# $Id: One Mantis Center.bld 1999 2010-05-09 17:22:42Z ryan $

#One Mantis Center
#Copyright: escalatorgeek881, 2009

#This program is free software; you can redistribute it and/or
#modify it under the terms of the GNU General Public License
#as published by the Free Software Foundation; either version 2
#of the License, or (at your option) any later version.

#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#GNU General Public License for more details.

#You should have received a copy of the GNU General Public License
#along with this program; if not, write to the Free Software
#Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

<Globals>
    Name = One Mantis Center
    Designer = escalatorgeek881
    Location = Andersville
    Description = One of the Towers of the Mantis Center
    Version = 1
    HorizScale = 1
    CameraFloor = 0
    CameraPosition = 0, 0
    CameraRotation = 0, 0, 0
<EndGlobals>

<Textures>
    Load data/brick1.jpg, Brick, 0.269, 0.25
    Load data/lobbyfront.jpg, LobbyFront, 0.02, 1
    Load data/windows11h.jpg, MainWindows, 0.05, 1
    Load data/windows11h_inside.gif, MainWindowsInt, 0.05, 1
    Load data/windows11h.jpg, GlassElevExt, 0.125, 1
    Load data/windows11h_inside.gif, GlassElevInt, 0.125, 1
    Load data/Carpet0002_S.jpg, Carpet1, 0.2, 0.2
    Load data/Carpet0034_S.jpg, Carpet2, 0.2, 0.2
    Load data/symb5.jpg, Wood3, 0.269, 0.25
    Load data/marb047.jpg, Marble4, 0.269, 0.25
    Load data/elev1.jpg, ElevCeiling, 0.25, 0.25
    Load data/Carpet0002_S.jpg, ElevFloor, 0.25, 0.25   
    Load data/Threadplate0055_2_S.jpg, ServiceElevFloor, 0.5, 0.5
    Load data/MetalBare0085_3_S.jpg, ServiceElevWall, 0.25, 0.25
    Load data/metal080.jpg, ServiceElevPanelMain, 0.5, 0.5
    Load data/marb148.jpg, OfficeElevWall2, 0.269, 0.25
    Load data/marbl3.jpg, ExpressElevWall, 0.269, 0.25
    Load data/diamond18h.jpg, OfficeElevWall, 0.333, 0.333
    Load data/diamond18i.jpg, OfficeParkingElevWall, 0.333, 0.333
    Load data/diamond18d.jpg, ParkingElevWall, 0.333, 0.333
    Load data/diamond18c.jpg, HotelElevWall, 0.333, 0.333
    Load data/diamond18g.jpg, ResidentialElevWall, 0.333, 0.333
    Load data/metal080.jpg, ColumnTex, 0.5, 0.5
    Load data/marbl3.jpg, Wall1, 0.269, 0.25
    Load data/marb148.jpg, Wall2, 0.269, 0.25
    Load data/stucco4c.jpg, Stucco4, 0.25, 0.25
    Load data/stucco3.jpg, Stucco3, 0.25, 0.25
    Load data/cutston.jpg, Ceiling1, 0.269, 0.25
    Load data/cutston.jpg, Concrete2, 0.269, 0.25
    Load data/cutston.jpg, InterExt, 0.269, 0.25
    Load data/cutston.jpg, InterInt, 0.269, 0.25
    Load data/metal1.jpg, ElevExt, 0.25, 0.25
    Load data/text16.jpg, ElevDoors, 1, 1
    Load data/panel-back2.jpg, ElevExtPanels, 1, 1
    Load data/panel-back2.jpg, ElevExtPanels2, 1, 1
    Load data/marb148.jpg, ElevPanel, 1, 1
    Load data/diamond18j.jpg, ElevPanelMain, 1, 1
    Load data/cinderblocks.jpg, Concrete, 0.25, 0.25
    Load data/cinderblocks.jpg, StairsWall, 0.25, 1
    Load data/text13.jpg, Stairs, 0.269, 0.25
    Load data/servicedoor2.jpg, StairsDoor, 1, 1
    Load data/miscdoor8.jpg, StairsDoor2, 1, 1
    Load data/downtown.jpg, Downtown, 1, 1
    Load data/vents1c.jpg, VentsExt, 1, 1
    #Load data/plaque.jpg, Plaque, 1, 1
    Load data/floorsign.jpg, FloorSign, 1, 1
    Load data/floorsignballroom.jpg, FloorSignBallroom, 1, 1
    Load data/floorsignbalcony.jpg, FloorSignBalcony, 1, 1
    Load data/floorsignhotel.jpg, FloorSignHotel, 1, 1
    Load data/floorsignlobby.jpg, FloorSignLobby, 1, 1
    Load data/floorsignmaint.jpg, FloorSignMaint, 1, 1
    Load data/floorsignmez.jpg, FloorSignMez, 1, 1
    Load data/floorsignmechanical.jpg, FloorSignMechanical, 1, 1
    Load data/floorsignobservatory.jpg, FloorSignObservatory, 1, 1
    Load data/floorsignoffices.jpg, FloorSignOffices, 1, 1
    Load data/floorsignpool.jpg, FloorSignPool, 1, 1
    Load data/floorsignresidential.jpg, FloorSignResidential, 1, 1
    Load data/floorsignroof.jpg, FloorSignRoof, 1, 1
    Load data/floorsignskylobby.jpg, FloorSignSkylobby, 1, 1
    Load data/callbutton.gif, ButtonUp, 1, 1
    Load data/callbutton.gif, ButtonDown, 1, -1
    Load data/callbutton_lit.gif, ButtonUpLit, 1, 1
    Load data/callbutton_lit.gif, ButtonDownLit, 1, -1
    Load data/darrow_unlit.gif, ArrowUp, 1, 1
    Load data/darrow_unlit.gif, ArrowDown, 1, -1
    Load data/darrow_lit.gif, ArrowUp_Lit, 1, 1
    Load data/darrow_lit.gif, ArrowDown_Lit, 1, -1

