# $Id: Dellerton Plaza.bld 1999 2010-05-09 17:22:42Z ryan $

#Dellerton Plaza
#Copyright: escalatorgeek881, 2009

#Building Dimensions...
#Height = 968.84 ft.
#Height w/ Antennas = 1268.84 ft.
#Area = 150 ft. by 141.12 ft.

#Floors...
#S = Service Basement
#LL7 - LL2 = Underground Parking
#LL1 = Concourse and Restricted Parking
#L = Lobby and Restricted Parking
#P1 - P9 = Tower Parking
#CL = Conference Level
#1 - 55 = Offices
#C = Communications
#PH = Mechanical
#R = Roof

#Elevators...
#Brand = Otis
#Type = Gearless Traction
#Area = 3.75 ft. by 3.125 ft.
#Up Peak Mode/Down Peak Mode = No

<Globals>
    Name = Dellerton Plaza
    Designer = escalatorgeek881
    Location = Andersville
    Description = A 55-story office building.
    Version = 1
    HorizScale = 1
    CameraFloor = 65
    CameraPosition = 140, 0
    CameraRotation = 0, 270, 0
<EndGlobals>

<Textures>
    Load data/brick1.jpg, Brick, 0.269, 0.25
    Load data/marb148.jpg, Wall1, 0.269, 0.25
    Load data/lobbyfront.jpg, LobbyFront, 0.022, 1
    Load data/windows11h.jpg, MainWindows, 0.05, 1
    Load data/windows11h_inside.gif, MainWindowsInt, 0.05, 1
    Load data/Carpet0013_S.jpg, Carpet1, 0.2, 0.2
    Load data/symb5.jpg, Wood3, 0.269, 0.25
    Load data/marb047.jpg, Marble4, 0.269, 0.25
    Load data/elev1.jpg, ElevCeiling, 0.25, 0.25
    Load data/Carpet0006_S.jpg, ElevFloor, 0.25, 0.25
    Load data/Threadplate0055_2_S.jpg, ServiceElevFloor, 0.5, 0.5
    Load data/MetalBare0085_3_S.jpg, ServiceElevWall, 0.25, 0.25
    Load data/metal080.jpg, ServiceElevPanelMain, 0.5, 0.5
    Load data/diamond18h.jpg, OfficeElevWall, 0.333, 0.333
    Load data/diamond18b.jpg, ExpressElevWall, 0.333, 0.333
    Load data/diamond18i.jpg, HotelElevWall, 0.333, 0.333
    Load data/diamond18g.jpg, ResidentialElevWall, 0.333, 0.333
    Load data/metal080.jpg, ColumnTex, 0.5, 0.5
    Load data/marbl3.jpg, Wall2, 0.269, 0.25
    Load data/stucco4c.jpg, Stucco4, 0.25, 0.25
    Load data/stucco3.jpg, Stucco3, 0.25, 0.25
    Load data/cutston.jpg, Ceiling1, 0.269, 0.25
    Load data/intext.jpg, InterExt, 0.269, 0.25
    Load data/intext.jpg, InterInt, 0.269, 0.25
    Load data/metal1.jpg, ElevExt, 0.25, 0.25
    Load data/text16.jpg, ElevDoors, 1, 1
    Load data/marb148.jpg, ElevExtPanels, 1, 1
    Load data/panel-back2.jpg, ElevExtPanels, 1, 1
    Load data/panel-back2.jpg, ElevExtPanels2, 1, 1
    Load data/marb148.jpg, ElevPanel, 1, 1
    Load data/diamond18j.jpg, ElevPanelMain, 1, 1
    Load data/cinderblocks.jpg, Concrete, 0.25, 0.25
    Load data/cinderblocks.jpg, StairsWall, 0.25, 1
    Load data/text13.jpg, Stairs, 0.269, 0.25
    Load data/servicedoor2.jpg, StairsDoor, 1, 1
    Load data/miscdoor8.jpg, StairsDoor2, 1, 1
    Load data/downtown.jpg, Downtown, 1, 1
    Load data/bracing1.jpg, VentsInt, 1, 1
    Load data/vents1.jpg, VentsExt, 1, 1
    #Load data/plaque.jpg, Plaque, 1, 1
    Load data/callbutton.gif, ButtonUp, 1, 1
    Load data/callbutton.gif, ButtonDown, 1, -1
    Load data/callbutton_lit.gif, ButtonUpLit, 1, 1
    Load data/callbutton_lit.gif, ButtonDownLit, 1, -1
    Load data/floorsign.jpg, FloorSign, 1, 1
    Load data/floorsignballroom.jpg, FloorSignBallroom, 1, 1
    Load data/floorsignbalcony.jpg, FloorSignBalcony, 1, 1
    Load data/floorsignhotel.jpg, FloorSignHotel, 1, 1
    Load data/floorsignlobby.jpg, FloorSignLobby, 1, 1
    Load data/floorsignmaint.jpg, FloorSignMaint, 1, 1
    Load data/floorsignmez.jpg, FloorSignMez, 1, 1
    Load data/floorsignmechanical.jpg, FloorSignMechanical, 1, 1
    Load data/floorsignobservatory.jpg, FloorSignObservatory, 1, 1
    Load data/floorsignoffices.jpg, FloorSignOffices, 1, 1
    Load data/floorsignpool.jpg, FloorSignPool, 1, 1
    Load data/floorsignresidential.jpg, FloorSignResidential, 1, 1
    Load data/floorsignroof.jpg, FloorSignRoof, 1, 1
    Load data/floorsignskylobby.jpg, FloorSignSkylobby, 1, 1
    Load data/darrow_unlit.gif, ArrowUp, 1, 1
    Load data/darrow_unlit.gif, ArrowDown, 1, -1
    Load data/darrow_lit.gif, ArrowUp_Lit, 1, 1
    Load data/darrow_lit.gif, ArrowDown_Lit, 1, -1

