR_GREEN;
       Yellow  : constant Color_Number := Curses_Constants.COLOR_YELLOW;
       Blue    : constant Color_Number := Curses_Constants.COLOR_BLUE;
       Magenta : constant Color_Number := Curses_Constants.COLOR_MAGENTA;
       Cyan    : constant Color_Number := Curses_Constants.COLOR_CYAN;
       White   : constant Color_Number := Curses_Constants.COLOR_WHITE;

       type RGB_Value is range 0 .. Integer (Interfaces.C.short'Last);
       for RGB_Value'Size use Interfaces.C.short'Size;
       --  Some system may allow to redefine a color by setting RGB values.

       type Color_Pair is range 0 .. 255;
       for Color_Pair'Size use 8;
       subtype Redefinable_Color_Pair is Color_Pair range 1 .. 255;
       --  (n)curses reserves 1 Byte for the color-pair number. Color Pair 0
       --  is fixed (Black & White). A color pair is simply a combination of
       --  two colors described by Color_Numbers, one for the foreground and
       --  the other for the background

       type Character_Attribute_Set is
          record
             Stand_Out               : Boolean;
             Under_Line              : Boolean;
             Reverse_Video           : Boolean;
             Blink                   : Boolean;
             Dim_Character           : Boolean;
             Bold_Character          : Boolean;
             Protected_Character     : Boolean;
             Invisible_Character     : Boolean;
             Alternate_Character_Set : Boolean;
             Horizontal              : Boolean;
             Left                    : Boolean;
             Low                     : Boolean;
             Right                   : Boolean;
             Top                     : Boolean;
             Vertical                : Boolean;
          end record;

       for Character_Attribute_Set use
          record
             Stand_Out at 0 range
               Curses_Constants.A_STANDOUT_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_STANDOUT_Last - Curses_Constants.Attr_First;
             Under_Line at 0 range
               Curses_Constants.A_UNDERLINE_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_UNDERLINE_Last - Curses_Constants.Attr_First;
             Reverse_Video at 0 range
               Curses_Constants.A_REVERSE_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_REVERSE_Last - Curses_Constants.Attr_First;
             Blink at 0 range
               Curses_Constants.A_BLINK_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_BLINK_Last - Curses_Constants.Attr_First;
             Dim_Character at 0 range
               Curses_Constants.A_DIM_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_DIM_Last - Curses_Constants.Attr_First;
             Bold_Character at 0 range
               Curses_Constants.A_BOLD_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_BOLD_Last - Curses_Constants.Attr_First;
             Protected_Character at 0 range
               Curses_Constants.A_PROTECT_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_PROTECT_Last - Curses_Constants.Attr_First;
             Invisible_Character at 0 range
               Curses_Constants.A_INVIS_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_INVIS_Last - Curses_Constants.Attr_First;
             Alternate_Character_Set at 0 range
               Curses_Constants.A_ALTCHARSET_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_ALTCHARSET_Last - Curses_Constants.Attr_First;
             Horizontal at 0 range
               Curses_Constants.A_HORIZONTAL_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_HORIZONTAL_Last - Curses_Constants.Attr_First;
             Left at 0 range
               Curses_Constants.A_LEFT_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_LEFT_Last - Curses_Constants.Attr_First;
             Low at 0 range
               Curses_Constants.A_LOW_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_LOW_Last - Curses_Constants.Attr_First;
             Right at 0 range
               Curses_Constants.A_RIGHT_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_RIGHT_Last - Curses_Constants.Attr_First;
             Top at 0 range
               Curses_Constants.A_TOP_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_TOP_Last - Curses_Constants.Attr_First;
             Vertical at 0 range
               Curses_Constants.A_VERTICAL_First - Curses_Constants.Attr_First
               .. Curses_Constants.A_VERTICAL_Last - Curses_Constants.Attr_First;
          end record;

       Normal_Video : constant Character_Attribute_Set := (others => False);

       type Attributed_Character is
          record
             Attr  : Character_Attribute_Set;
             Color : Color_Pair;
             Ch    : Character;
          end record;
       pragma Convention (C_Pass_By_Copy, Attributed_Character);
       --  This is the counterpart for the chtype in C.

       for Attributed_Character use
          record
             Ch    at 0 range Curses_Constants.A_CHARTEXT_First
               .. Curses_Constants.A_CHARTEXT_Last;
             Color at 0 range Curses_Constants.A_COLOR_First
               .. Curses_Constants.A_COLOR_Last;
             pragma Warnings (Off);
             Attr  at 0 range Curses_Constants.Attr_First
               .. Curses_Constants.Attr_Last;
             pragma Warnings (On);
          end record;
       for Attributed_Character'Size use Curses_Constants.chtype_Size;

       Default_Character : constant Attributed_Character
         := (Ch    => Character'First,
             Color => Color_Pair'First,
             Attr  => (others => False));  --  preelaboratable Normal_Video

       type Attributed_String is array (Positive range <>) of Attributed_Character;
       pragma Convention (C, Attributed_String);
       --  In this binding we allow strings of attributed characters.

       ------------------
       --  Exceptions  --
       ------------------
       Curses_Exception     : exception;
       Wrong_Curses_Version : exception;

       --  Those exceptions are raised by the ETI (Extended Terminal Interface)
       --  subpackets for Menu and Forms handling.
       --
       Eti_System_Error    : exception;
       Eti_Bad_Argument    : exception;
       Eti_Posted          : exception;
       Eti_Connected       : exception;
       Eti_Bad_State       : exception;
       Eti_No_Room         : exception;
       Eti_Not_Posted      : exception;
       Eti_Unknown_Command : exception;
       Eti_No_Match        : exception;
       Eti_Not_Selectable  : exception;
       Eti_Not_Connected   : exception;
       Eti_Request_Denied  : exception;
       Eti_Invalid_Field   : exception;
       Eti_Current         : exception;

       --------------------------------------------------------------------------
       --  External C variables
       --  Conceptually even in C this are kind of constants, but they are
       --  initialized and sometimes changed by the library routines at runtime
       --  depending on the type of terminal. I believe the best way to model
       --  this is to use functions.
       --------------------------------------------------------------------------

       function Lines            return Line_Count;
       pragma Inline (Lines);

       function Columns          return Column_Count;
       pragma Inline (Columns);

       function Tab_Size         return Natural;
       pragma Inline (Tab_Size);

       function Number_Of_Colors return Natural;
       pragma Inline (Number_Of_Colors);

       function Number_Of_Color_Pairs return Natural;
       pragma Inline (Number_Of_Color_Pairs);

       subtype ACS_Index is Character range
         Character'Val (0) .. Character'Val (127);
       function ACS_Map (Index : ACS_Index) return Attributed_Character;
       pragma Import (C, ACS_Map, "acs_map_as_function");