    #floor indicator/button pictures
    Load data/black.jpg, Black, 1, 1
    AddText Black, ButtonL, nimbus_sans.ttf, 47, L, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB1, nimbus_sans.ttf, 47, B1, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB2, nimbus_sans.ttf, 47, B2, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB3, nimbus_sans.ttf, 47, B3, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB4, nimbus_sans.ttf, 47, B4, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB5, nimbus_sans.ttf, 47, B5, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB6, nimbus_sans.ttf, 47, B6, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB7, nimbus_sans.ttf, 47, B7, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB8, nimbus_sans.ttf, 47, B8, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB9, nimbus_sans.ttf, 47, B9, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonM, nimbus_sans.ttf, 47, M, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonML, nimbus_sans.ttf, 47, ML, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonR, nimbus_sans.ttf, 47, R, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP, nimbus_sans.ttf, 47, P, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonPM, nimbus_sans.ttf, 47, PM, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP1, nimbus_sans.ttf, 47, P1, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP2, nimbus_sans.ttf, 47, P2, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP3, nimbus_sans.ttf, 47, P3, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP4, nimbus_sans.ttf, 47, P4, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP5, nimbus_sans.ttf, 47, P5, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP6, nimbus_sans.ttf, 47, P6, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP7, nimbus_sans.ttf, 47, P7, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP8, nimbus_sans.ttf, 47, P8, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP9, nimbus_sans.ttf, 47, P9, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB, nimbus_sans.ttf, 47, B, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonBR, nimbus_sans.ttf, 47, BR, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonC, nimbus_sans.ttf, 47, C, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonCC, nimbus_sans.ttf, 47, CC, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonCL, nimbus_sans.ttf, 47, CL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonGL, nimbus_sans.ttf, 47, GL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonPL, nimbus_sans.ttf, 47, PL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonIL, nimbus_sans.ttf, 47, IL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonEL, nimbus_sans.ttf, 47, EL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonH, nimbus_sans.ttf, 47, H, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL, nimbus_sans.ttf, 47, LL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL1, nimbus_sans.ttf, 47, LL1, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL2, nimbus_sans.ttf, 47, LL2, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL3, nimbus_sans.ttf, 47, LL3, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL4, nimbus_sans.ttf, 47, LL4, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL5, nimbus_sans.ttf, 47, LL5, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL6, nimbus_sans.ttf, 47, LL6, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL7, nimbus_sans.ttf, 47, LL7, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL8, nimbus_sans.ttf, 47, LL8, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL9, nimbus_sans.ttf, 47, LL9, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonPH, nimbus_sans.ttf, 47, PH, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonPR, nimbus_sans.ttf, 47, PR, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonS, nimbus_sans.ttf, 47, S, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonSB, nimbus_sans.ttf, 47, SB, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonX, nimbus_sans.ttf, 47, X, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonEX, nimbus_sans.ttf, 47, EX, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonEZ, nimbus_sans.ttf, 47, EZ, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonOpen, nimbus_sans.ttf, 28, Open, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonClose, nimbus_sans.ttf, 28, Close, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonStop, nimbus_sans.ttf, 28, Stop, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonAlarm, nimbus_sans.ttf, 28, Alarm, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonCancelTemp, nimbus_sans.ttf, 28, Call, -1, 30, -1, 54, center, center, 255, 255, 255
    AddText ButtonCancelTemp, ButtonCancel, nimbus_sans.ttf, 28, Cancel, -1, 71, -1, 95, center, center, 255, 255, 255
    AddTextRange 1, 300, Black, Button%number%, nimbus_sans.ttf, 47, %number%, -1, -1, -1, -1, center, center, 255, 255, 255
<EndTextures>

# Ground
AddGround Ground, Downtown, -158400, -158400, 158400, 158400, 0, 7920, 7920
Cut Landscape, -85, -1, -85, 85, 1, 85, false, true

#Lobby Levels
<Floor -1>
    ID = LL
    Name = Lower Level
    Type = Basement
    Height = 11.5
    InterfloorHeight = 1.5
    Altitude = -15.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Carpet1, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False

    #Level Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, Wall2, 0, -85, -85, 85, -85, %height%, %height%, 0, 0, 0, 0, False
    AddWall Left, Wall2, 0, -85, 85, -85, -85, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, Wall2, 0, 85, -85, 85, 85, %height%, %height%, 0, 0, 0, 0, False
    AddWall Back, Wall2, 0, 85, 85, -85, 85, %height%, %height%, 0, 0, 0, 0, False
<EndFloor>

<Floor -2>
    ID = ST
    Name = Storage
    Type = Basement
    Height = 8.5
    InterfloorHeight = 2.24
<EndFloor>

<Floor -3>
    ID = P1
    Name = Parking Level 1
    Type = Basement
    Height = 11.5
    InterfloorHeight = 2.24
<EndFloor>

<Floor -4>
    ID = P2
    Name = Parking Level 2
    Type = Basement
    Height = 11.5
    InterfloorHeight = 2.24
<EndFloor>

<Floor -5>
    ID = P3
    Name = Parking Level 3
    Type = Basement
    Height = 11.5
    InterfloorHeight = 2.24
<EndFloor>

<Floor -6>
    ID = P4
    Name = Parking Level 4
    Type = Basement
    Height = 11.5
    InterfloorHeight = 2.24
<EndFloor>

<Floor -7>
    ID = P5
    Name = Parking Level 5
    Type = Basement
    Height = 11.5
    InterfloorHeight = 2.24
<EndFloor>

<Floor -8>
    ID = P6
    Name = Parking Level 6
    Type = Basement
    Height = 11.5
    InterfloorHeight = 2.24
<EndFloor>

<Floor -9>
    ID = SB
    Name = Service Basement
    Type = Basement
    Height = 11.5
    InterfloorHeight = 2.24
<EndFloor>

<Floor -9>
    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Stucco3, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False

    #Level Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, Concrete, 0, -85, -85, 85, -85, %height%, %height%, 0, 0, 0, 0, False
    AddWall Left, Concrete, 0, -85, 85, -85, -85, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, Concrete, 0, 85, -85, 85, 85, %height%, %height%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, 85, 85, -85, 85, %height%, %height%, 0, 0, 0, 0, False
<EndFloor>

<Floors -8 to -3>
    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Stucco3, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False

    #Level Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, Concrete, 0, -85, -85, 85, -85, %height%, %height%, 0, 0, 0, 0, False
    AddWall Left, Concrete, 0, -85, 85, -85, -85, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, Concrete, 0, 85, -85, 85, 85, %height%, %height%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, 85, 85, -85, 85, %height%, %height%, 0, 0, 0, 0, False
<EndFloors>