    #floor indicator/button pictures
    Load data/black.jpg, Black, 1, 1
    AddText Black, ButtonL, nimbus_sans.ttf, 47, L, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB1, nimbus_sans.ttf, 47, B1, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB2, nimbus_sans.ttf, 47, B2, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB3, nimbus_sans.ttf, 47, B3, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB4, nimbus_sans.ttf, 47, B4, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB5, nimbus_sans.ttf, 47, B5, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB6, nimbus_sans.ttf, 47, B6, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB7, nimbus_sans.ttf, 47, B7, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB8, nimbus_sans.ttf, 47, B8, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB9, nimbus_sans.ttf, 47, B9, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonM, nimbus_sans.ttf, 47, M, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonML, nimbus_sans.ttf, 47, ML, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonR, nimbus_sans.ttf, 47, R, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP, nimbus_sans.ttf, 47, P, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonPM, nimbus_sans.ttf, 47, PM, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP1, nimbus_sans.ttf, 47, P1, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP2, nimbus_sans.ttf, 47, P2, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP3, nimbus_sans.ttf, 47, P3, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP4, nimbus_sans.ttf, 47, P4, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP5, nimbus_sans.ttf, 47, P5, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP6, nimbus_sans.ttf, 47, P6, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP7, nimbus_sans.ttf, 47, P7, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP8, nimbus_sans.ttf, 47, P8, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonP9, nimbus_sans.ttf, 47, P9, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonB, nimbus_sans.ttf, 47, B, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonBR, nimbus_sans.ttf, 47, BR, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonC, nimbus_sans.ttf, 47, C, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonCC, nimbus_sans.ttf, 47, CC, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonCL, nimbus_sans.ttf, 47, CL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonGL, nimbus_sans.ttf, 47, GL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonPL, nimbus_sans.ttf, 47, PL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonIL, nimbus_sans.ttf, 47, IL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonEL, nimbus_sans.ttf, 47, EL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonH, nimbus_sans.ttf, 47, H, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL, nimbus_sans.ttf, 47, LL, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL1, nimbus_sans.ttf, 47, LL1, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL2, nimbus_sans.ttf, 47, LL2, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL3, nimbus_sans.ttf, 47, LL3, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL4, nimbus_sans.ttf, 47, LL4, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL5, nimbus_sans.ttf, 47, LL5, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL6, nimbus_sans.ttf, 47, LL6, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL7, nimbus_sans.ttf, 47, LL7, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL8, nimbus_sans.ttf, 47, LL8, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonLL9, nimbus_sans.ttf, 47, LL9, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonPH, nimbus_sans.ttf, 47, PH, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonPR, nimbus_sans.ttf, 47, PR, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonS, nimbus_sans.ttf, 47, S, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonSB, nimbus_sans.ttf, 47, SB, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonX, nimbus_sans.ttf, 47, X, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonEX, nimbus_sans.ttf, 47, EX, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonEZ, nimbus_sans.ttf, 47, EZ, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonOpen, nimbus_sans.ttf, 28, Open, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonClose, nimbus_sans.ttf, 28, Close, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonStop, nimbus_sans.ttf, 28, Stop, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonAlarm, nimbus_sans.ttf, 28, Alarm, -1, -1, -1, -1, center, center, 255, 255, 255
    AddText Black, ButtonCancelTemp, nimbus_sans.ttf, 28, Call, -1, 30, -1, 54, center, center, 255, 255, 255
    AddText ButtonCancelTemp, ButtonCancel, nimbus_sans.ttf, 28, Cancel, -1, 71, -1, 95, center, center, 255, 255, 255
    AddTextRange 1, 150, Black, Button%number%, nimbus_sans.ttf, 47, %number%, -1, -1, -1, -1, center, center, 255, 255, 255
<EndTextures>

# Ground
AddGround Ground, Downtown, -158400, -158400, 158400, 158400, 0, 7920, 7920
Cut Landscape, -150, -1, -141.12, 150, 1, 141.12, false, true

<Floor -1>
    ID = LL1
    Name = Lower Level 1 (Concourse)
    Type = Basement
    Description = Concourse/Service Parking
    Height = 11.5
    InterfloorHeight = 2.24
    if[%floor% = -1] Altitude = -15.98
<EndFloor>

<Floor -2>
    ID = LL2
    Name = Lower Level 2
    Type = Basement
    Description = Underground Parking Garage
    Height = 10.5
    InterfloorHeight = 2.24
    if[%floor% = -1] Altitude = -15.98
<EndFloor>

<Floor -3>
    ID = LL3
    Name = Lower Level 3
    Type = Basement
    Description = Underground Parking Garage
    Height = 10.5
    InterfloorHeight = 2.24
    if[%floor% = -1] Altitude = -15.98
<EndFloor>

<Floor -4>
    ID = LL4
    Name = Lower Level 4
    Type = Basement
    Description = Underground Parking Garage
    Height = 10.5
    InterfloorHeight = 2.24
    if[%floor% = -1] Altitude = -15.98
<EndFloor>

<Floor -5>
    ID = LL5
    Name = Lower Level 5
    Type = Basement
    Description = Underground Parking Garage
    Height = 10.5
    InterfloorHeight = 2.24
    if[%floor% = -1] Altitude = -15.98
<EndFloor>

<Floor -6>
    ID = LL6
    Name = Lower Level 6
    Type = Basement
    Description = Underground Parking Garage
    Height = 10.5
    InterfloorHeight = 2.24
    if[%floor% = -1] Altitude = -15.98
<EndFloor>

<Floor -7>
    ID = LL7
    Name = Lower Level 7
    Type = Basement
    Description = Underground Parking Garage
    Height = 10.5
    InterfloorHeight = 2.24
    if[%floor% = -1] Altitude = -15.98
<EndFloor>

<Floor -8>
    ID = S
    Name = Service Basement
    Type = Basement
    Description = Service Basement
    Height = 10.5
    InterfloorHeight = 2.24
    if[%floor% = -1] Altitude = -15.98
<EndFloor>

<Floors -8 to -1>
    #Floor
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    if[%floor% ! -1] AddFloor Floor, Stucco3, 0, 150, -141.12, -150, 141.12, 0, 0, 0, 0, False
    if[%floor% = -1] AddFloor Floor, Carpet1, 0, 150, -141.12, -14.58, 141.12, 0, 0, 0, 0, False
    if[%floor% = -1] AddFloor Floor, Stucco3, 0, -14.58, -141.12, -150, 141.12, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, 150, -141.12, -150, 141.12, %height% - 1, %height% - 1, 0, 0, False

    #Level Walls
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Front, Concrete, 0, -150, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Left, Concrete, 0, -150, 141.12, -150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Right, Concrete, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, 150, 141.12, -150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False

    #Internal Walls (Underground Parking Divider Walls)
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Concrete, 0, -30, -141.12, -30, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    if[%floor% = -1] AddDoor StairsDoor, 0.5, 1, -30, -126, 3.5, 8, 0, 1, 1
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    if[%floor% = -1] AddWall Back, Concrete, 0, -30.5, -120, -30.5, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    if[%floor% ! -1] AddWall Back, Concrete, 0, -30.5, -141.12, -30.5, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
<EndFloors>

<Floor 0>
    ID = L
    Name = Lobby
    Type = Lobby
    Description = Lobby
    Height = 20
    InterfloorHeight = 2.24
    Altitude = -2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Marble4, 0.5, -30, -141.12, 150, 141.12, 0, 0, 0, 0, False
    AddFloor Floor, Stucco3, 0.5, -150, -141.12, -30, 141.12, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -150, -141.12, -30, 141.12, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    SetAutoSize = true, true
    AddWall FrontWindows, Concrete, 0, -150, -141.12, -30, -141.12, %fullheight% + 2.24, %fullheight% + 2.24, 0, 0, 0, 0, False
    SetAutoSize = true, false
    AddWall FrontWindows, MainWindowsInt, 0, -30, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    SetAutoSize = true, true
    AddWall LeftWindows, Concrete, 0, -150, 141.12, -150, -141.12, %fullheight% + 2.24, %fullheight% + 2.24, 0, 0, 0, 0, False
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindows, MainWindowsInt, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall BackWindows, MainWindowsInt, 0, 150, 141.12, -30, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    SetAutoSize = true, true
    AddWall BackWindows, Concrete, 0, -30, 141.12, -150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    SetAutoSize = true, true
    AddWall FrontWindows, Concrete, 0, -150, -141.12, -30, -141.12, %fullheight% + 2.24, %fullheight% + 2.24, 0, 0, 0, 0, True
    SetAutoSize = true, false
    AddWall FrontWindows, MainWindows, 0, -30, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
    AddWall LeftWindows, Concrete, 0, -150, 141.12, -150, -141.12, %fullheight% + 2.24, %fullheight% + 2.24, 0, 0, 0, 0, True
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    AddWall BackWindows, MainWindows, 0, 150, 141.12, -30, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
    AddWall BackWindows, Concrete, 0, -30, 141.12, -150, 141.12, %fullheight% + 2.24, %fullheight% + 2.24, 0, 0, 0, 0, True