       --  Constants for several characters from the Alternate Character Set
       --  You must use these constants as indices into the ACS_Map function
       --  to get the corresponding attributed character at runtime
       ACS_Upper_Left_Corner  : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_ULCORNER);
       ACS_Lower_Left_Corner  : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_LLCORNER);
       ACS_Upper_Right_Corner : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_URCORNER);
       ACS_Lower_Right_Corner : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_LRCORNER);
       ACS_Left_Tee           : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_LTEE);
       ACS_Right_Tee          : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_RTEE);
       ACS_Bottom_Tee         : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_BTEE);
       ACS_Top_Tee            : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_TTEE);
       ACS_Horizontal_Line    : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_HLINE);
       ACS_Vertical_Line      : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_VLINE);
       ACS_Plus_Symbol        : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_PLUS);
       ACS_Scan_Line_1        : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_S1);
       ACS_Scan_Line_9        : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_S9);
       ACS_Diamond            : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_DIAMOND);
       ACS_Checker_Board      : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_CKBOARD);
       ACS_Degree             : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_DEGREE);
       ACS_Plus_Minus         : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_PLMINUS);
       ACS_Bullet             : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_BULLET);
       ACS_Left_Arrow         : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_LARROW);
       ACS_Right_Arrow        : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_RARROW);
       ACS_Down_Arrow         : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_DARROW);
       ACS_Up_Arrow           : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_UARROW);
       ACS_Board_Of_Squares   : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_BOARD);
       ACS_Lantern            : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_LANTERN);
       ACS_Solid_Block        : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_BLOCK);
       ACS_Scan_Line_3        : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_S3);
       ACS_Scan_Line_7        : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_S7);
       ACS_Less_Or_Equal      : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_LEQUAL);
       ACS_Greater_Or_Equal   : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_GEQUAL);
       ACS_PI                 : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_PI);
       ACS_Not_Equal          : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_NEQUAL);
       ACS_Sterling           : constant ACS_Index
          := Character'Val (Curses_Constants.ACS_STERLING);

       --  |=====================================================================
       --  | Man page curs_initscr.3x
       --  |=====================================================================
       --  | Not implemented: newterm, set_term, delscreen

       --  #1A NAME="AFU_1"#2|
       function Standard_Window return Window;
       --  AKA: stdscr
       pragma Import (C, Standard_Window, "stdscr_as_function");
       pragma Inline (Standard_Window);

       --  #1A NAME="AFU_2"#2|
       function Current_Window return Window;
       --  AKA: curscr
       pragma Import (C, Current_Window, "curscr_as_function");
       pragma Inline (Current_Window);

       --  #1A NAME="AFU_3"#2|
       procedure Init_Screen;

       --  #1A NAME="AFU_4"#2|
       procedure Init_Windows renames Init_Screen;
       --  AKA: initscr()
       pragma Inline (Init_Screen);
       --  pragma Inline (Init_Windows);

       --  #1A NAME="AFU_5"#2|
       procedure End_Windows;
       --  AKA: endwin()
       procedure End_Screen renames End_Windows;
       pragma Inline (End_Windows);
       --  pragma Inline (End_Screen);

       --  #1A NAME="AFU_6"#2|
       function Is_End_Window return Boolean;
       --  AKA: isendwin()
       pragma Inline (Is_End_Window);

       --  |=====================================================================
       --  | Man page curs_move.3x
       --  |=====================================================================

       --  #1A NAME="AFU_7"#2|
       procedure Move_Cursor (Win    : Window := Standard_Window;
                              Line   : Line_Position;
                              Column : Column_Position);
       --  AKA: wmove()
       --  AKA: move()
       pragma Inline (Move_Cursor);

       --  |=====================================================================
       --  | Man page curs_addch.3x
       --  |=====================================================================

       --  #1A NAME="AFU_8"#2|
       procedure Add (Win : Window := Standard_Window;
                      Ch  : Attributed_Character);
       --  AKA: waddch()
       --  AKA: addch()

       procedure Add (Win : Window := Standard_Window;
                      Ch  : Character);
       --  Add a single character at the current logical cursor position to
       --  the window. Use the current windows attributes.

       --  #1A NAME="AFU_9"#2|
       procedure Add
         (Win    : Window := Standard_Window;
          Line   : Line_Position;
          Column : Column_Position;
          Ch     : Attributed_Character);
       --  AKA: mvwaddch()
       --  AKA: mvaddch()

       procedure Add
         (Win    : Window := Standard_Window;
          Line   : Line_Position;
          Column : Column_Position;
          Ch     : Character);
       --  Move to the position and add a single character into the window
       --  There are more Add routines, so the Inline pragma follows later

       --  #1A NAME="AFU_10"#2|
       procedure Add_With_Immediate_Echo
         (Win : Window := Standard_Window;
          Ch  : Attributed_Character);
       --  AKA: wechochar()
       --  AKA: echochar()

       procedure Add_With_Immediate_Echo
         (Win : Window := Standard_Window;
          Ch  : Character);
       --  Add a character and do an immediate refresh of the screen.
       pragma Inline (Add_With_Immediate_Echo);

       --  |=====================================================================
       --  | Man page curs_window.3x
       --  |=====================================================================
       --  Not Implemented: wcursyncup

       --  #1A NAME="AFU_11"#2|
       function Create
         (Number_Of_Lines       : Line_Count;
          Number_Of_Columns     : Column_Count;
          First_Line_Position   : Line_Position;
          First_Column_Position : Column_Position) return Window;
       --  Not Implemented: Default Number_Of_Lines, Number_Of_Columns
       --  the C version lets them be 0, see the man page.
       --  AKA: newwin()
       pragma Inline (Create);

       function New_Window
         (Number_Of_Lines       : Line_Count;
          Number_Of_Columns     : Column_Count;
          First_Line_Position   : Line_Position;
          First_Column_Position : Column_Position) return Window
         renames Create;
       --  pragma Inline (New_Window);

       --  #1A NAME="AFU_12"#2|
       procedure Delete (Win : in out Window);
       --  AKA: delwin()
       --  Reset Win to Null_Window
       pragma Inline (Delete);

       --  #1A NAME="AFU_13"#2|
       function Sub_Window
         (Win                   : Window := Standard_Window;
          Number_Of_Lines       : Line_Count;
          Number_Of_Columns     : Column_Count;
          First_Line_Position   : Line_Position;
          First_Column_Position : Column_Position) return Window;
       --  AKA: subwin()
       pragma Inline (Sub_Window);

       --  #1A NAME="AFU_14"#2|
       function Derived_Window
         (Win                   : Window := Standard_Window;
          Number_Of_Lines       : Line_Count;
          Number_Of_Columns     : Column_Count;
          First_Line_Position   : Line_Position;
          First_Column_Position : Column_Position) return Window;
       --  AKA: derwin()
       pragma Inline (Derived_Window);

       --  #1A NAME="AFU_15"#2|
       function Duplicate (Win : Window) return Window;
       --  AKA: dupwin()
       pragma Inline (Duplicate);

       --  #1A NAME="AFU_16"#2|
       procedure Move_Window (Win    : Window;
                              Line   : Line_Position;
                              Column : Column_Position);
       --  AKA: mvwin()
       pragma Inline (Move_Window);

       --  #1A NAME="AFU_17"#2|
       procedure Move_Derived_Window (Win    : Window;
                                      Line   : Line_Position;
                                      Column : Column_Position);
       --  AKA: mvderwin()
       pragma Inline (Move_Derived_Window);

       --  #1A NAME="AFU_18"#2|
       procedure Synchronize_Upwards (Win : Window);
       --  AKA: wsyncup()
       pragma Import (C, Synchronize_Upwards, "wsyncup");

       --  #1A NAME="AFU_19"#2|
       procedure Synchronize_Downwards (Win : Window);
       --  AKA: wsyncdown()
       pragma Import (C, Synchronize_Downwards, "wsyncdown");

       --  #1A NAME="AFU_20"#2|
       procedure Set_Synch_Mode (Win  : Window := Standard_Window;
                                 Mode : Boolean := False);
       --  AKA: syncok()
       pragma Inline (Set_Synch_Mode);

       --  |=====================================================================
       --  | Man page curs_addstr.3x
       --  |=====================================================================