<Floor -2>
    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Stucco3, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False

    #Level Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, Concrete, 0, -85, -85, 85, -85, %height%, %height%, 0, 0, 0, 0, False
    AddWall Left, Concrete, 0, -85, 85, -85, -85, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, Concrete, 0, 85, -85, 85, 85, %height%, %height%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, 85, 85, -85, 85, %height%, %height%, 0, 0, 0, 0, False
<EndFloor>

<Floor 0>
    ID = L
    Name = Lobby
    Type = Lobby
    Height = 17
    InterfloorHeight = 2.24
    Altitude = -2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Carpet1, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False
<EndFloor>

<Floor 1>
    ID = MZ
    Name = Mezzanine
    Type = Mezzanine
    Height = 17
    InterfloorHeight = 2.24

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False
<EndFloor>

<Floor 2>
    ID = UL
    Name = Upper Level
    Type = Mezzanine
    Height = 10
    InterfloorHeight = 2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Carpet1, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False
<EndFloor>

<Floor 3>
    ID = S
    Name = Service Level
    Type = Service
    Height = 10
    InterfloorHeight = 2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Carpet1, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False
<EndFloor>

<Floors 4 to 45>
    ID = %floor%
    Name = Office Level %floor%
    Type = Office
    Height = 10
    InterfloorHeight = 2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Carpet1, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False
<EndFloors>

#Floors 46 - 48 are for the Newspaper and TV Station Company, HWPNE (HW Press Northeast)
<Floor 46>
    ID = PR
    Name = Printing Room
    Type = Office
    Height = 10
    InterfloorHeight = 2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Carpet1, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False
<EndFloor>

<Floor 47>
    ID = SD
    Name = TV Studio Deck
    Type = Office
    Height = 10
    InterfloorHeight = 2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Carpet1, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False
<EndFloor>

<Floor 48>
    ID = CM
    Name = Communications
    Type = Office
    Height = 10
    InterfloorHeight = 2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Carpet1, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False
<EndFloor>

#Mechanical Floor
<Floor 49>
    ID = PH
    Name = Mechanical Penthouse
    Type = Service
    Height = 14
    InterfloorHeight = 2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Brick, 0.5, -85, -85, 85, 85, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Brick, 0.5, -85, -85, 85, 85, %height%, %height%, 0, 0, False
<EndFloor>

<Floor 50>
    ID = Roof
    Type = Roof
    Height = 14
    InterfloorHeight = 2.24

    #Roof Base
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Brick, 0.5, -85, -85, 85, 85, %interfloorheight%, %interfloorheight%, 0, 0, True
<EndFloor>


#Windows
<Floor 0>
    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -85, -85, 85, -85, %fullheight%, %fullheight%, 0, 0, 0, 2, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -85, 85, -85, -85, %fullheight%, %fullheight%, 0, 0, 0, 2, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, 85, -85, 85, 85, %fullheight%, %fullheight%, 0, 0, 0, 2, False
    AddWall BackWindowsInt, MainWindowsInt, 0, 85, 85, -85, 85, %fullheight%, %fullheight%, 0, 0, 0, 2, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -85, -85, 85, -85, %fullheight%, %fullheight%, %interfloorheight%, %interfloorheight%, 0, 2, True
    AddWall LeftWindows, MainWindows, 0, -85, 85, -85, -85, %fullheight%, %fullheight%, %interfloorheight%, %interfloorheight%, 0, 2, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, 85, -85, 85, 85, %fullheight%, %fullheight%, %interfloorheight%, %interfloorheight%, 0, 2, True
    AddWall BackWindows, MainWindows, 0, 85, 85, -85, 85, %fullheight%, %fullheight%, %interfloorheight%, %interfloorheight%, 0, 2, True
<EndFloor>

<Floor 1>
    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -85, -85, 85, -85, %height%, %height%, 0, 0, 0, 2, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -85, 85, -85, -85, %height%, %height%, 0, 0, 0, 2, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, 85, -85, 85, 85, %height%, %height%, 0, 0, 0, 2, False
    AddWall BackWindowsInt, MainWindowsInt, 0, 85, 85, -85, 85, %height%, %height%, 0, 0, 0, 2, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -85, -85, 85, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 2, True
    AddWall LeftWindows, MainWindows, 0, -85, 85, -85, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 2, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, 85, -85, 85, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 2, True
    AddWall BackWindows, MainWindows, 0, 85, 85, -85, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 2, True
<EndFloor>

<Floors 2 to 48>
    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -85, -85, 85, -85, %height%, %height%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -85, 85, -85, -85, %height%, %height%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, 85, -85, 85, 85, %height%, %height%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, 85, 85, -85, 85, %height%, %height%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -85, -85, 85, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -85, 85, -85, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, 85, -85, 85, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall BackWindows, MainWindows, 0, 85, 85, -85, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
<EndFloors>

<Floor 49>
    #Internal
    SetAutoSize = true, true
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontInt, Stucco4, 0, -85, -85, 85, -85, %height%, %height%, 0, 0, 0, 0, False
    AddWall LeftInt, Stucco4, 0, -85, 85, -85, -85, %height%, %height%, 0, 0, 0, 0, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightInt, Stucco4, 0, 85, -85, 85, 85, %height%, %height%, 0, 0, 0, 0, False
    AddWall BackInt, Stucco4, 0, 85, 85, -85, 85, %height%, %height%, 0, 0, 0, 0, False

    #External
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Front, Concrete2, 0, -85, -85, 85, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall Left, Concrete2, 0, -85, 85, -85, -85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Right, Concrete2, 0, 85, -85, 85, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
    AddWall Back, Concrete2, 0, 85, 85, -85, 85, %height%, %height%, %interfloorheight%, %interfloorheight%, 0, 0, True
<EndFloor>

#Interfloor
<Floors 2 to 50>
    #Interfloor External
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall IFront, InterExt, 0.5, -85, -85, 85, -85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt, 0.5, -85, 85, -85, -85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall IRight, InterExt, 0.5, 85, -85, 85, 85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt, 0.5, 85, 85, -85, 85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true