    #Internal Walls
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Back, Wall1, 0, -30, -141.12, -30, 120, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Wall1, 0, -30, 120, -30, 141.12, 2.24, 2.24, %height%, %height%, 0, 0, False
    AddWall Back, Wall1, 0, -30, 120, -48.66, 120, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Wall1, 0, -48.66, 120, -48.66, 132, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Back, Concrete, 0, -30, -141.12, -30.5, 120, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, -30.5, 120, -30.5, 141.12, 2.24, 2.24, %height%, %height%, 0, 0, False
    AddWall Back, Concrete, 0, -30, 119.5, -49.22, 119.5, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, -49.22, 119.5, -49.22, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
<EndFloor>

<Floor 1>
    ID = P1
    Name = Parking Level 1
    Type = Lobby
    Description = Tower Parking Garage
    Height = 10
    InterfloorHeight = 2.24
<EndFloor>

<Floor 2>
    ID = P2
    Name = Parking Level 2
    Type = Lobby
    Description = Tower Parking Garage
    Height = 10
    InterfloorHeight = 2.24
<EndFloor>

<Floor 3>
    ID = P3
    Name = Parking Level 3
    Type = Lobby
    Description = Tower Parking Garage
    Height = 10
    InterfloorHeight = 2.24
<EndFloor>

<Floor 4>
    ID = P4
    Name = Parking Level 4
    Type = Lobby
    Description = Tower Parking Garage
    Height = 10
    InterfloorHeight = 2.24
<EndFloor>

<Floor 5>
    ID = P5
    Name = Parking Level 5
    Type = Lobby
    Description = Tower Parking Garage
    Height = 10
    InterfloorHeight = 2.24
<EndFloor>

<Floor 6>
    ID = P6
    Name = Parking Level 6
    Type = Lobby
    Description = Tower Parking Garage
    Height = 10
    InterfloorHeight = 2.24
<EndFloor>

<Floor 7>
    ID = P7
    Name = Parking Level 7
    Type = Lobby
    Description = Tower Parking Garage
    Height = 10
    InterfloorHeight = 2.24
<EndFloor>

<Floor 8>
    ID = P8
    Name = Parking Level 8
    Type = Lobby
    Description = Tower Parking Garage
    Height = 10
    InterfloorHeight = 2.24
<EndFloor>

<Floor 9>
    ID = P9
    Name = Parking Level 9
    Type = Lobby
    Description = Tower Parking Garage
    Height = 10
    InterfloorHeight = 2.24
<EndFloor>

<Floors 1 to 9>
    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Stucco3, 0.5, -150, -141.12, -30, 141.12, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    if[%floor% ! 9] AddFloor Ceiling, Ceiling1, 0.5, -150, -141.12, -30, 141.12, %height%, %height%, 0, 0, False
    if[%floor% = 9] AddFloor Ceiling, Ceiling1, 0.5, -150, -141.12, 150, 141.12, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, true, true
    SetAutoSize = true, true
    AddWall FrontWindows, Concrete, 3.2, -150, -141.12, -48.66, -141.12, 3, 3, 0, 0, 0, 0, False
    AddWall FrontWindows, Concrete, 3.2, -150, -141.12, -48.66, -141.12, 5.24, 5.24, 7, 7, 0, 0, False
    SetAutoSize = true, false
    AddWall FrontWindows, MainWindowsInt, 0, -30, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    SetAutoSize = true, true
    AddWall LeftWindows, Concrete, 3.2, -150, 141.12, -150, -141.12, 3, 3, 0, 0, 0, 0, False
    AddWall LeftWindows, Concrete, 3.2, -150, 141.12, -150, -141.12, 5.24, 5.24, 7, 7, 0, 0, False
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = true, false, false, false, true, true
    AddWall RightWindows, MainWindowsInt, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall BackWindows, MainWindowsInt, 0, 150, 141.12, -30, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    SetAutoSize = true, true
    AddWall BackWindows, Concrete, 3.2, -48.66, 141.12, -150, 141.12, 3, 3, 0, 0, 0, 0, False
    AddWall BackWindows, Concrete, 3.2, -48.66, 141.12, -150, 141.12, 5.24, 5.24, 7, 7, 0, 0, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    SetAutoSize = true, true
    AddWall FrontWindows, Concrete, 0, -150, -141.12, -48.66, -141.12, 3, 3, 0, 0, 0, 0, False
    if[%floor% ! 9] AddWall FrontWindows, Concrete, 0, -150, -141.12, -48.66, -141.12, 5.24, 5.24, 7, 7, 0, 0, False
    if[%floor% = 9] AddWall FrontWindows, Concrete, 0, -150, -141.12, -48.66, -141.12, 3, 3, 7, 7, 0, 0, False
    if[%floor% ! 9] AddWall FrontWindows, Concrete, 0, -30, -141.12, -48.66, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    if[%floor% = 9] AddWall FrontWindows, Concrete, 0, -30, -141.12, -48.66, -141.12, %fullheight% - 2.24, %fullheight% - 2.24, 0, 0, 0, 0, False
    SetAutoSize = true, false
    AddWall FrontWindows, MainWindows, 0, -30, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
    AddWall LeftWindows, Concrete, 0, -150, 141.12, -150, -141.12, 3, 3, 0, 0, 0, 0, False
    if[%floor% ! 9] AddWall LeftWindows, Concrete, 0, -150, 141.12, -150, -141.12, 5.24, 5.24, 7, 7, 0, 0, False
    if[%floor% = 9] AddWall LeftWindows, Concrete, 0, -150, 141.12, -150, -141.12, 3, 3, 7, 7, 0, 0, False
    SetAutoSize = true, false
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    AddWall BackWindows, MainWindows, 0, 150, 141.12, -30, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
    AddWall BackWindows, Concrete, 0, -48.66, 141.12, -150, 141.12, 3, 3, 0, 0, 0, 0, False
    if[%floor% ! 9] AddWall BackWindows, Concrete, 0, -48.66, 141.12, -150, 141.12, 5.24, 5.24, 7, 7, 0, 0, False
    if[%floor% = 9] AddWall BackWindows, Concrete, 0, -48.66, 141.12, -150, 141.12, 3, 3, 7, 7, 0, 0, False
    if[%floor% ! 9] AddWall BackWindows, Concrete, 0, -30, 141.12, -48.66, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    if[%floor% = 9] AddWall BackWindows, Concrete, 0, -30, 141.12, -48.66, 141.12, %fullheight% - 2.24, %fullheight% - 2.24, 0, 0, 0, 0, False


    #Internal Walls
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall Back, Wall1, 0, -30, -141.12, -30, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall Back, Concrete, 0, -30.5, -141.12, -30.5, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
<EndFloors>

<Floor 10>
    ID = CL
    Name = Conference Level
    Type = Conference
    Description = Conference Level
    Height = 15
    InterfloorHeight = 2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Marble4, 0.5, -150, -141.12, 150, 141.12, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -150, -141.12, 150, 141.12, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -150, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -150, 141.12, -150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, 150, 141.12, -150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -150, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -150, 141.12, -150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    AddWall BackWindows, MainWindows, 0, 150, 141.12, -150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floors 11 to 65>
    ID = %floor% - 10
    Name = Office Levels
    Type = Office
    Description = Offices
    Height = 12
    InterfloorHeight = 2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Carpet1, 0.5, -150, -141.12, 150, 141.12, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Wood3, 0.5, -150, -141.12, 150, 141.12, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -150, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -150, 141.12, -150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, 150, 141.12, -150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -150, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -150, 141.12, -150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    AddWall BackWindows, MainWindows, 0, 150, 141.12, -150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
<EndFloors>

<Floor 66>
    ID = C
    Name = Communications
    Type = Communications
    Description = Communications Floor
    Height = 12
    InterfloorHeight = 2.24