       --  #1A NAME="AFU_21"#2|
       procedure Add (Win : Window := Standard_Window;
                      Str : String;
                      Len : Integer := -1);
       --  AKA: waddnstr()
       --  AKA: waddstr()
       --  AKA: addnstr()
       --  AKA: addstr()

       --  #1A NAME="AFU_22"#2|
       procedure Add (Win    : Window := Standard_Window;
                      Line   : Line_Position;
                      Column : Column_Position;
                      Str    : String;
                      Len    : Integer := -1);
       --  AKA: mvwaddnstr()
       --  AKA: mvwaddstr()
       --  AKA: mvaddnstr()
       --  AKA: mvaddstr()

       --  |=====================================================================
       --  | Man page curs_addchstr.3x
       --  |=====================================================================

       --  #1A NAME="AFU_23"#2|
       procedure Add (Win : Window := Standard_Window;
                      Str : Attributed_String;
                      Len : Integer := -1);
       --  AKA: waddchnstr()
       --  AKA: waddchstr()
       --  AKA: addchnstr()
       --  AKA: addchstr()

       --  #1A NAME="AFU_24"#2|
       procedure Add (Win    : Window := Standard_Window;
                      Line   : Line_Position;
                      Column : Column_Position;
                      Str    : Attributed_String;
                      Len    : Integer := -1);
       --  AKA: mvwaddchnstr()
       --  AKA: mvwaddchstr()
       --  AKA: mvaddchnstr()
       --  AKA: mvaddchstr()
       pragma Inline (Add);

       --  |=====================================================================
       --  | Man page curs_border.3x
       --  |=====================================================================
       --  | Not implemented: mvhline,  mvwhline, mvvline, mvwvline
       --  | use Move_Cursor then Horizontal_Line or Vertical_Line

       --  #1A NAME="AFU_25"#2|
       procedure Border
         (Win                       : Window := Standard_Window;
          Left_Side_Symbol          : Attributed_Character := Default_Character;
          Right_Side_Symbol         : Attributed_Character := Default_Character;
          Top_Side_Symbol           : Attributed_Character := Default_Character;
          Bottom_Side_Symbol        : Attributed_Character := Default_Character;
          Upper_Left_Corner_Symbol  : Attributed_Character := Default_Character;
          Upper_Right_Corner_Symbol : Attributed_Character := Default_Character;
          Lower_Left_Corner_Symbol  : Attributed_Character := Default_Character;
          Lower_Right_Corner_Symbol : Attributed_Character := Default_Character
         );
       --  AKA: wborder()
       --  AKA: border()
       pragma Inline (Border);

       --  #1A NAME="AFU_26"#2|
       procedure Box
         (Win               : Window := Standard_Window;
          Vertical_Symbol   : Attributed_Character := Default_Character;
          Horizontal_Symbol : Attributed_Character := Default_Character);
       --  AKA: box()
       pragma Inline (Box);

       --  #1A NAME="AFU_27"#2|
       procedure Horizontal_Line
         (Win         : Window := Standard_Window;
          Line_Size   : Natural;
          Line_Symbol : Attributed_Character := Default_Character);
       --  AKA: whline()
       --  AKA: hline()
       pragma Inline (Horizontal_Line);

       --  #1A NAME="AFU_28"#2|
       procedure Vertical_Line
         (Win         : Window := Standard_Window;
          Line_Size   : Natural;
          Line_Symbol : Attributed_Character := Default_Character);
       --  AKA: wvline()
       --  AKA: vline()
       pragma Inline (Vertical_Line);

       --  |=====================================================================
       --  | Man page curs_getch.3x
       --  |=====================================================================
       --  Not implemented: mvgetch, mvwgetch

       --  #1A NAME="AFU_29"#2|
       function Get_Keystroke (Win : Window := Standard_Window)
                               return Real_Key_Code;
       --  AKA: wgetch()
       --  AKA: getch()
       --  Get a character from the keyboard and echo it - if enabled - to the
       --  window.
       --  If for any reason (i.e. a timeout) we could not get a character the
       --  returned keycode is Key_None.
       pragma Inline (Get_Keystroke);

       --  #1A NAME="AFU_30"#2|
       procedure Undo_Keystroke (Key : Real_Key_Code);
       --  AKA: ungetch()
       pragma Inline (Undo_Keystroke);

       --  #1A NAME="AFU_31"#2|
       function Has_Key (Key : Special_Key_Code) return Boolean;
       --  AKA: has_key()
       pragma Inline (Has_Key);

       --  |
       --  | Some helper functions
       --  |
       function Is_Function_Key (Key : Special_Key_Code) return Boolean;
       --  Return True if the Key is a function key (i.e. one of F0 .. F63)
       pragma Inline (Is_Function_Key);

       subtype Function_Key_Number is Integer range 0 .. 63;
       --  (n)curses allows for 64 function keys.

       function Function_Key (Key : Real_Key_Code) return Function_Key_Number;
       --  Return the number of the function key. If the code is not a
       --  function key, a CONSTRAINT_ERROR will be raised.
       pragma Inline (Function_Key);

       function Function_Key_Code (Key : Function_Key_Number) return Real_Key_Code;
       --  Return the key code for a given function-key number.
       pragma Inline (Function_Key_Code);

       --  |=====================================================================
       --  | Man page curs_attr.3x
       --  |=====================================================================
       --  | Not implemented attr_off,  wattr_off,
       --  |  attr_on, wattr_on, attr_set, wattr_set

       --  PAIR_NUMBER
       --  PAIR_NUMBER(c) is the same as c.Color

       --  #1A NAME="AFU_32"#2|
       procedure Standout (Win : Window  := Standard_Window;
                           On  : Boolean := True);
       --  AKA: wstandout()
       --  AKA: wstandend()

       --  #1A NAME="AFU_33"#2|
       procedure Switch_Character_Attribute
         (Win  : Window := Standard_Window;
          Attr : Character_Attribute_Set := Normal_Video;
          On   : Boolean := True); --  if False we switch Off.
       --  Switches those Attributes set to true in the list.
       --  AKA: wattron()
       --  AKA: wattroff()
       --  AKA: attron()
       --  AKA: attroff()

       --  #1A NAME="AFU_34"#2|
       procedure Set_Character_Attributes
         (Win   : Window := Standard_Window;
          Attr  : Character_Attribute_Set := Normal_Video;
          Color : Color_Pair := Color_Pair'First);
       --  AKA: wattrset()
       --  AKA: attrset()
       pragma Inline (Set_Character_Attributes);

       --  #1A NAME="AFU_35"#2|
       function Get_Character_Attribute
         (Win : Window := Standard_Window) return Character_Attribute_Set;
       --  AKA: wattr_get()
       --  AKA: attr_get()

       --  #1A NAME="AFU_36"#2|
       function Get_Character_Attribute
         (Win : Window := Standard_Window) return Color_Pair;
       --  AKA: wattr_get()
       pragma Inline (Get_Character_Attribute);

       --  #1A NAME="AFU_37"#2|
       procedure Set_Color (Win  : Window := Standard_Window;
                            Pair : Color_Pair);
       --  AKA: wcolor_set()
       --  AKA: color_set()
       pragma Inline (Set_Color);

       --  #1A NAME="AFU_38"#2|
       procedure Change_Attributes
         (Win   : Window := Standard_Window;
          Count : Integer := -1;
          Attr  : Character_Attribute_Set := Normal_Video;
          Color : Color_Pair := Color_Pair'First);
       --  AKA: wchgat()
       --  AKA: chgat()