    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick, 0.5, -85, -85, 85, 85, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick, 0.5, -85, -85, 85, 85, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -85, -85, 85, -85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -85, 85, -85, -85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, 85, -85, 85, 85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, 85, 85, -85, 85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0

    DrawWalls = true, true, false, false, false, false
<EndFloors>

<Floors -9 to 0>
    #Interfloor External
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall IFront, InterExt, 0.5, -85, -85, 85, -85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall ILeft, InterExt, 0.5, -85, 85, -85, -85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall IRight, InterExt, 0.5, 85, -85, 85, 85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    AddWall IBack, InterExt, 0.5, 85, 85, -85, 85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true

    #Interfloor bottom
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddInterfloorFloor IFloor, Brick, 0.5, -85, -85, 85, 85, 0, 0, 0, 0

    #Interfloor top
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddInterfloorFloor ITop, Brick, 0.5, -85, -85, 85, 85, %interfloorheight%, %interfloorheight%, 0, 0

    #Interfloor walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddInterfloorWall IFrontInt, InterInt, 0.5, -85, -85, 85, -85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall ILeftInt, InterInt, 0.5, -85, 85, -85, -85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddInterfloorWall IRightInt, InterInt, 0.5, 85, -85, 85, 85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0
    AddInterfloorWall IBackInt, InterInt, 0.5, 85, 85, -85, 85, %interfloorheight%, %interfloorheight%, 0, 0, 0, 0

    DrawWalls = true, true, false, false, false, false
<EndFloors>

#Group for Lobby
<Floor 0>
    Group = 1 - 3
<EndFloor>

<Floor 1>
    Group = 0, 2, 3
<EndFloor>

<Floor 2>
    Group = 0, 1, 3
<EndFloor>

<Floor 3>
    Group = 0 - 2
<EndFloor>

#Shafts
#Steam Shaft 1 -X, +Z Lower Floors, P6 to 25
AddShaft 1, 1, -13.83, 13.83, -9, 25
ShaftCut 1, -4.5, -4.5, 4.5, 4.5, 0, 5

#Steam Shaft 2 +X, -Z Upper Floors, 26 to 49
AddShaft 2, 1, 13.83, -13.83, -9, 49
ShaftCut 2, -4.5, -4.5, 4.5, 4.5, 0, 5

#A/C Shaft 1 +X, +Z Lower Floors, P6 to 25
AddShaft 3, 1, 13.83, 13.83, -9, 25
ShaftCut 3, -4.5, -4.5, 4.5, 4.5, 0, 5

#A/C Shaft 2 -X, -Z Upper Floors, 26 to 49
AddShaft 4, 1, -13.83, -13.83, -9, 49
ShaftCut 4, -4.5, -4.5, 4.5, 4.5, 0, 5

#Low-Rise Elevators (4 - 14) +Z
AddShaft 5, 2, -13.83, 36.99, -2, 16
ShaftCut 5, -4.5 + 0.33, -18, 4.5 - 0.33, 18, 0, 5
AddShaft 6, 2, 13.83, 36.99, -2, 16
ShaftCut 6, -4.5 + 0.33, -18, 4.5 - 0.33, 18, 0, 5

#Lower Mid-Rise Elevators (15 - 25) +X
AddShaft 7, 2, 36.99, -13.83, -2, 27
ShaftCut 7, -18, -4.5 + 0.33, 18, 4.5 - 0.33, 0, 5
AddShaft 8, 2, 36.99, 13.83, -2, 27
ShaftCut 8, -18, -4.5 + 0.33, 18, 4.5 - 0.33, 0, 5

#Upper Mid-Rise Elevators (26 - 35) -X
AddShaft 9, 2, -36.99, 13.83, -2, 37
ShaftCut 9, -18, -4.5 + 0.33, 18, 4.5 - 0.33, 0, 5
AddShaft 10, 2, -36.99, -13.83, -2, 37
ShaftCut 10, -18, -4.5 + 0.33, 18, 4.5 - 0.33, 0, 5

#High-Rise Elevators (36 - 45) -Z
AddShaft 11, 2, 13.83, -36.99, -2, 49
ShaftCut 11, -4.5 + 0.33, -18, 4.5 - 0.33, 18, 0, 5
AddShaft 12, 2, -13.83, -36.99, -2, 49
ShaftCut 12, -4.5 + 0.33, -18, 4.5 - 0.33, 18, 0, 5

#HWPNE Elevators (45 - 48) +X, -Z

#Parking Elevators +X, +Z

#Service Elevators -X, -Z

#Utility Shaft 1, +X, +Z Lower Floors, 3 to 17

#Utility Shaft 2, -X, +Z Middle Floors, 18 to 32

#Utility Shaft 3, +X, -Z Upper Floors, 33 to 45

<Floors -9 to 25>
    Set 6 = -13.83 #shaft x
    Set 7 = 13.83 #shaft z
    Set 8 = 4.5 #shaftcut x
    Set 9 = 4.5 #shaftcut z
    Set 10 = 1 #shaft number

    #shaft 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -9] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 25] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete

    #shaft 1
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -9 to 49>
    Set 6 = 13.83 #shaft x
    Set 7 = -13.83 #shaft z
    Set 8 = 4.5 #shaftcut x
    Set 9 = 4.5 #shaftcut z
    Set 10 = 2 #shaft number

    #shaft 2
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -9] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 49] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete
    if[%floor% = 49] Set 5 = Stucco4

    #shaft 2
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -9 to 25>
    Set 6 = 13.83 #shaft x
    Set 7 = 13.83 #shaft z
    Set 8 = 4.5 #shaftcut x
    Set 9 = 4.5 #shaftcut z
    Set 10 = 3 #shaft number

    #shaft 3
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -9] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 25] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete

    #shaft 3
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -9 to 49>
    Set 6 = -13.83 #shaft x
    Set 7 = -13.83 #shaft z
    Set 8 = 4.5 #shaftcut x
    Set 9 = 4.5 #shaftcut z
    Set 10 = 4 #shaft number

    #shaft 4
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -9] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 49] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete
    if[%floor% = 49] Set 5 = Stucco4

    #shaft 4
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -2 to 16>
    Set 6 = -13.83 #shaft x
    Set 7 = 36.99 #shaft z
    Set 8 = 4.5 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 5 #shaft number

    #shaft 5
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 16] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete