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Brick, 0.5, -150, -141.12, 150, 141.12, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Brick, 0.5, -150, -141.12, 150, 141.12, %height%, %height%, 0, 0, False

    #Internal Windows
    SetAutoSize = true, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall FrontWindowsInt, MainWindowsInt, 0, -150, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False
    AddWall LeftWindowsInt, MainWindowsInt, 0, -150, 141.12, -150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall RightWindowsInt, MainWindowsInt, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False
    AddWall BackWindowsInt, MainWindowsInt, 0, 150, 141.12, -150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 1, False

    #External Windows
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall FrontWindows, MainWindows, 0, -150, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    AddWall LeftWindows, MainWindows, 0, -150, 141.12, -150, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall RightWindows, MainWindows, 0, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    AddWall BackWindows, MainWindows, 0, 150, 141.12, -150, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, True
    SetAutoSize = true, true
<EndFloor>

<Floor 67>
    ID = PH
    Name = Mechanical Penthouse
    Type = Service
    Description = Mechanical Floor and Office Elevator Machine Rooms
    Height = 20
    InterfloorHeight = 4

    #Floor
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Floor, Brick, 0.5, -150, -141.12, 150, 141.12, 0, 0, 0, 0, False

    #Ceiling
    FloorOrientation = bottom
    DrawWalls = true, false, false, false, false, false
    AddFloor Ceiling, Brick, 0.5, -150, -141.12, 150, 141.12, %height%, %height%, 0, 0, False

    #Internal Vents
    SetAutoSize = false, false
    WallOrientation = left
    DrawWalls = false, true, false, false, false, false
    AddWall Vents Front, VentsInt, 0.5, -150, -141.12, 150, -141.12, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 8, 1, False
    AddWall Vents Left, VentsInt, 0.5, -150, 141.12, -150, -141.12, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 8, 1, False
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Vents Right, VentsInt, 0.5, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 8, 1, False
    AddWall Vents Back, VentsInt, 0.5, 150, 141.12, -150, 141.12, %fullheight%, %fullheight%, -%interfloorheight%, -%interfloorheight%, 8, 1, False

    #External Vents
    WallOrientation = left
    DrawWalls = true, false, false, false, false, false
    AddWall ExtVents Front, VentsExt, 0.5, -150, -141.12, 150, -141.12, %fullheight%, %fullheight%, 0, 0, 8, 1, True
    AddWall ExtVents Left, VentsExt, 0.5, -150, 141.12, -150, -141.12, %fullheight%, %fullheight%, 0, 0, 8, 1, True
    WallOrientation = right
    DrawWalls = false, true, false, false, false, false
    AddWall ExtVents Right, VentsExt, 0.5, 150, -141.12, 150, 141.12, %fullheight%, %fullheight%, 0, 0, 8, 1, True
    AddWall ExtVents Back, VentsExt, 0.5, 150, 141.12, -150, 141.12, %fullheight%, %fullheight%, 0, 0, 8, 1, True
    SetAutoSize = true, true

    DrawWalls = true, true, false, false, false, false
<EndFloor>

<Floor 68>
    ID = R
    Name = Roof
    Type = Roof
    Description = Dellerton Plaza Roof
    Height = 20
    InterfloorHeight = 4

    #Roof Base
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    AddFloor Roof, Brick, 0.5, -150, -141.12, 150, 141.12, 0, 0, 0, 0, True

    #Antennae
    CreateWallBox2 External, Left Antenna, Concrete, -100, 0, 4, 4, 300, -4, 0, 25, false, true, true, false
    CreateWallBox2 External, Right Antenna, Concrete, 100, 0, 4, 4, 300, -4, 0, 25, false, true, true, false
<EndFloor>

#Column Frames
<Floors -8 to 67>
    ColumnWallBox2 ColumnL1, ColumnTex, -150 + 1.6, (-141.12 / 9) * 2.25, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnL2, ColumnTex, -150 + 1.6, (-141.12 / 9) * 4.5, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnL3, ColumnTex, -150 + 1.6, (-141.12 / 9) * 6.75, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnL4, ColumnTex, -150 + 1.6, -141.12 + 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnL5, ColumnTex, -150 + 1.6, (141.12 / 9) * 2.25, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnL6, ColumnTex, -150 + 1.6, (141.12 / 9) * 4.5, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnL7, ColumnTex, -150 + 1.6, (141.12 / 9) * 6.75, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnL8, ColumnTex, -150 + 1.6, 141.12 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnL9, ColumnTex, -150 + 1.6, (141.12 / 9) * 0, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false

    ColumnWallBox2 ColumnR1, ColumnTex, 150 - 1.6, (141.12 / 9) * 2.25, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR2, ColumnTex, 150 - 1.6, (141.12 / 9) * 4.5, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR3, ColumnTex, 150 - 1.6, (141.12 / 9) * 6.75, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR4, ColumnTex, 150 - 1.6, 141.12 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR5, ColumnTex, 150 - 1.6, (-141.12 / 9) * 2.25, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR6, ColumnTex, 150 - 1.6, (-141.12 / 9) * 4.5, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR7, ColumnTex, 150 - 1.6, (-141.12 / 9) * 6.75, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR8, ColumnTex, 150 - 1.6, -141.12 + 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR9, ColumnTex, 150 - 1.6, (141.12 / 9) * 0, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false

    ColumnWallBox2 ColumnB1, ColumnTex, (150 / 8) * 2, 141.14 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnB2, ColumnTex, (150 / 8) * 4, 141.14 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnB3, ColumnTex, (150 / 8) * 6, 141.14 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnB4, ColumnTex, (150 / 8) * 0, 141.14 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    if[%floor% > 9] ColumnWallBox2 ColumnB5, ColumnTex, (-141.14 / 8) * 2, 141.14 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnB6, ColumnTex, (-150 / 8) * 4, 141.14 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnB7, ColumnTex, (-150 / 8) * 6, 141.14 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    if[%floor% < -1] ColumnWallBox2 ColumnB10, ColumnTex, (-150 / 8) * 2, 141.14 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false

    if[%floor% > 9] ColumnWallBox2 ColumnF1, ColumnTex, (-150 / 8) * 2, -141.14 + 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnF2, ColumnTex, (-150 / 8) * 4, -141.14 + 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnF3, ColumnTex, (-150 / 8) * 6, -141.14 + 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnF4, ColumnTex, (-150 / 8) * 0, -141.14 + 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnF5, ColumnTex, (150 / 8) * 2, -141.14 + 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnF6, ColumnTex, (150 / 8) * 4, -141.14 + 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnF7, ColumnTex, (150 / 8) * 6, -141.14 + 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
<EndFloors>

#Floor LL1 Divider Wall (Service Corridor/Elevator Banks)
<Floor -1>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Concrete, 0.33, -14.58, -141.12, -14.58, 109.96, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, -30, -120, -48.66, -120, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, -48.66, -120, -48.66, -132, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    AddDoor StairsDoor, 0.5, 1, -48.66, -126, 3.5, 8, 0, 1, 1
<EndFloor>

#Underground Parking Elevators Divider Wall
<Floors -2 to -7>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Concrete, 0.33, -14.58, -141.12, -14.58, -109.96, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0.33, -14.58, -92, -30, -92, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, -30, -120, -48.66, -120, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, -48.66, -120, -48.66, -132, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    AddDoor StairsDoor, 0.5, 1, -48.66, -126, 3.5, 8, 0, 1, 1
<EndFloors>