       --  #1A NAME="AFU_39"#2|
       procedure Change_Attributes
         (Win    : Window := Standard_Window;
          Line   : Line_Position := Line_Position'First;
          Column : Column_Position := Column_Position'First;
          Count  : Integer := -1;
          Attr   : Character_Attribute_Set := Normal_Video;
          Color  : Color_Pair := Color_Pair'First);
       --  AKA: mvwchgat()
       --  AKA: mvchgat()
       pragma Inline (Change_Attributes);

       --  |=====================================================================
       --  | Man page curs_beep.3x
       --  |=====================================================================

       --  #1A NAME="AFU_40"#2|
       procedure Beep;
       --  AKA: beep()
       pragma Inline (Beep);

       --  #1A NAME="AFU_41"#2|
       procedure Flash_Screen;
       --  AKA: flash()
       pragma Inline (Flash_Screen);

       --  |=====================================================================
       --  | Man page curs_inopts.3x
       --  |=====================================================================

       --  | Not implemented : typeahead
       --
       --  #1A NAME="AFU_42"#2|
       procedure Set_Cbreak_Mode (SwitchOn : Boolean := True);
       --  AKA: cbreak()
       --  AKA: nocbreak()
       pragma Inline (Set_Cbreak_Mode);

       --  #1A NAME="AFU_43"#2|
       procedure Set_Raw_Mode (SwitchOn : Boolean := True);
       --  AKA: raw()
       --  AKA: noraw()
       pragma Inline (Set_Raw_Mode);

       --  #1A NAME="AFU_44"#2|
       procedure Set_Echo_Mode (SwitchOn : Boolean := True);
       --  AKA: echo()
       --  AKA: noecho()
       pragma Inline (Set_Echo_Mode);

       --  #1A NAME="AFU_45"#2|
       procedure Set_Meta_Mode (Win      : Window := Standard_Window;
                                SwitchOn : Boolean := True);
       --  AKA: meta()
       pragma Inline (Set_Meta_Mode);

       --  #1A NAME="AFU_46"#2|
       procedure Set_KeyPad_Mode (Win      : Window := Standard_Window;
                                  SwitchOn : Boolean := True);
       --  AKA: keypad()
       pragma Inline (Set_KeyPad_Mode);

       function Get_KeyPad_Mode (Win : Window := Standard_Window)
                                 return Boolean;
       --  This has no pendant in C. There you've to look into the WINDOWS
       --  structure to get the value. Bad practice, not repeated in Ada.

       type Half_Delay_Amount is range 1 .. 255;

       --  #1A NAME="AFU_47"#2|
       procedure Half_Delay (Amount : Half_Delay_Amount);
       --  AKA: halfdelay()
       pragma Inline (Half_Delay);

       --  #1A NAME="AFU_48"#2|
       procedure Set_Flush_On_Interrupt_Mode
         (Win  : Window := Standard_Window;
          Mode : Boolean := True);
       --  AKA: intrflush()
       pragma Inline (Set_Flush_On_Interrupt_Mode);

       --  #1A NAME="AFU_49"#2|
       procedure Set_Queue_Interrupt_Mode
         (Win   : Window := Standard_Window;
          Flush : Boolean := True);
       --  AKA: qiflush()
       --  AKA: noqiflush()
       pragma Inline (Set_Queue_Interrupt_Mode);

       --  #1A NAME="AFU_50"#2|
       procedure Set_NoDelay_Mode
         (Win  : Window := Standard_Window;
          Mode : Boolean := False);
       --  AKA: nodelay()
       pragma Inline (Set_NoDelay_Mode);

       type Timeout_Mode is (Blocking, Non_Blocking, Delayed);

       --  #1A NAME="AFU_51"#2|
       procedure Set_Timeout_Mode (Win    : Window := Standard_Window;
                                   Mode   : Timeout_Mode;
                                   Amount : Natural); --  in Milliseconds
       --  AKA: wtimeout()
       --  AKA: timeout()
       --  Instead of overloading the semantic of the sign of amount, we
       --  introduce the Timeout_Mode parameter. This should improve
       --  readability. For Blocking and Non_Blocking, the Amount is not
       --  evaluated.
       --  We do not inline this procedure.

       --  #1A NAME="AFU_52"#2|
       procedure Set_Escape_Timer_Mode
         (Win       : Window := Standard_Window;
          Timer_Off : Boolean := False);
       --  AKA: notimeout()
       pragma Inline (Set_Escape_Timer_Mode);

       --  |=====================================================================
       --  | Man page curs_outopts.3x
       --  |=====================================================================

       --  #1A NAME="AFU_53"#2|
       procedure Set_NL_Mode (SwitchOn : Boolean := True);
       --  AKA: nl()
       --  AKA: nonl()
       pragma Inline (Set_NL_Mode);

       --  #1A NAME="AFU_54"#2|
       procedure Clear_On_Next_Update
         (Win      : Window := Standard_Window;
          Do_Clear : Boolean := True);
       --  AKA: clearok()
       pragma Inline (Clear_On_Next_Update);

       --  #1A NAME="AFU_55"#2|
       procedure Use_Insert_Delete_Line
         (Win    : Window := Standard_Window;
          Do_Idl : Boolean := True);
       --  AKA: idlok()
       pragma Inline (Use_Insert_Delete_Line);

       --  #1A NAME="AFU_56"#2|
       procedure Use_Insert_Delete_Character
         (Win    : Window := Standard_Window;
          Do_Idc : Boolean := True);
       --  AKA: idcok()
       pragma Inline (Use_Insert_Delete_Character);

       --  #1A NAME="AFU_57"#2|
       procedure Leave_Cursor_After_Update
         (Win      : Window := Standard_Window;
          Do_Leave : Boolean := True);
       --  AKA: leaveok()
       pragma Inline (Leave_Cursor_After_Update);

       --  #1A NAME="AFU_58"#2|
       procedure Immediate_Update_Mode
         (Win  : Window := Standard_Window;
          Mode : Boolean := False);
       --  AKA: immedok()
       pragma Inline (Immediate_Update_Mode);

       --  #1A NAME="AFU_59"#2|
       procedure Allow_Scrolling
         (Win  : Window := Standard_Window;
          Mode : Boolean := False);
       --  AKA: scrollok()
       pragma Inline (Allow_Scrolling);

       function Scrolling_Allowed (Win : Window := Standard_Window) return Boolean;
       --  There is no such function in the C interface.
       pragma Inline (Scrolling_Allowed);

       --  #1A NAME="AFU_60"#2|
       procedure Set_Scroll_Region
         (Win         : Window := Standard_Window;
          Top_Line    : Line_Position;
          Bottom_Line : Line_Position);
       --  AKA: wsetscrreg()
       --  AKA: setscrreg()
       pragma Inline (Set_Scroll_Region);

       --  |=====================================================================
       --  | Man page curs_refresh.3x
       --  |=====================================================================

       --  #1A NAME="AFU_61"#2|
       procedure Update_Screen;
       --  AKA: doupdate()
       pragma Inline (Update_Screen);

       --  #1A NAME="AFU_62"#2|
       procedure Refresh (Win : Window := Standard_Window);
       --  AKA: wrefresh()
       --  There is an overloaded Refresh for Pads.
       --  The Inline pragma appears there
       --  AKA: refresh()

       --  #1A NAME="AFU_63"#2|
       procedure Refresh_Without_Update
         (Win : Window := Standard_Window);
       --  AKA: wnoutrefresh()
       --  There is an overloaded Refresh_Without_Update for Pads.
       --  The Inline pragma appears there

       --  #1A NAME="AFU_64"#2|
       procedure Redraw (Win : Window := Standard_Window);
       --  AKA: redrawwin()