    #shaft 5
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -2 to 16>
    Set 6 = 13.83 #shaft x
    Set 7 = 36.99 #shaft z
    Set 8 = 4.5 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 6 #shaft number

    #shaft 6
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 16] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete

    #shaft 6
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -2 to 27>
    Set 6 = 36.99 #shaft x
    Set 7 = -13.83 #shaft z
    Set 8 = 18 #shaftcut x
    Set 9 = 4.5 #shaftcut z
    Set 10 = 7 #shaft number

    #shaft 7
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 27] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete

    #shaft 7
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -2 to 27>
    Set 6 = 36.99 #shaft x
    Set 7 = 13.83 #shaft z
    Set 8 = 18 #shaftcut x
    Set 9 = 4.5 #shaftcut z
    Set 10 = 8 #shaft number

    #shaft 8
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 27] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete

    #shaft 8
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -2 to 37>
    Set 6 = -36.99 #shaft x
    Set 7 = 13.83 #shaft z
    Set 8 = 18 #shaftcut x
    Set 9 = 4.5 #shaftcut z
    Set 10 = 9 #shaft number

    #shaft 9
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 37] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete

    #shaft 9
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -2 to 37>
    Set 6 = -36.99 #shaft x
    Set 7 = -13.83 #shaft z
    Set 8 = 18 #shaftcut x
    Set 9 = 4.5 #shaftcut z
    Set 10 = 10 #shaft number

    #shaft 10
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 37] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete

    #shaft 10
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -2 to 49>
    Set 6 = 13.83 #shaft x
    Set 7 = -36.99 #shaft z
    Set 8 = 4.5 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 11 #shaft number

    #shaft 11
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 49] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete
    if[%floor% = 49] Set 5 = Stucco4

    #shaft 11
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

<Floors -2 to 49>
    Set 6 = -13.83 #shaft x
    Set 7 = -36.99 #shaft z
    Set 8 = 4.5 #shaftcut x
    Set 9 = 18 #shaftcut z
    Set 10 = 12 #shaft number

    #shaft 12
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor %10%, Shaft%10%Base, Brick, 0.5, -%8%, -%9%, %8%, %9%, 0, 0, 0, 0
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% = 49] AddShaftFloor %10%, Shaft%10%Top, Brick, 0.5, -%8%, -%9%, %8%, %9%, %fullheight% - 0.1, %fullheight% - 0.1, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall %10%, Shaft%10%Front, Brick, 0.33, -%8%, -%9%, %8%, -%9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Left, Brick, 0.33, -%8%, -%9%, -%8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall %10%, Shaft%10%Back, Brick, 0.33, -%8%, %9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall %10%, Shaft%10%Right, Brick, 0.33, %8%, -%9%, %8%, %9%, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %height% + %interfloorheight%
    Set 4 = -%interfloorheight%
    Set 5 = Wall2
    if[%floor% < -1] Set 5 = Concrete
    if[%floor% = 49] Set 5 = Stucco4

    #shaft 12
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft%10%FrontE, %5%, 0.33, %6% + -%8% - 0.33, %7% + -%9%, %6% + %8% + 0.33, %7% + -%9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%LeftE, %5%, 0.33, %6% + -%8%, %7% + -%9% - 0.33, %6% + -%8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft%10%BackE, %5%, 0.33, %6% + -%8% - 0.33, %7% + %9%, %6% + %8% + 0.33, %7% + %9%, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft%10%RightE, %5%, 0.33, %6% + %8%, %7% + -%9% - 0.33, %6% + %8%, %7% + %9% + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

#Low-Rise Elevators (4 - 14)
<Elevator 1>
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 4 - 14
    FloorSkipText = L
    AssignedShaft = 5
    CreateElevator true, 0.548, -13.5, 11
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 2>
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 4 - 14
    FloorSkipText = L
    AssignedShaft = 5
    CreateElevator true, 0.548, -4.5, -1
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 3>
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 4 - 14
    FloorSkipText = L
    AssignedShaft = 5
    CreateElevator true, 0.548, 4.5, 4
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 4>
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 4 - 14
    FloorSkipText = L
    AssignedShaft = 5
    CreateElevator true, 0.548, 13.5, 0
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevators 1 to 4>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ElevFloor, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.125, -3.75, 3.125, 3.75, 9, 9, 0, 0

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, OfficeElevWall2, 0.2, -3.125, 3.75, 3.125, 3.75, 9, 9, 0, 0, 0, 0

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, OfficeElevWall2, 0.2, -3.125, -3.75, 3.125, -3.75, 9, 9, 0, 0, 0, 0
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, OfficeElevWall2, 0.2, -3.125, -3.75, -3.125, 3.75, 9, 9, 0, 0, 0, 0

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, OfficeElevWall2, 0.2, 3.125, -3.75, 3.125, -1.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, OfficeElevWall2, 0.2, 3.125, 1.75, 3.125, 3.75, 9, 9, 0, 0, 0, 0

    #doors
    WallOrientation = left
    AddDoors 1, ElevDoors, 0.2, 3.126, 0, 3.5, 9, false, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 3.426, 0, 0, 0 #shaft doors
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, left, 3.125 - 0.2 - 0.001, -1.75 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, Button14, 2, 3, 14, 1, 1
    AddFloorButton 1, Button13, 3, 4, 13, 1, 1
    AddFloorButton 1, Button12, 3, 3, 12, 1, 1
    AddFloorButton 1, Button11, 3, 2, 11, 1, 1
    AddFloorButton 1, Button10, 4, 4, 10, 1, 1
    AddFloorButton 1, Button9, 4, 3, 9, 1, 1
    AddFloorButton 1, Button8, 4, 2, 8, 1, 1
    AddFloorButton 1, Button7, 5, 4, 7, 1, 1
    AddFloorButton 1, Button6, 5, 3, 6, 1, 1
    AddFloorButton 1, Button5, 5, 2, 5, 1, 1
    AddFloorButton 1, Button4, 6, 4, 4, 1, 1
    AddFloorButton 1, ButtonL, 6, 3, 0, 1, 1
    AddFloorButton 1, ButtonLL, 6, 2, -1, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator left, 3.125 - 0.2 - 0.001, -1.75 - 1 + 0.1, 0.7, 0.5, 6.5
<EndElevators>