<Floors 0 to 9>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Wall1, 0.33, 14.58, -141.12, 14.58, -109.96, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, -30, -120, -48.66, -120, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0, -48.66, -120, -48.66, -132, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    AddDoor StairsDoor, 0.5, 1, -48.66, -126, 3.5, 8, 0, 1, 1
<EndFloors>

#Main Service Elevators Divider Walls
<Floors -7 to -1>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Front, Concrete, 0.33, 14.58, 109.96, 14.58, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    if[%floor% = -1] AddDoor StairsDoor, 0.33, 1, 14.58, 115, 3.5, 8, 0, 1, 1
<EndFloors>

<Floors 0 to 65>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Wall1, 0.33, -14.58, 109.96, -14.58, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    if[%floor% > 9] AddWall Back, Wall1, 0.33, -14.58, 138, 14.58, 138, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    if[%floor% = 0] AddDoor StairsDoor, 0.33, 2, -14.58, 115, 3.5, 8, 0, 1, 1
    WallOrientation = left
    AddWall Back, Wall1, 0.33, 14.58, 109.96, 14.58, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    if[%floor% > 9] AddDoor StairsDoor, 0.33, 1, 14.58, 115, 3.5, 8, 0, 1, 1
    FloorOrientation = bottom
    DrawWalls = true, true, false, false, false, false
    if[%floor% = 0] AddFloor Ceiling, Ceiling1, 0.5, 14.58, 109.96, -14.58, 141.12, %height%, %height%, 0, 0, False
<EndFloors>

<Floor 66>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Stucco4, 0.33, -14.58, 109.96, -14.58, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, -14.58, 138, 14.58, 138, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = left
    AddWall Back, Stucco4, 0.33, 14.58, 109.96, 14.58, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    AddDoor StairsDoor, 0.33, 1, 14.58, 115, 3.5, 8, 0, 1, 1
    DrawWalls = true, true, false, false, false, false
<EndFloor>

<Floors 11 to 65>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Wall1, 0.33, -14.58, -109.96, -14.58, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Wall1, 0.33, 14.58, -109.96, 14.58, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
<EndFloors>

<Floor 66>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Stucco4, 0.33, -14.58, -109.96, -14.58, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, 14.58, -109.96, 14.58, -141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
<EndFloor>

#Storage Areas
<Floors 1 to 9>
    FloorOrientation = top
    DrawWalls = true, false, false, false, false, false
    AddFloor Floor, Marble4, 0.5, -14.58, 105.38, 14.58, 141.12, 0, 0, 0, 0, False
    FloorOrientation = bottom
    DrawWalls = false, true, false, false, false, false
    AddFloor Ceiling, Ceiling1, 0.5, -14.58, 109.96, 14.58, 141.12, %height%, %height%, 0, 0, False
<EndFloors>

#Service Basement
<Floor -8>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Concrete, 0.33, -14.58, 92, -30, 92, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0.33, 14.58, -141.12, 14.58, 109.96, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0.33, 24.58, -131.12, 24.58, 141.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0.33, 24.58, -131.12, 140, -131.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0.33, 139.67, -131.12, 139.67, -5, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0.33, 120, -5, 140, -5, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0.33, 130, 5, 150, 5, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0.33, 120, -5, 120, 131.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0.33, 130, 5, 130, 131.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Concrete, 0.33, 150, 131.12 - 0.33, 24.58, 131.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    AddDoor StairsDoor, 0.33, 5, 125, 131.12, 3.5, 8, 0, 1, 1
    AddDoor StairsDoor, 0.33, 2, 24.58, 135.62, 3.5, 8, 0, 1, 1
<EndFloor>

#Office Hallways

    ColumnWallBox2 ColumnR1, ColumnTex, 150 - 1.6, (141.12 / 9) * 2.25, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR2, ColumnTex, 150 - 1.6, (141.12 / 9) * 4.5, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR3, ColumnTex, 150 - 1.6, (141.12 / 9) * 6.75, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR4, ColumnTex, 150 - 1.6, 141.12 - 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR5, ColumnTex, 150 - 1.6, (-141.12 / 9) * 2.25, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR6, ColumnTex, 150 - 1.6, (-141.12 / 9) * 4.5, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR7, ColumnTex, 150 - 1.6, (-141.12 / 9) * 6.75, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR8, ColumnTex, 150 - 1.6, -141.12 + 1.6, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false
    ColumnWallBox2 ColumnR9, ColumnTex, 150 - 1.6, (141.12 / 9) * 0, 3, 3, %fullheight%, 0, 0, 0, false, true, false, false

<Floors 11 to 65>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back1, Wall1, 0.33, 29.58, 96.12, 29.58, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back2, Wall1, 0.33, 105 - 0.33, 96.12, 105 - 0.33, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back3, Wall1, 0.33, 105, 96.12 - 0.33, 29.58, 96.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back4, Wall1, 0.33, 105, -96.12, 29.58, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back5, Wall1, 0.33, 120 - 0.33, 111.12, 120 - 0.33, -111.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back6, Wall1, 0.33, 150, 111.12 - 0.33, 14.58, 111.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back7, Wall1, 0.33, 150, -111.12, 14.58, -111.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back8, Wall1, 0.33, 24.58, 121.12 - 0.33, 14.58, 121.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back9, Wall1, 0.33, 24.58 - 0.33, 111.12, 24.58 - 0.33, 121.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    AddDoor StairsDoor, 0.33, 5, 19.58, 111.12, 3.5, 8, 0, 1, 1
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back10, Wall1, 0.33, -29.58 - 0.33, 96.12, -29.58 - 0.33, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back11, Wall1, 0.33, -105, 96.12, -105, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back12, Wall1, 0.33, -105, 96.12 - 0.33, -29.58, 96.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back13, Wall1, 0.33, -105, -96.12, -29.58, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back14, Wall1, 0.33, -120 - 0.33, 111.12, -120 - 0.33, -111.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back15, Wall1, 0.33, -150, 111.12 - 0.33, -14.58, 111.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back16, Wall1, 0.33, -150, -111.12, -14.58, -111.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back17, Wall1, 0.33, 150, (141.12 / 9) * 4.5, 120 - 0.33, (141.12 / 9) * 4.5, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back18, Wall1, 0.33, 150, (141.12 / 9) * 2.25, 120 - 0.33, (141.12 / 9) * 2.25, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back19, Wall1, 0.33, 150, (-141.12 / 9) * 4.5, 120 - 0.33, (-141.12 / 9) * 4.5, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back20, Wall1, 0.33, 150, (-141.12 / 9) * 2.25, 120 - 0.33, (-141.12 / 9) * 2.25, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back21, Wall1, 0.33, 150, (-141.12 / 9) * 0, 120 - 0.33, (-141.12 / 9) * 0, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back22, Wall1, 0.33, 150, (141.12 / 9) * 1.125, 120 - 0.33, (141.12 / 9) * 1.125, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back23, Wall1, 0.33, 150, (141.12 / 9) * 3.375, 120 - 0.33, (141.12 / 9) * 3.375, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back24, Wall1, 0.33, 150, (-141.12 / 9) * 3.375, 120 - 0.33, (-141.12 / 9) * 3.375, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back25, Wall1, 0.33, 150, (-141.12 / 9) * 1.125, 120 - 0.33, (-141.12 / 9) * 1.125, %fullheight%, %fullheight%, 0, 0, 0, 0, False
<EndFloors>