       --  #1A NAME="AFU_65"#2|
       procedure Redraw (Win        : Window := Standard_Window;
                         Begin_Line : Line_Position;
                         Line_Count : Positive);
       --  AKA: wredrawln()
       pragma Inline (Redraw);

       --  |=====================================================================
       --  | Man page curs_clear.3x
       --  |=====================================================================

       --  #1A NAME="AFU_66"#2|
       procedure Erase (Win : Window := Standard_Window);
       --  AKA: werase()
       --  AKA: erase()
       pragma Inline (Erase);

       --  #1A NAME="AFU_67"#2|
       procedure Clear
         (Win : Window := Standard_Window);
       --  AKA: wclear()
       --  AKA: clear()
       pragma Inline (Clear);

       --  #1A NAME="AFU_68"#2|
       procedure Clear_To_End_Of_Screen
         (Win : Window := Standard_Window);
       --  AKA: wclrtobot()
       --  AKA: clrtobot()
       pragma Inline (Clear_To_End_Of_Screen);

       --  #1A NAME="AFU_69"#2|
       procedure Clear_To_End_Of_Line
         (Win : Window := Standard_Window);
       --  AKA: wclrtoeol()
       --  AKA: clrtoeol()
       pragma Inline (Clear_To_End_Of_Line);

       --  |=====================================================================
       --  | Man page curs_bkgd.3x
       --  |=====================================================================

       --  #1A NAME="AFU_70"#2|
       --  TODO: we could have Set_Background(Window; Character_Attribute_Set)
       --  because in C it is common to see bkgdset(A_BOLD) or
       --  bkgdset(COLOR_PAIR(n))
       procedure Set_Background
         (Win : Window := Standard_Window;
          Ch  : Attributed_Character);
       --  AKA: wbkgdset()
       --  AKA: bkgdset()
       pragma Inline (Set_Background);

       --  #1A NAME="AFU_71"#2|
       procedure Change_Background
         (Win : Window := Standard_Window;
          Ch  : Attributed_Character);
       --  AKA: wbkgd()
       --  AKA: bkgd()
       pragma Inline (Change_Background);

       --  #1A NAME="AFU_72"#2|
       --  ? wbkgdget is not listed in curs_bkgd, getbkgd is thpough.
       function Get_Background (Win : Window := Standard_Window)
         return Attributed_Character;
       --  AKA: wbkgdget()
       --  AKA: bkgdget()
       pragma Inline (Get_Background);

       --  |=====================================================================
       --  | Man page curs_touch.3x
       --  |=====================================================================

       --  #1A NAME="AFU_73"#2|
       procedure Untouch (Win : Window := Standard_Window);
       --  AKA: untouchwin()
       pragma Inline (Untouch);

       --  #1A NAME="AFU_74"#2|
       procedure Touch (Win : Window := Standard_Window);
       --  AKA: touchwin()

       --  #1A NAME="AFU_75"#2|
       procedure Touch (Win   : Window := Standard_Window;
                        Start : Line_Position;
                        Count : Positive);
       --  AKA: touchline()
       pragma Inline (Touch);

       --  #1A NAME="AFU_76"#2|
       procedure Change_Lines_Status (Win   : Window := Standard_Window;
                                      Start : Line_Position;
                                      Count : Positive;
                                      State : Boolean);
       --  AKA: wtouchln()
       pragma Inline (Change_Lines_Status);

       --  #1A NAME="AFU_77"#2|
       function Is_Touched (Win  : Window := Standard_Window;
                            Line : Line_Position) return Boolean;
       --  AKA: is_linetouched()

       --  #1A NAME="AFU_78"#2|
       function Is_Touched (Win : Window := Standard_Window) return Boolean;
       --  AKA: is_wintouched()
       pragma Inline (Is_Touched);

       --  |=====================================================================
       --  | Man page curs_overlay.3x
       --  |=====================================================================

       --  #1A NAME="AFU_79"#2|
       procedure Copy
         (Source_Window            : Window;
          Destination_Window       : Window;
          Source_Top_Row           : Line_Position;
          Source_Left_Column       : Column_Position;
          Destination_Top_Row      : Line_Position;
          Destination_Left_Column  : Column_Position;
          Destination_Bottom_Row   : Line_Position;
          Destination_Right_Column : Column_Position;
          Non_Destructive_Mode     : Boolean := True);
       --  AKA: copywin()
       pragma Inline (Copy);

       --  #1A NAME="AFU_80"#2|
       procedure Overwrite (Source_Window      : Window;
                            Destination_Window : Window);
       --  AKA: overwrite()
       pragma Inline (Overwrite);

       --  #1A NAME="AFU_81"#2|
       procedure Overlay (Source_Window      : Window;
                          Destination_Window : Window);
       --  AKA: overlay()
       pragma Inline (Overlay);

       --  |=====================================================================
       --  | Man page curs_deleteln.3x
       --  |=====================================================================

       --  #1A NAME="AFU_82"#2|
       procedure Insert_Delete_Lines
         (Win   : Window  := Standard_Window;
          Lines : Integer := 1); --  default is to insert one line above
       --  AKA: winsdelln()
       --  AKA: insdelln()
       pragma Inline (Insert_Delete_Lines);

       --  #1A NAME="AFU_83"#2|
       procedure Delete_Line (Win : Window := Standard_Window);
       --  AKA: wdeleteln()
       --  AKA: deleteln()
       pragma Inline (Delete_Line);

       --  #1A NAME="AFU_84"#2|
       procedure Insert_Line (Win : Window := Standard_Window);
       --  AKA: winsertln()
       --  AKA: insertln()
       pragma Inline (Insert_Line);

       --  |=====================================================================
       --  | Man page curs_getyx.3x
       --  |=====================================================================

       --  #1A NAME="AFU_85"#2|
       procedure Get_Size
         (Win               : Window := Standard_Window;
          Number_Of_Lines   : out Line_Count;
          Number_Of_Columns : out Column_Count);
       --  AKA: getmaxyx()
       pragma Inline (Get_Size);

       --  #1A NAME="AFU_86"#2|
       procedure Get_Window_Position
         (Win             : Window := Standard_Window;
          Top_Left_Line   : out Line_Position;
          Top_Left_Column : out Column_Position);
       --  AKA: getbegyx()
       pragma Inline (Get_Window_Position);

       --  #1A NAME="AFU_87"#2|
       procedure Get_Cursor_Position
         (Win    : Window := Standard_Window;
          Line   : out Line_Position;
          Column : out Column_Position);
       --  AKA: getyx()
       pragma Inline (Get_Cursor_Position);

       --  #1A NAME="AFU_88"#2|
       procedure Get_Origin_Relative_To_Parent
         (Win                : Window;
          Top_Left_Line      : out Line_Position;
          Top_Left_Column    : out Column_Position;
          Is_Not_A_Subwindow : out Boolean);
       --  AKA: getparyx()
       --  Instead of placing -1 in the coordinates as return, we use a Boolean
       --  to return the info that the window has no parent.
       pragma Inline (Get_Origin_Relative_To_Parent);

       --  |=====================================================================
       --  | Man page curs_pad.3x
       --  |=====================================================================

       --  #1A NAME="AFU_89"#2|
       function New_Pad (Lines   : Line_Count;
                         Columns : Column_Count) return Window;
       --  AKA: newpad()
       pragma Inline (New_Pad);