<Elevator 5>
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 4 - 14
    FloorSkipText = L
    AssignedShaft = 6
    CreateElevator true, -0.548, -13.5, 14
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 6>
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 4 - 14
    FloorSkipText = L
    AssignedShaft = 6
    CreateElevator true, -0.548, -4.5, 6
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 7>
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 4 - 14
    FloorSkipText = L
    AssignedShaft = 6
    CreateElevator true, -0.548, 4.5, 5
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 8>
    Doors = 1
    Speed = 8
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 4 - 14
    FloorSkipText = L
    AssignedShaft = 6
    CreateElevator true, -0.548, 13.5, 13
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevators 5 to 8>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ElevFloor, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.125, -3.75, 3.125, 3.75, 9, 9, 0, 0

    #front wall (in global perspective)
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, OfficeElevWall2, 0.2, -3.125, -3.75, 3.125, -3.75, 9, 9, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, OfficeElevWall2, 0.2, -3.125, 3.75, 3.125, 3.75, 9, 9, 0, 0, 0, 0
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, OfficeElevWall2, 0.2, 3.125, -3.75, 3.125, 3.75, 9, 9, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, OfficeElevWall2, 0.2, -3.125, -3.75, -3.125, -1.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, OfficeElevWall2, 0.2, -3.125, 1.75, -3.125, 3.75, 9, 9, 0, 0, 0, 0

    #doors
    WallOrientation = right
    AddDoors 1, ElevDoors, 0.2, -3.126, 0, 3.5, 9, false, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, -3.426, 0, 0, 0 #shaft doors
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, Button14, 2, 3, 14, 1, 1
    AddFloorButton 1, Button13, 3, 4, 13, 1, 1
    AddFloorButton 1, Button12, 3, 3, 12, 1, 1
    AddFloorButton 1, Button11, 3, 2, 11, 1, 1
    AddFloorButton 1, Button10, 4, 4, 10, 1, 1
    AddFloorButton 1, Button9, 4, 3, 9, 1, 1
    AddFloorButton 1, Button8, 4, 2, 8, 1, 1
    AddFloorButton 1, Button7, 5, 4, 7, 1, 1
    AddFloorButton 1, Button6, 5, 3, 6, 1, 1
    AddFloorButton 1, Button5, 5, 2, 5, 1, 1
    AddFloorButton 1, Button4, 6, 4, 4, 1, 1
    AddFloorButton 1, ButtonL, 6, 3, 0, 1, 1
    AddFloorButton 1, ButtonLL, 6, 2, -1, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.7, 0.5, 6.5
<EndElevators>

#Lower Mid-Rise Elevators (15 - 25)
<Elevator 9>
    Doors = 1
    Speed = 14
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 15 - 25
    FloorSkipText = EZ
    AssignedShaft = 7
    CreateElevator true, -13.5, 0.548, 22
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 10>
    Doors = 1
    Speed = 14
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 15 - 25
    FloorSkipText = EZ
    AssignedShaft = 7
    CreateElevator true, -4.5, 0.548, 19
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 11>
    Doors = 1
    Speed = 14
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 15 - 25
    FloorSkipText = EZ
    AssignedShaft = 7
    CreateElevator true, 4.5, 0.548, 15
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 12>
    Doors = 1
    Speed = 14
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 15 - 25
    FloorSkipText = EZ
    AssignedShaft = 7
    CreateElevator true, 13.5, 0.548, 24
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevators 9 to 12>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ElevFloor, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #right wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, OfficeElevWall2, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, OfficeElevWall2, 0.2, -3.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #front wall
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, OfficeElevWall2, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, OfficeElevWall2, 0.2, -3.75, 3.125, -1.75, 3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, OfficeElevWall2, 0.2, 1.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, 3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, 3.426, 0, 0 #shaft doors
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, front, 1.75 + 1 - 0.1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, Button25, 2, 3, 25, 1, 1
    AddFloorButton 1, Button24, 3, 4, 24, 1, 1
    AddFloorButton 1, Button23, 3, 3, 23, 1, 1
    AddFloorButton 1, Button22, 3, 2, 22, 1, 1
    AddFloorButton 1, Button21, 4, 4, 21, 1, 1
    AddFloorButton 1, Button20, 4, 3, 20, 1, 1
    AddFloorButton 1, Button19, 4, 2, 19, 1, 1
    AddFloorButton 1, Button18, 5, 4, 18, 1, 1
    AddFloorButton 1, Button17, 5, 3, 17, 1, 1
    AddFloorButton 1, Button16, 5, 2, 16, 1, 1
    AddFloorButton 1, Button15, 6, 4, 15, 1, 1
    AddFloorButton 1, ButtonL, 6, 3, 0, 1, 1
    AddFloorButton 1, ButtonLL, 6, 2, -1, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator front, 1.75 + 1 - 0.1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5
<EndElevators>

<Elevator 13>
    Doors = 1
    Speed = 14
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 15 - 25
    FloorSkipText = EZ
    AssignedShaft = 8
    CreateElevator true, -13.5, -0.548, 0
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 14>
    Doors = 1
    Speed = 14
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 15 - 25
    FloorSkipText = EZ
    AssignedShaft = 8
    CreateElevator true, -4.5, -0.548, 16
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 15>
    Doors = 1
    Speed = 14
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 15 - 25
    FloorSkipText = EZ
    AssignedShaft = 8
    CreateElevator true, 4.5, -0.548, -1
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 16>
    Doors = 1
    Speed = 14
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 15 - 25
    FloorSkipText = EZ
    AssignedShaft = 8
    CreateElevator true, 13.5, -0.548, 25
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevators 13 to 16>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ElevFloor, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, OfficeElevWall2, 0.2, -3.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #front wall
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, OfficeElevWall2, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, OfficeElevWall2, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, OfficeElevWall2, 0.2, -3.75, -3.125, -1.75, -3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, OfficeElevWall2, 0.2, 1.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, -3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, -3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, Button25, 2, 3, 25, 1, 1
    AddFloorButton 1, Button24, 3, 4, 24, 1, 1
    AddFloorButton 1, Button23, 3, 3, 23, 1, 1
    AddFloorButton 1, Button22, 3, 2, 22, 1, 1
    AddFloorButton 1, Button21, 4, 4, 21, 1, 1
    AddFloorButton 1, Button20, 4, 3, 20, 1, 1
    AddFloorButton 1, Button19, 4, 2, 19, 1, 1
    AddFloorButton 1, Button18, 5, 4, 18, 1, 1
    AddFloorButton 1, Button17, 5, 3, 17, 1, 1
    AddFloorButton 1, Button16, 5, 2, 16, 1, 1
    AddFloorButton 1, Button15, 6, 4, 15, 1, 1
    AddFloorButton 1, ButtonL, 6, 3, 0, 1, 1
    AddFloorButton 1, ButtonLL, 6, 2, -1, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5
<EndElevators>