#Communications Hallways
<Floor 66>
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Stucco4, 0.33, 29.58, 96.12, 29.58, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, 105 - 0.33, 96.12, 105 - 0.33, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, 105, 96.12 - 0.33, 29.58, 96.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, 105, -96.12, 29.58, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, 120 - 0.33, 111.12, 120 - 0.33, -111.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, 150, 111.12 - 0.33, 14.58, 111.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, 150, -111.12, 14.58, -111.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, 24.58, 121.12 - 0.33, 14.58, 121.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, 24.58 - 0.33, 111.12, 24.58 - 0.33, 121.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    WallOrientation = Center
    AddDoor StairsDoor, 0.33, 5, 19.58, 111.12, 3.5, 8, 0, 1, 1
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    AddWall Back, Stucco4, 0.33, -29.58 - 0.33, 96.12, -29.58 - 0.33, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, -105, 96.12, -105, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, -105, 96.12 - 0.33, -29.58, 96.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, -105, -96.12, -29.58, -96.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, -120 - 0.33, 111.12, -120 - 0.33, -111.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, -150, 111.12 - 0.33, -14.58, 111.12 - 0.33, %fullheight%, %fullheight%, 0, 0, 0, 0, False
    AddWall Back, Stucco4, 0.33, -150, -111.12, -14.58, -111.12, %fullheight%, %fullheight%, 0, 0, 0, 0, False
<EndFloor>


#Merge Floors for Lobby
<Floors 0 to 68>
    Group = 0 - 9
<EndFloors>

#Shafts
AddShaft 1, 2, 0, -105.38, -8, 67
AddShaft 2, 2, 0, -96.22, -8, 67
AddShaft 3, 2, 0, -65.06, -2, 67
AddShaft 4, 2, 0, -55.9, -2, 67
AddShaft 5, 2, 0, -24.74, -2, 67
AddShaft 6, 2, 0, -15.58, -2, 67
AddShaft 7, 2, 0, 15.58, -2, 67
AddShaft 8, 2, 0, 24.74, -2, 67
AddShaft 9, 2, 0, 55.9, -2, 67
AddShaft 10, 2, 0, 65.06, -2, 67
AddShaft 11, 2, 0, 96.22, -8, 67
AddShaft 12, 2, 0, 105.38, -8, 67
AddShaft 13, 2, -39.33, 136.54, -1, 9
AddShaft 14, 2, -39.33, -136.54, -8, 9
ShaftCut 1, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 2, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 3, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 4, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 5, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 6, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 7, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 8, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 9, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 10, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 11, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 12, -14.75, -4.25 + 0.33, 14.75, 4.25 - 0.33, 0, 5
ShaftCut 13, -9, -4.25 + 0.33, 9, 4.25 - 0.33, 0, 5
ShaftCut 14, -9, -4.25 + 0.33, 9, 4.25 - 0.33, 0, 5

#Shaft Walls
<Floors -8 to 67>
    Set 5 = Wall1
    if[%floor% < 0] Set 5 = Concrete
    if[%floor% > 65] Set 5 = Stucco4

    #shaft 1
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -8] AddShaftFloor 1, Shaft1Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 1, Shaft1Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 1, Shaft1Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 1, Shaft1Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 1, Shaft1Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #shaft 2
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -8] AddShaftFloor 2, Shaft2Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 2, Shaft2Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 2, Shaft2Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 2, Shaft2Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 2, Shaft2Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %fullheight%
    if[%floor% = 67] Set 3 = %height%
    Set 4 = 0

    #shaft 1
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft1FrontE, %5%, 0.33, 0 + -14.75 - 0.33, -105.38 + -4.25, 0 + 14.75 + 0.33, -105.38 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft1LeftE, %5%, 0.33, 0 + -14.75, -105.38 + -4.25 - 0.33, 0 + -14.75, -105.38 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft1BackE, %5%, 0.33, 0 + -14.75 - 0.33, -105.38 + 4.25, 0 + 14.75 + 0.33, -105.38 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft1RightE, %5%, 0.33, 0 + 14.75, -105.38 + -4.25 - 0.33, 0 + 14.75, -105.38 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False

    #shaft 2
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft2FrontE, %5%, 0.33, 0 + -14.75 - 0.33, -96.22 + -4.25, 0 + 14.75 + 0.33, -96.22 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft2LeftE, %5%, 0.33, 0 + -14.75, -96.22 + -4.25 - 0.33, 0 + -14.75, -96.22 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft2BackE, %5%, 0.33, 0 + -14.75 - 0.33, -96.22 + 4.25, 0 + 14.75 + 0.33, -96.22 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft2RightE, %5%, 0.33, 0 + 14.75, -96.22 + -4.25 - 0.33, 0 + 14.75, -96.22 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

#Shaft Walls
<Floors -2 to 67>
    Set 5 = Wall1
    if[%floor% < 0] Set 5 = Concrete
    if[%floor% > 65] Set 5 = Stucco4

    #shaft 3
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor 3, Shaft3Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 3, Shaft3Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 3, Shaft3Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 3, Shaft3Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 3, Shaft3Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #shaft 4
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor 4, Shaft4Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 4, Shaft4Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 4, Shaft4Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 4, Shaft4Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 4, Shaft4Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %fullheight%
    if[%floor% = 67] Set 3 = %height%
    Set 4 = 0

    #shaft 3
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft3FrontE, %5%, 0.33, 0 + -14.75 - 0.33, -65.06 + -4.25, 0 + 14.75 + 0.33, -65.06 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft3LeftE, %5%, 0.33, 0 + -14.75, -65.06 + -4.25 - 0.33, 0 + -14.75, -65.06 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft3BackE, %5%, 0.33, 0 + -14.75 - 0.33, -65.06 + 4.25, 0 + 14.75 + 0.33, -65.06 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft3RightE, %5%, 0.33, 0 + 14.75, -65.06 + -4.25 - 0.33, 0 + 14.75, -65.06 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False

    #shaft 4
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft4FrontE, %5%, 0.33, 0 + -14.75 - 0.33, -55.9 + -4.25, 0 + 14.75 + 0.33, -55.9 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft4LeftE, %5%, 0.33, 0 + -14.75, -55.9 + -4.25 - 0.33, 0 + -14.75, -55.9 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft4BackE, %5%, 0.33, 0 + -14.75 - 0.33, -55.9 + 4.25, 0 + 14.75 + 0.33, -55.9 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft4RightE, %5%, 0.33, 0 + 14.75, -55.9 + -4.25 - 0.33, 0 + 14.75, -55.9 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

#Shaft Walls
<Floors -2 to 67>
    Set 5 = Wall1
    if[%floor% < 0] Set 5 = Concrete
    if[%floor% > 65] Set 5 = Stucco4

    #shaft 5
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor 5, Shaft5Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 5, Shaft5Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 5, Shaft5Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 5, Shaft5Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 5, Shaft5Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #shaft 6
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor 6, Shaft6Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 6, Shaft6Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 6, Shaft6Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 6, Shaft6Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 6, Shaft6Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %fullheight%
    if[%floor% = 67] Set 3 = %height%
    Set 4 = 0

    #shaft 5
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft5FrontE, %5%, 0.33, 0 + -14.75 - 0.33, -24.74 + -4.25, 0 + 14.75 + 0.33, -24.74 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft5LeftE, %5%, 0.33, 0 + -14.75, -24.74 + -4.25 - 0.33, 0 + -14.75, -24.74 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft5BackE, %5%, 0.33, 0 + -14.75 - 0.33, -24.74 + 4.25, 0 + 14.75 + 0.33, -24.74 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft5RightE, %5%, 0.33, 0 + 14.75, -24.74 + -4.25 - 0.33, 0 + 14.75, -24.74 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False