       --  #1A NAME="AFU_90"#2|
       function Sub_Pad
         (Pad                   : Window;
          Number_Of_Lines       : Line_Count;
          Number_Of_Columns     : Column_Count;
          First_Line_Position   : Line_Position;
          First_Column_Position : Column_Position) return Window;
       --  AKA: subpad()
       pragma Inline (Sub_Pad);

       --  #1A NAME="AFU_91"#2|
       procedure Refresh
         (Pad                      : Window;
          Source_Top_Row           : Line_Position;
          Source_Left_Column       : Column_Position;
          Destination_Top_Row      : Line_Position;
          Destination_Left_Column  : Column_Position;
          Destination_Bottom_Row   : Line_Position;
          Destination_Right_Column : Column_Position);
       --  AKA: prefresh()
       pragma Inline (Refresh);

       --  #1A NAME="AFU_92"#2|
       procedure Refresh_Without_Update
         (Pad                      : Window;
          Source_Top_Row           : Line_Position;
          Source_Left_Column       : Column_Position;
          Destination_Top_Row      : Line_Position;
          Destination_Left_Column  : Column_Position;
          Destination_Bottom_Row   : Line_Position;
          Destination_Right_Column : Column_Position);
       --  AKA: pnoutrefresh()
       pragma Inline (Refresh_Without_Update);

       --  #1A NAME="AFU_93"#2|
       procedure Add_Character_To_Pad_And_Echo_It
         (Pad : Window;
          Ch  : Attributed_Character);
       --  AKA: pechochar()

       procedure Add_Character_To_Pad_And_Echo_It
         (Pad : Window;
          Ch  : Character);
       pragma Inline (Add_Character_To_Pad_And_Echo_It);

       --  |=====================================================================
       --  | Man page curs_scroll.3x
       --  |=====================================================================

       --  #1A NAME="AFU_94"#2|
       procedure Scroll (Win    : Window  := Standard_Window;
                         Amount : Integer := 1);
       --  AKA: wscrl()
       --  AKA: scroll()
       --  AKA: scrl()
       pragma Inline (Scroll);

       --  |=====================================================================
       --  | Man page curs_delch.3x
       --  |=====================================================================

       --  #1A NAME="AFU_95"#2|
       procedure Delete_Character (Win : Window := Standard_Window);
       --  AKA: wdelch()
       --  AKA: delch()

       --  #1A NAME="AFU_96"#2|
       procedure Delete_Character
         (Win    : Window := Standard_Window;
          Line   : Line_Position;
          Column : Column_Position);
       --  AKA: mvwdelch()
       --  AKA: mvdelch()
       pragma Inline (Delete_Character);

       --  |=====================================================================
       --  | Man page curs_inch.3x
       --  |=====================================================================

       --  #1A NAME="AFU_97"#2|
       function Peek (Win : Window := Standard_Window)
         return Attributed_Character;
       --  AKA: inch()
       --  AKA: winch()

       --  #1A NAME="AFU_98"#2|
       function Peek
         (Win    : Window := Standard_Window;
          Line   : Line_Position;
          Column : Column_Position) return Attributed_Character;
       --  AKA: mvwinch()
       --  AKA: mvinch()
       --  More Peek's follow, pragma Inline appears later.

       --  |=====================================================================
       --  | Man page curs_insch.3x
       --  |=====================================================================

       --  #1A NAME="AFU_99"#2|
       procedure Insert (Win : Window := Standard_Window;
                         Ch  : Attributed_Character);
       --  AKA: winsch()
       --  AKA: insch()

       --  #1A NAME="AFU_100"#2|
       procedure Insert (Win    : Window := Standard_Window;
                         Line   : Line_Position;
                         Column : Column_Position;
                         Ch     : Attributed_Character);
       --  AKA: mvwinsch()
       --  AKA: mvinsch()

       --  |=====================================================================
       --  | Man page curs_insstr.3x
       --  |=====================================================================

       --  #1A NAME="AFU_101"#2|
       procedure Insert (Win : Window := Standard_Window;
                         Str : String;
                         Len : Integer := -1);
       --  AKA: winsnstr()
       --  AKA: winsstr()
       --  AKA: insnstr()
       --  AKA: insstr()

       --  #1A NAME="AFU_102"#2|
       procedure Insert (Win    : Window := Standard_Window;
                         Line   : Line_Position;
                         Column : Column_Position;
                         Str    : String;
                         Len    : Integer := -1);
       --  AKA: mvwinsnstr()
       --  AKA: mvwinsstr()
       --  AKA: mvinsnstr()
       --  AKA: mvinsstr()
       pragma Inline (Insert);

       --  |=====================================================================
       --  | Man page curs_instr.3x
       --  |=====================================================================

       --  #1A NAME="AFU_103"#2|
       procedure Peek (Win : Window := Standard_Window;
                       Str : out String;
                       Len : Integer := -1);
       --  AKA: winnstr()
       --  AKA: winstr()
       --  AKA: innstr()
       --  AKA: instr()

       --  #1A NAME="AFU_104"#2|
       procedure Peek (Win    : Window := Standard_Window;
                       Line   : Line_Position;
                       Column : Column_Position;
                       Str    : out String;
                       Len    : Integer := -1);
       --  AKA: mvwinnstr()
       --  AKA: mvwinstr()
       --  AKA: mvinnstr()
       --  AKA: mvinstr()

       --  |=====================================================================
       --  | Man page curs_inchstr.3x
       --  |=====================================================================

       --  #1A NAME="AFU_105"#2|
       procedure Peek (Win : Window := Standard_Window;
                       Str : out Attributed_String;
                       Len : Integer := -1);
       --  AKA: winchnstr()
       --  AKA: winchstr()
       --  AKA: inchnstr()
       --  AKA: inchstr()

       --  #1A NAME="AFU_106"#2|
       procedure Peek (Win    : Window := Standard_Window;
                       Line   : Line_Position;
                       Column : Column_Position;
                       Str    : out Attributed_String;
                       Len    : Integer := -1);
       --  AKA: mvwinchnstr()
       --  AKA: mvwinchstr()
       --  AKA: mvinchnstr()
       --  AKA: mvinchstr()
       --  We do not inline the Peek procedures

       --  |=====================================================================
       --  | Man page curs_getstr.3x
       --  |=====================================================================

       --  #1A NAME="AFU_107"#2|
       procedure Get (Win : Window := Standard_Window;
                      Str : out String;
                      Len : Integer := -1);
       --  AKA: wgetnstr()
       --  AKA: wgetstr()
       --  AKA: getnstr()
       --  AKA: getstr()
       --  actually getstr is not supported because that results in buffer
       --  overflows.