#Upper Mid-Rise Elevators (26 - 35)
<Elevator 17>
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 26 - 35
    FloorSkipText = EZ
    AssignedShaft = 10
    CreateElevator true, -13.5, 0.548, 34
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 18>
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 26 - 35
    FloorSkipText = EZ
    AssignedShaft = 10
    CreateElevator true, -4.5, 0.548, 28
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 19>
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 26 - 35
    FloorSkipText = EZ
    AssignedShaft = 10
    CreateElevator true, 4.5, 0.548, 31
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 20>
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 26 - 35
    FloorSkipText = EZ
    AssignedShaft = 10
    CreateElevator true, 13.5, 0.548, 27
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevators 17 to 20>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ElevFloor, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #right wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, OfficeElevWall2, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, OfficeElevWall2, 0.2, -3.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #front wall
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, OfficeElevWall2, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, OfficeElevWall2, 0.2, -3.75, 3.125, -1.75, 3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, OfficeElevWall2, 0.2, 1.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, 3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, 3.426, 0, 0 #shaft doors
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 9, 5, front, 1.75 + 1 - 0.1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, Button35, 2, 4, 35, 1, 1
    AddFloorButton 1, Button34, 2, 3, 34, 1, 1
    AddFloorButton 1, Button33, 2, 2, 33, 1, 1
    AddFloorButton 1, Button32, 3, 4, 32, 1, 1
    AddFloorButton 1, Button31, 3, 3, 31, 1, 1
    AddFloorButton 1, Button30, 3, 2, 30, 1, 1
    AddFloorButton 1, Button29, 4, 4, 29, 1, 1
    AddFloorButton 1, Button28, 4, 3, 28, 1, 1
    AddFloorButton 1, Button27, 4, 2, 27, 1, 1
    AddFloorButton 1, Button26, 5, 4, 26, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, ButtonLL, 5, 2, -1, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator front, 1.75 + 1 - 0.1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5
<EndElevators>

<Elevator 21>
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 26 - 35
    FloorSkipText = EZ
    AssignedShaft = 9
    CreateElevator true, -13.5, -0.548, 0
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 22>
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 26 - 35
    FloorSkipText = EZ
    AssignedShaft = 9
    CreateElevator true, -4.5, -0.548, 26
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 23>
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 26 - 35
    FloorSkipText = EZ
    AssignedShaft = 9
    CreateElevator true, 4.5, -0.548, -1
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 24>
    Doors = 1
    Speed = 18
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 26 - 35
    FloorSkipText = EZ
    AssignedShaft = 9
    CreateElevator true, 13.5, -0.548, 35
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevators 21 to 24>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ElevFloor, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, OfficeElevWall2, 0.2, -3.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #front wall
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, OfficeElevWall2, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, OfficeElevWall2, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, OfficeElevWall2, 0.2, -3.75, -3.125, -1.75, -3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, OfficeElevWall2, 0.2, 1.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, -3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, -3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 9, 5, back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, Button35, 2, 4, 35, 1, 1
    AddFloorButton 1, Button34, 2, 3, 34, 1, 1
    AddFloorButton 1, Button33, 2, 2, 33, 1, 1
    AddFloorButton 1, Button32, 3, 4, 32, 1, 1
    AddFloorButton 1, Button31, 3, 3, 31, 1, 1
    AddFloorButton 1, Button30, 3, 2, 30, 1, 1
    AddFloorButton 1, Button29, 4, 4, 29, 1, 1
    AddFloorButton 1, Button28, 4, 3, 28, 1, 1
    AddFloorButton 1, Button27, 4, 2, 27, 1, 1
    AddFloorButton 1, Button26, 5, 4, 26, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, ButtonLL, 5, 2, -1, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator back, -1.75 - 1 + 0.1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5
<EndElevators>

#High-Rise Elevators (36 - 45)
<Elevator 25>
    Doors = 1
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 36 - 45
    FloorSkipText = EZ
    AssignedShaft = 12
    CreateElevator true, 0.548, -13.5, 36
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 26>
    Doors = 1
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 36 - 45
    FloorSkipText = EZ
    AssignedShaft = 12
    CreateElevator true, 0.548, -4.5, -1
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 27>
    Doors = 1
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 36 - 45
    FloorSkipText = EZ
    AssignedShaft = 12
    CreateElevator true, 0.548, 4.5, 38
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 28>
    Doors = 1
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 36 - 45
    FloorSkipText = EZ
    AssignedShaft = 12
    CreateElevator true, 0.548, 13.5, 45
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevators 25 to 28>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ElevFloor, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.125, -3.75, 3.125, 3.75, 9, 9, 0, 0

    #back wall (in global perspective)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, OfficeElevWall2, 0.2, -3.125, 3.75, 3.125, 3.75, 9, 9, 0, 0, 0, 0

    #front and left walls
    WallOrientation = left
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, OfficeElevWall2, 0.2, -3.125, -3.75, 3.125, -3.75, 9, 9, 0, 0, 0, 0
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, OfficeElevWall2, 0.2, -3.125, -3.75, -3.125, 3.75, 9, 9, 0, 0, 0, 0

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, OfficeElevWall2, 0.2, 3.125, -3.75, 3.125, -1.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, OfficeElevWall2, 0.2, 3.125, 1.75, 3.125, 3.75, 9, 9, 0, 0, 0, 0