    #shaft 6
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft6FrontE, %5%, 0.33, 0 + -14.75 - 0.33, -15.58 + -4.25, 0 + 14.75 + 0.33, -15.58 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft6LeftE, %5%, 0.33, 0 + -14.75, -15.58 + -4.25 - 0.33, 0 + -14.75, -15.58 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft6BackE, %5%, 0.33, 0 + -14.75 - 0.33, -15.58 + 4.25, 0 + 14.75 + 0.33, -15.58 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft6RightE, %5%, 0.33, 0 + 14.75, -15.58 + -4.25 - 0.33, 0 + 14.75, -15.58 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

#Shaft Walls
<Floors -2 to 67>
    Set 5 = Wall1
    if[%floor% < 0] Set 5 = Concrete
    if[%floor% > 65] Set 5 = Stucco4

    #shaft 7
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor 7, Shaft7Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 7, Shaft7Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 7, Shaft7Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 7, Shaft7Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 7, Shaft7Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #shaft 8
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor 8, Shaft8Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 8, Shaft8Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 8, Shaft8Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 8, Shaft8Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 8, Shaft8Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %fullheight%
    if[%floor% = 67] Set 3 = %height%
    Set 4 = 0

    #shaft 7
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft7FrontE, %5%, 0.33, 0 + -14.75 - 0.33, 15.58 + -4.25, 0 + 14.75 + 0.33, 15.58 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft7LeftE, %5%, 0.33, 0 + -14.75, 15.58 + -4.25 - 0.33, 0 + -14.75, 15.58 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft7BackE, %5%, 0.33, 0 + -14.75 - 0.33, 15.58 + 4.25, 0 + 14.75 + 0.33, 15.58 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft7RightE, %5%, 0.33, 0 + 14.75, 15.58 + -4.25 - 0.33, 0 + 14.75, 15.58 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False

    #shaft 8
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft8FrontE, %5%, 0.33, 0 + -14.75 - 0.33, 24.74 + -4.25, 0 + 14.75 + 0.33, 24.74 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft8LeftE, %5%, 0.33, 0 + -14.75, 24.74 + -4.25 - 0.33, 0 + -14.75, 24.74 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft8BackE, %5%, 0.33, 0 + -14.75 - 0.33, 24.74 + 4.25, 0 + 14.75 + 0.33, 24.74 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft8RightE, %5%, 0.33, 0 + 14.75, 24.74 + -4.25 - 0.33, 0 + 14.75, 24.74 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

#Shaft Walls
<Floors -2 to 67>
    Set 5 = Wall1
    if[%floor% < 0] Set 5 = Concrete
    if[%floor% > 65] Set 5 = Stucco4

    #shaft 9
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor 9, Shaft9Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 9, Shaft9Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 9, Shaft9Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 9, Shaft9Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 9, Shaft9Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #shaft 10
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -2] AddShaftFloor 10, Shaft10Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 10, Shaft10Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 10, Shaft10Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 10, Shaft10Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 10, Shaft10Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %fullheight%
    if[%floor% = 67] Set 3 = %height%
    Set 4 = 0

    #shaft 9
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft9FrontE, %5%, 0.33, 0 + -14.75 - 0.33, 55.9 + -4.25, 0 + 14.75 + 0.33, 55.9 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft9LeftE, %5%, 0.33, 0 + -14.75, 55.9 + -4.25 - 0.33, 0 + -14.75, 55.9 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft9BackE, %5%, 0.33, 0 + -14.75 - 0.33, 55.9 + 4.25, 0 + 14.75 + 0.33, 55.9 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft9RightE, %5%, 0.33, 0 + 14.75, 55.9 + -4.25 - 0.33, 0 + 14.75, 55.9 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False

    #shaft 10
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft10FrontE, %5%, 0.33, 0 + -14.75 - 0.33, 65.06 + -4.25, 0 + 14.75 + 0.33, 65.06 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft10LeftE, %5%, 0.33, 0 + -14.75, 65.06 + -4.25 - 0.33, 0 + -14.75, 65.06 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft10BackE, %5%, 0.33, 0 + -14.75 - 0.33, 65.06 + 4.25, 0 + 14.75 + 0.33, 65.06 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft10RightE, %5%, 0.33, 0 + 14.75, 65.06 + -4.25 - 0.33, 0 + 14.75, 65.06 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

#Shaft Walls
<Floors -8 to 67>
    Set 5 = Wall1
    if[%floor% < 0] Set 5 = Concrete
    if[%floor% > 65] Set 5 = Stucco4

    #shaft 11
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -8] AddShaftFloor 11, Shaft11Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 11, Shaft11Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 11, Shaft11Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 11, Shaft11Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 11, Shaft11Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #shaft 12
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -8] AddShaftFloor 12, Shaft12Base, Brick, 0.5, -14.75, -4.25, 14.75, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 12, Shaft12Front, Brick, 0.33, -14.75, -4.25, 14.75, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 12, Shaft12Left, Brick, 0.33, -14.75, -4.25, -14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 12, Shaft12Back, Brick, 0.33, -14.75, 4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 12, Shaft12Right, Brick, 0.33, 14.75, -4.25, 14.75, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %fullheight%
    if[%floor% = 67] Set 3 = %height%
    Set 4 = 0

    #shaft 11
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft11FrontE, %5%, 0.33, 0 + -14.75 - 0.33, 96.22 + -4.25, 0 + 14.75 + 0.33, 96.22 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft11LeftE, %5%, 0.33, 0 + -14.75, 96.22 + -4.25 - 0.33, 0 + -14.75, 96.22 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft11BackE, %5%, 0.33, 0 + -14.75 - 0.33, 96.22 + 4.25, 0 + 14.75 + 0.33, 96.22 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft11RightE, %5%, 0.33, 0 + 14.75, 96.22 + -4.25 - 0.33, 0 + 14.75, 96.22 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False

    #shaft 12
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft12FrontE, %5%, 0.33, 0 + -14.75 - 0.33, 105.38 + -4.25, 0 + 14.75 + 0.33, 105.38 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft12LeftE, %5%, 0.33, 0 + -14.75, 105.38 + -4.25 - 0.33, 0 + -14.75, 105.38 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft12BackE, %5%, 0.33, 0 + -14.75 - 0.33, 105.38 + 4.25, 0 + 14.75 + 0.33, 105.38 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft12RightE, %5%, 0.33, 0 + 14.75, 105.38 + -4.25 - 0.33, 0 + 14.75, 105.38 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

#Shaft Walls
<Floors -1 to 9>
    Set 5 = Wall1
    if[%floor% ! 0 & %floor% < 10] Set 5 = Concrete

    #shaft 13
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -1] AddShaftFloor 13, Shaft13Base, Brick, 0.5, -9, -4.25, 9, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 13, Shaft13Front, Brick, 0.33, -9, -4.25, 9, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 13, Shaft13Left, Brick, 0.33, -9, -4.25, -9, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 13, Shaft13Back, Brick, 0.33, -9, 4.25, 9, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 13, Shaft13Right, Brick, 0.33, 9, -4.25, 9, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %fullheight%
    Set 4 = 0

    #shaft 13
    WallOrientation = right
    DrawWalls = true, false, false, false, false, false
    AddWall Shaft13FrontE, %5%, 0.33, -39.33 + -9 - 0.33, 136.54 + -4.25, -39.33  + 9 + 0.33, 136.54 + -4.25, %3%, %3%, %4%, %4%, 0, 0, False
    AddWall Shaft13LeftE, %5%, 0.33, -39.33 + -9, 136.54 + -4.25 - 0.33, -39.33 + -9, 136.54 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    if[%floor% = 0] AddWall Shaft13RightE, Wall1, 0.33, -39.33 + 9, 136.54 + -4.25 - 0.33, -39.33 + 9, 136.54 + 4.25 + 0.33, %height%, %height%, %4%, %4%, 0, 0, False
<EndFloors>