       --  #1A NAME="AFU_108"#2|
       procedure Get (Win    : Window := Standard_Window;
                      Line   : Line_Position;
                      Column : Column_Position;
                      Str    : out String;
                      Len    : Integer := -1);
       --  AKA: mvwgetnstr()
       --  AKA: mvwgetstr()
       --  AKA: mvgetnstr()
       --  AKA: mvgetstr()
       --  Get is not inlined

       --  |=====================================================================
       --  | Man page curs_slk.3x
       --  |=====================================================================

       --  Not Implemented: slk_attr_on, slk_attr_off, slk_attr_set

       type Soft_Label_Key_Format is (Three_Two_Three,
                                      Four_Four,
                                      PC_Style,              --  ncurses specific
                                      PC_Style_With_Index);  --  "
       type Label_Number is new Positive range 1 .. 12;
       type Label_Justification is (Left, Centered, Right);

       --  #1A NAME="AFU_109"#2|
       procedure Init_Soft_Label_Keys
         (Format : Soft_Label_Key_Format := Three_Two_Three);
       --  AKA: slk_init()
       pragma Inline (Init_Soft_Label_Keys);

       --  #1A NAME="AFU_110"#2|
       procedure Set_Soft_Label_Key (Label : Label_Number;
                                     Text  : String;
                                     Fmt   : Label_Justification := Left);
       --  AKA: slk_set()
       --  We do not inline this procedure

       --  #1A NAME="AFU_111"#2|
       procedure Refresh_Soft_Label_Keys;
       --  AKA: slk_refresh()
       pragma Inline (Refresh_Soft_Label_Keys);

       --  #1A NAME="AFU_112"#2|
       procedure Refresh_Soft_Label_Keys_Without_Update;
       --  AKA: slk_noutrefresh()
       pragma Inline (Refresh_Soft_Label_Keys_Without_Update);

       --  #1A NAME="AFU_113"#2|
       procedure Get_Soft_Label_Key (Label : Label_Number;
                                     Text  : out String);
       --  AKA: slk_label()

       --  #1A NAME="AFU_114"#2|
       function Get_Soft_Label_Key (Label : Label_Number) return String;
       --  AKA: slk_label()
       --  Same as function
       pragma Inline (Get_Soft_Label_Key);

       --  #1A NAME="AFU_115"#2|
       procedure Clear_Soft_Label_Keys;
       --  AKA: slk_clear()
       pragma Inline (Clear_Soft_Label_Keys);

       --  #1A NAME="AFU_116"#2|
       procedure Restore_Soft_Label_Keys;
       --  AKA: slk_restore()
       pragma Inline (Restore_Soft_Label_Keys);

       --  #1A NAME="AFU_117"#2|
       procedure Touch_Soft_Label_Keys;
       --  AKA: slk_touch()
       pragma Inline (Touch_Soft_Label_Keys);

       --  #1A NAME="AFU_118"#2|
       procedure Switch_Soft_Label_Key_Attributes
         (Attr : Character_Attribute_Set;
          On   : Boolean := True);
       --  AKA: slk_attron()
       --  AKA: slk_attroff()
       pragma Inline (Switch_Soft_Label_Key_Attributes);

       --  #1A NAME="AFU_119"#2|
       procedure Set_Soft_Label_Key_Attributes
         (Attr  : Character_Attribute_Set := Normal_Video;
          Color : Color_Pair := Color_Pair'First);
       --  AKA: slk_attrset()
       pragma Inline (Set_Soft_Label_Key_Attributes);

       --  #1A NAME="AFU_120"#2|
       function Get_Soft_Label_Key_Attributes return Character_Attribute_Set;
       --  AKA: slk_attr()

       --  #1A NAME="AFU_121"#2|
       function Get_Soft_Label_Key_Attributes return Color_Pair;
       --  AKA: slk_attr()
       pragma Inline (Get_Soft_Label_Key_Attributes);

       --  #1A NAME="AFU_122"#2|
       procedure Set_Soft_Label_Key_Color (Pair : Color_Pair);
       --  AKA: slk_color()
       pragma Inline (Set_Soft_Label_Key_Color);

       --  |=====================================================================
       --  | Man page keybound.3x
       --  |=====================================================================
       --  Not Implemented: keybound

       --  |=====================================================================
       --  | Man page keyok.3x
       --  |=====================================================================

       --  #1A NAME="AFU_123"#2|
       procedure Enable_Key (Key    : Special_Key_Code;
                             Enable : Boolean := True);
       --  AKA: keyok()
       pragma Inline (Enable_Key);

       --  |=====================================================================
       --  | Man page define_key.3x
       --  |=====================================================================

       --  #1A NAME="AFU_124"#2|
       procedure Define_Key (Definition : String;
                             Key        : Special_Key_Code);
       --  AKA: define_key()
       pragma Inline (Define_Key);

       --  |=====================================================================
       --  | Man page curs_util.3x
       --  |=====================================================================

       --  | Not implemented : filter, use_env
       --  | putwin, getwin are in the child package PutWin
       --

       --  #1A NAME="AFU_125"#2|
       procedure Key_Name (Key  : Real_Key_Code;
                           Name : out String);
       --  AKA: keyname()
       --  The external name for a real keystroke.

       --  #1A NAME="AFU_126"#2|
       function Key_Name (Key  : Real_Key_Code) return String;
       --  AKA: keyname()
       --  Same as function
       --  We do not inline this routine

       --  #1A NAME="AFU_127"#2|
       procedure Un_Control (Ch  : Attributed_Character;
                             Str : out String);
       --  AKA: unctrl()

       --  #1A NAME="AFU_128"#2|
       function Un_Control (Ch  : Attributed_Character) return String;
       --  AKA: unctrl()
       --  Same as function
       pragma Inline (Un_Control);

       --  #1A NAME="AFU_129"#2|
       procedure Delay_Output (Msecs : Natural);
       --  AKA: delay_output()
       pragma Inline (Delay_Output);

       --  #1A NAME="AFU_130"#2|
       procedure Flush_Input;
       --  AKA: flushinp()
       pragma Inline (Flush_Input);

       --  |=====================================================================
       --  | Man page curs_termattrs.3x
       --  |=====================================================================

       --  #1A NAME="AFU_131"#2|
       function Baudrate return Natural;
       --  AKA: baudrate()
       pragma Inline (Baudrate);

       --  #1A NAME="AFU_132"#2|
       function Erase_Character return Character;
       --  AKA: erasechar()
       pragma Inline (Erase_Character);

       --  #1A NAME="AFU_133"#2|
       function Kill_Character return Character;
       --  AKA: killchar()
       pragma Inline (Kill_Character);

       --  #1A NAME="AFU_134"#2|
       function Has_Insert_Character return Boolean;
       --  AKA: has_ic()
       pragma Inline (Has_Insert_Character);

       --  #1A NAME="AFU_135"#2|
       function Has_Insert_Line return Boolean;
       --  AKA: has_il()
       pragma Inline (Has_Insert_Line);

       --  #1A NAME="AFU_136"#2|
       function Supported_Attributes return Character_Attribute_Set;
       --  AKA: termattrs()
       pragma Inline (Supported_Attributes);

       --  #1A NAME="AFU_137"#2|
       procedure Long_Name (Name : out String);
       --  AKA: longname()

       --  #1A NAME="AFU_138"#2|
       function Long_Name return String;
       --  AKA: longname()
       --  Same as function
       pragma Inline (Long_Name);

       --  #1A NAME="AFU_139"#2|
       procedure Terminal_Name (Name : out String);
       --  AKA: termname()

       --  #1A NAME="AFU_140"#2|
       function Terminal_Name return String;
       --  AKA: termname()
       --  Same as function
       pragma Inline (Terminal_Name);

       --  |=====================================================================
       --  | Man page curs_color.3x
       --  |=====================================================================

       --  COLOR_PAIR
       --  COLOR_PAIR(n) in C is the same as
       --  Attributed_Character(Ch => Nul, Color => n, Attr => Normal_Video)
       --  In C you often see something like c = c | COLOR_PAIR(n);
       --  This is equivalent to c.Color := n;

       --  #1A NAME="AFU_141"#2|
       procedure Start_Color;
       --  AKA: start_color()
       pragma Import (C, Start_Color, "start_color");

       --  #1A NAME="AFU_142"#2|
       procedure Init_Pair (Pair : Redefinable_Color_Pair;
                            Fore : Color_Number;
                            Back : Color_Number);
       --  AKA: init_pair()
       pragma Inline (Init_Pair);