    #doors
    WallOrientation = left
    AddDoors 1, ElevDoors, 0.2, 3.126, 0, 3.5, 9, false, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 3.426, 0, 0, 0 #shaft doors
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 9, 5, left, 3.125 - 0.2 - 0.001, -1.75 - 1 + 0.1, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, Button45, 2, 4, 45, 1, 1
    AddFloorButton 1, Button44, 2, 3, 44, 1, 1
    AddFloorButton 1, Button43, 2, 2, 43, 1, 1
    AddFloorButton 1, Button42, 3, 4, 42, 1, 1
    AddFloorButton 1, Button41, 3, 3, 41, 1, 1
    AddFloorButton 1, Button40, 3, 2, 40, 1, 1
    AddFloorButton 1, Button39, 4, 4, 39, 1, 1
    AddFloorButton 1, Button38, 4, 3, 38, 1, 1
    AddFloorButton 1, Button37, 4, 2, 37, 1, 1
    AddFloorButton 1, Button36, 5, 4, 36, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, ButtonLL, 5, 2, -1, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator left, 3.125 - 0.2 - 0.001, -1.75 - 1 + 0.1, 0.7, 0.5, 6.5
<EndElevators>

<Elevator 29>
    Doors = 1
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 36 - 45
    FloorSkipText = EZ
    AssignedShaft = 11
    CreateElevator true, -0.548, -13.5, 37
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 30>
    Doors = 1
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 36 - 45
    FloorSkipText = EZ
    AssignedShaft = 11
    CreateElevator true, -0.548, -4.5, 41
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 31>
    Doors = 1
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 36 - 45
    FloorSkipText = EZ
    AssignedShaft = 11
    CreateElevator true, -0.548, 4.5, 44
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevator 32>
    Doors = 1
    Speed = 24
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 36 - 45
    FloorSkipText = EZ
    AssignedShaft = 11
    CreateElevator true, -0.548, 13.5, 0
    OpenSpeed 1 = 0.4
<EndElevator>

<Elevators 29 to 32>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, ElevFloor, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, ElevFloor, 0.2, -3.125, -3.75, 3.125, 3.75, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.125, -3.75, 3.125, 3.75, 9, 9, 0, 0

    #front wall (in global perspective)
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, OfficeElevWall2, 0.2, -3.125, -3.75, 3.125, -3.75, 9, 9, 0, 0, 0, 0

    #back and right walls
    WallOrientation = right
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Back, OfficeElevWall2, 0.2, -3.125, 3.75, 3.125, 3.75, 9, 9, 0, 0, 0, 0
    TextureOverride OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, OfficeElevWall2, 0.2, 3.125, -3.75, 3.125, 3.75, 9, 9, 0, 0, 0, 0

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, OfficeElevWall2, 0.2, -3.125, -3.75, -3.125, -1.75, 9, 9, 0, 0, 0, 0
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, OfficeElevWall2, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, OfficeElevWall2, 0.2, -3.125, 1.75, -3.125, 3.75, 9, 9, 0, 0, 0, 0

    #doors
    WallOrientation = right
    AddDoors 1, ElevDoors, 0.2, -3.126, 0, 3.5, 9, false, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, -3.426, 0, 0, 0 #shaft doors
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 9, 5, right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, Button45, 2, 4, 45, 1, 1
    AddFloorButton 1, Button44, 2, 3, 44, 1, 1
    AddFloorButton 1, Button43, 2, 2, 43, 1, 1
    AddFloorButton 1, Button42, 3, 4, 42, 1, 1
    AddFloorButton 1, Button41, 3, 3, 41, 1, 1
    AddFloorButton 1, Button40, 3, 2, 40, 1, 1
    AddFloorButton 1, Button39, 4, 4, 39, 1, 1
    AddFloorButton 1, Button38, 4, 3, 38, 1, 1
    AddFloorButton 1, Button37, 4, 2, 37, 1, 1
    AddFloorButton 1, Button36, 5, 4, 36, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, ButtonLL, 5, 2, -1, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator right, -3.125 + 0.2 + 0.001, 1.75 + 1 - 0.1, 0.7, 0.5, 6.5
<EndElevators>

#Call Buttons

#Low-Rise Elevators (4 - 14)
<Floors -1 to 0>
    CallButtonElevators = 1, 2, 3, 4, 5, 6, 7, 8
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, -13.83 + 4.5 + 0.33 + 0.01, 36.99, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 13.83 - 4.5 - 0.33 - 0.01, 36.99, 4, left, 0.5, 1, true, 0, 0
<EndFloors>

<Floors 4 to 14>
    CallButtonElevators = 1, 2, 3, 4, 5, 6, 7, 8
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, -13.83 + 4.5 + 0.33 + 0.01, 36.99, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 13.83 - 4.5 - 0.33 - 0.01, 36.99, 4, left, 0.5, 1, true, 0, 0
<EndFloors>

#Lower Mid-Rise Elevators (15 - 25)
<Floors -1 to 0>
    CallButtonElevators = 9, 10, 11, 12, 13, 14, 15, 16
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 36.99, -13.83 + 4.5 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 36.99, 13.83 - 4.5 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

<Floors 15 to 25>
    CallButtonElevators = 9, 10, 11, 12, 13, 14, 15, 16
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 36.99, -13.83 + 4.5 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 36.99, 13.83 - 4.5 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

#Upper Mid-Rise Elevators (26 - 35)
<Floors -1 to 0>
    CallButtonElevators = 17, 18, 19, 20, 21, 22, 23, 24
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, -36.99, -13.83 + 4.5 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, -36.99, 13.83 - 4.5 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

<Floors 26 to 35>
    CallButtonElevators = 17, 18, 19, 20, 21, 22, 23, 24
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, -36.99, -13.83 + 4.5 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, -36.99, 13.83 - 4.5 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

#High-Rise Elevators (36 - 45)
<Floors -1 to 0>
    CallButtonElevators = 25, 26, 27, 28, 29, 30, 31, 32
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, -13.83 + 4.5 + 0.33 + 0.01, -36.99, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 13.83 - 4.5 - 0.33 - 0.01, -36.99, 4, left, 0.5, 1, true, 0, 0
<EndFloors>

<Floors 36 to 45>
    CallButtonElevators = 25, 26, 27, 28, 29, 30, 31, 32
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, -13.83 + 4.5 + 0.33 + 0.01, -36.99, 4, right, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 13.83 - 4.5 - 0.33 - 0.01, -36.99, 4, left, 0.5, 1, true, 0, 0
<EndFloors>