       --  #1A NAME="AFU_143"#2|
       procedure Pair_Content (Pair : Color_Pair;
                               Fore : out Color_Number;
                               Back : out Color_Number);
       --  AKA: pair_content()
       pragma Inline (Pair_Content);

       --  #1A NAME="AFU_144"#2|
       function Has_Colors return Boolean;
       --  AKA: has_colors()
       pragma Inline (Has_Colors);

       --  #1A NAME="AFU_145"#2|
       procedure Init_Color (Color : Color_Number;
                             Red   : RGB_Value;
                             Green : RGB_Value;
                             Blue  : RGB_Value);
       --  AKA: init_color()
       pragma Inline (Init_Color);

       --  #1A NAME="AFU_146"#2|
       function Can_Change_Color return Boolean;
       --  AKA: can_change_color()
       pragma Inline (Can_Change_Color);

       --  #1A NAME="AFU_147"#2|
       procedure Color_Content (Color : Color_Number;
                                Red   : out RGB_Value;
                                Green : out RGB_Value;
                                Blue  : out RGB_Value);
       --  AKA: color_content()
       pragma Inline (Color_Content);

       --  |=====================================================================
       --  | Man page curs_kernel.3x
       --  |=====================================================================
       --  | Not implemented: getsyx, setsyx
       --
       type Curses_Mode is (Curses, Shell);

       --  #1A NAME="AFU_148"#2|
       procedure Save_Curses_Mode (Mode : Curses_Mode);
       --  AKA: def_prog_mode()
       --  AKA: def_shell_mode()
       pragma Inline (Save_Curses_Mode);

       --  #1A NAME="AFU_149"#2|
       procedure Reset_Curses_Mode (Mode : Curses_Mode);
       --  AKA: reset_prog_mode()
       --  AKA: reset_shell_mode()
       pragma Inline (Reset_Curses_Mode);

       --  #1A NAME="AFU_150"#2|
       procedure Save_Terminal_State;
       --  AKA: savetty()
       pragma Inline (Save_Terminal_State);

       --  #1A NAME="AFU_151"#2|
       procedure Reset_Terminal_State;
       --  AKA: resetty();
       pragma Inline (Reset_Terminal_State);

       type Stdscr_Init_Proc is access
          function (Win     : Window;
                    Columns : Column_Count) return Integer;
       pragma Convention (C, Stdscr_Init_Proc);
       --  N.B.: the return value is actually ignored, but it seems to be
       --        a good practice to return 0 if you think all went fine
       --        and -1 otherwise.

       --  #1A NAME="AFU_152"#2|
       procedure Rip_Off_Lines (Lines : Integer;
                                Proc  : Stdscr_Init_Proc);
       --  AKA: ripoffline()
       --  N.B.: to be more precise, this uses a ncurses specific enhancement of
       --        ripoffline(), in which the Lines argument absolute value is the
       --        number of lines to be ripped of. The official ripoffline() only
       --        uses the sign of Lines to remove a single line from bottom or top.
       pragma Inline (Rip_Off_Lines);

       type Cursor_Visibility is (Invisible, Normal, Very_Visible);

       --  #1A NAME="AFU_153"#2|
       procedure Set_Cursor_Visibility (Visibility : in out Cursor_Visibility);
       --  AKA: curs_set()
       pragma Inline (Set_Cursor_Visibility);

       --  #1A NAME="AFU_154"#2|
       procedure Nap_Milli_Seconds (Ms : Natural);
       --  AKA: napms()
       pragma Inline (Nap_Milli_Seconds);

       --  |=====================================================================
       --  | Some useful helpers.
       --  |=====================================================================
       type Transform_Direction is (From_Screen, To_Screen);
       procedure Transform_Coordinates
         (W      : Window := Standard_Window;
          Line   : in out Line_Position;
          Column : in out Column_Position;
          Dir    : Transform_Direction := From_Screen);
       --  This procedure transforms screen coordinates into coordinates relative
       --  to the window and vice versa, depending on the Dir parameter.
       --  Screen coordinates are the position information for the physical device.
       --  An Curses_Exception will be raised if Line and Column are not in the
       --  Window or if you pass the Null_Window as argument.
       --  We do not inline this procedure

       --  |=====================================================================
       --  | Man page default_colors.3x
       --  |=====================================================================

       Default_Color : constant Color_Number := -1;

       --  #1A NAME="AFU_155"#2|
       procedure Use_Default_Colors;
       --  AKA: use_default_colors()
       pragma Inline (Use_Default_Colors);

       --  #1A NAME="AFU_156"#2|
       procedure Assume_Default_Colors (Fore : Color_Number := Default_Color;
                                        Back : Color_Number := Default_Color);
       --  AKA: assume_default_colors()
       pragma Inline (Assume_Default_Colors);

       --  |=====================================================================
       --  | Man page curs_extend.3x
       --  |=====================================================================

       --  #1A NAME="AFU_157"#2|
       function Curses_Version return String;
       --  AKA: curses_version()

       --  #1A NAME="AFU_158"#2|
       --  The returnvalue is the previous setting of the flag
       function Use_Extended_Names (Enable : Boolean) return Boolean;
       --  AKA: use_extended_names()

       --  |=====================================================================
       --  | Man page curs_trace.3x
       --  |=====================================================================

       --  #1A NAME="AFU_159"#2|
       procedure Curses_Free_All;
       --  AKA: _nc_freeall()

       --  |=====================================================================
       --  | Man page curs_scr_dump.3x
       --  |=====================================================================

       --  #1A NAME="AFU_160"#2|
       procedure Screen_Dump_To_File (Filename : String);
       --  AKA: scr_dump()

       --  #1A NAME="AFU_161"#2|
       procedure Screen_Restore_From_File (Filename : String);
       --  AKA: scr_restore()

       --  #1A NAME="AFU_162"#2|
       procedure Screen_Init_From_File (Filename : String);
       --  AKA: scr_init()

       --  #1A NAME="AFU_163"#2|
       procedure Screen_Set_File (Filename : String);
       --  AKA: scr_set()

       --  |=====================================================================
       --  | Man page curs_print.3x
       --  |=====================================================================
       --  Not implemented: mcprint

       --  |=====================================================================
       --  | Man page curs_printw.3x
       --  |=====================================================================
       --  Not implemented: printw,  wprintw, mvprintw, mvwprintw, vwprintw,
       --                   vw_printw
       --  Please use the Ada style Text_IO child packages for formatted
       --  printing. It does not make a lot of sense to map the printf style
       --  C functions to Ada.

       --  |=====================================================================
       --  | Man page curs_scanw.3x
       --  |=====================================================================
       --  Not implemented: scanw, wscanw, mvscanw, mvwscanw, vwscanw, vw_scanw

       --  |=====================================================================
       --  | Man page resizeterm.3x
       --  |=====================================================================
       --  Not Implemented: resizeterm

       --  |=====================================================================
       --  | Man page wresize.3x
       --  |=====================================================================

       --  #1A NAME="AFU_164"#2|
       procedure Resize (Win               : Window := Standard_Window;
                         Number_Of_Lines   : Line_Count;
                         Number_Of_Columns : Column_Count);
       --  AKA: wresize()

    private
       type Window is new System.Storage_Elements.Integer_Address;
       Null_Window : constant Window := 0;

       --  The next constants are generated and may be different on your
       --  architecture.
       --

       Sizeof_Bool : constant := Curses_Constants.Sizeof_Bool;

       type Curses_Bool is mod 2 ** Sizeof_Bool;

       Curses_Bool_False : constant Curses_Bool := 0;

    end Terminal_Interface.Curses;