#Shaft Walls
<Floors -8 to 9>
    Set 5 = Concrete

    #shaft 14
    FloorOrientation = top
    DrawWalls = false, true, false, false, false, false
    if[%floor% = -8] AddShaftFloor 14, Shaft14Base, Brick, 0.5, -9, -4.25, 9, 4.25, 0, 0, 0, 0
    DrawWalls = true, true, false, false, false, false
    WallOrientation = left
    AddShaftWall 14, Shaft14Front, Brick, 0.33, -9, -4.25, 9, -4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 14, Shaft14Left, Brick, 0.33, -9, -4.25, -9, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    WallOrientation = right
    AddShaftWall 14, Shaft14Back, Brick, 0.33, -9, 4.25, 9, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0
    AddShaftWall 14, Shaft14Right, Brick, 0.33, 9, -4.25, 9, 4.25, %fullheight%, %fullheight%, 0, 0, 0, 0

    #external shaft walls
    Set 3 = %fullheight%
    Set 4 = 0

    #shaft 14
    WallOrientation = right
    DrawWalls = true, false, false, false, false, fals
    AddWall Shaft14LeftE, %5%, 0.33, -39.33 + -9, -136.54 + -4.25 - 0.33, -39.33 + -9, -136.54 + 4.25 + 0.33, %3%, %3%, %4%, %4%, 0, 0, False
    WallOrientation = left
    Drawwalls = false, true, false, false, false, false
    AddWall Shaft14BackE, %5%, 0.33, -39.33 + -9 - 0.33, -136.54 + 4.25, -39.33  + 9 + 0.33, -136.54 + 4.25, %3%, %3%, %4%, %4%, 0, 0, False
<EndFloors>

#Tower Parking Elevators (Public)
<Elevator 1>
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0 - 9
    AssignedShaft = 13
    FloorSkipText = EZ
    CreateElevator false, -43.68, 136.242, 0
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 2>
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = 0 - 9
    AssignedShaft = 13
    FloorSkipText = EZ
    CreateElevator false, -34.68, 136.242, 9
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 1 to 2>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 8, 8, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, 3.125, 3.75, 3.125, 8, 8, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 8, 8, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 8, 8, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, -3.125, -1.75, -3.125, 8, 8, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, -3.125, 3.75, -3.125, 8, 8, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, -3.126, 3.5, 8, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, -3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 9, 5, back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonL, 5, 2, 0, 1, 1
    AddFloorButton 1, ButtonP1, 5, 3, 1, 1, 1
    AddFloorButton 1, ButtonP2, 5, 4, 2, 1, 1
    AddFloorButton 1, ButtonP3, 4, 2, 3, 1, 1
    AddFloorButton 1, ButtonP4, 4, 3, 4, 1, 1
    AddFloorButton 1, ButtonP5, 4, 4, 5, 1, 1
    AddFloorButton 1, ButtonP6, 3, 2, 6, 1, 1
    AddFloorButton 1, ButtonP7, 3, 3, 7, 1, 1
    AddFloorButton 1, ButtonP8, 3, 4, 8, 1, 1
    AddFloorButton 1, ButtonP9, 2, 3, 9, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5

<EndElevators>

#1 - 12 Elevators
<Elevator 3>
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 11 - 22
    AssignedShaft = 2
    FloorSkipText = EZ
    CreateElevator false, -9, -95.922, 0
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 4>
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 11 - 22
    AssignedShaft = 2
    FloorSkipText = EZ
    CreateElevator false, 0, -95.922, 20
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 5>
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 11 - 22
    AssignedShaft = 2
    FloorSkipText = EZ
    CreateElevator false, 9, -95.922, 13
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 3 to 5>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #front and right walls
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, 3.125, -1.75, 3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, 3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, 3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, Button1, 5, 4, 11, 1, 1
    AddFloorButton 1, Button2, 4, 2, 12, 1, 1
    AddFloorButton 1, Button3, 4, 3, 13, 1, 1
    AddFloorButton 1, Button4, 4, 4, 14, 1, 1
    AddFloorButton 1, Button5, 3, 2, 15, 1, 1
    AddFloorButton 1, Button6, 3, 3, 16, 1, 1
    AddFloorButton 1, Button7, 3, 4, 17, 1, 1
    AddFloorButton 1, Button8, 2, 2, 18, 1, 1
    AddFloorButton 1, Button9, 2, 3, 19, 1, 1
    AddFloorButton 1, Button10, 2, 4, 20, 1, 1
    AddFloorButton 1, Button11, 1, 2, 21, 1, 1
    AddFloorButton 1, Button12, 1, 3, 22, 1, 1
    AddControlButton 1, ButtonOpen, 6, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 6, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5

<EndElevators>

<Elevator 6>
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 11 - 22
    AssignedShaft = 3
    FloorSkipText = EZ
    CreateElevator false, -9, -65.358, 18
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 7>
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 11 - 22
    AssignedShaft = 3
    FloorSkipText = EZ
    CreateElevator false, 0, -65.358, 11
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 8>
    Speed = 15
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -1, 0, 11 - 22
    AssignedShaft = 3
    FloorSkipText = EZ
    CreateElevator false, 9, -65.358, 22
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 6 to 8>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, -3.125, -1.75, -3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, -3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, -3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, Button1, 5, 4, 11, 1, 1
    AddFloorButton 1, Button2, 4, 2, 12, 1, 1
    AddFloorButton 1, Button3, 4, 3, 13, 1, 1
    AddFloorButton 1, Button4, 4, 4, 14, 1, 1
    AddFloorButton 1, Button5, 3, 2, 15, 1, 1
    AddFloorButton 1, Button6, 3, 3, 16, 1, 1
    AddFloorButton 1, Button7, 3, 4, 17, 1, 1
    AddFloorButton 1, Button8, 2, 2, 18, 1, 1
    AddFloorButton 1, Button9, 2, 3, 19, 1, 1
    AddFloorButton 1, Button10, 2, 4, 20, 1, 1
    AddFloorButton 1, Button11, 1, 2, 21, 1, 1
    AddFloorButton 1, Button12, 1, 3, 22, 1, 1
    AddControlButton 1, ButtonOpen, 6, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 6, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5

<EndElevators>

#13 - 24 Elevators
<Elevator 9>
    Speed = 20
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 23 - 34
    AssignedShaft = 4
    FloorSkipText = EZ
    CreateElevator false, -9, -55.602, 32
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 10>
    Speed = 20
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 23 - 34
    AssignedShaft = 4
    FloorSkipText = EZ
    CreateElevator false, 0, -55.602, 24
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 11>
    Speed = 20
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 23 - 34
    AssignedShaft = 4
    FloorSkipText = EZ
    CreateElevator false, 9, -55.602, 27
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 9 to 11>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #front and right walls
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, 3.125, -1.75, 3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, 3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, 3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, Button13, 5, 4, 23, 1, 1
    AddFloorButton 1, Button14, 4, 2, 24, 1, 1
    AddFloorButton 1, Button15, 4, 3, 25, 1, 1
    AddFloorButton 1, Button16, 4, 4, 26, 1, 1
    AddFloorButton 1, Button17, 3, 2, 27, 1, 1
    AddFloorButton 1, Button18, 3, 3, 28, 1, 1
    AddFloorButton 1, Button19, 3, 4, 29, 1, 1
    AddFloorButton 1, Button20, 2, 2, 30, 1, 1
    AddFloorButton 1, Button21, 2, 3, 31, 1, 1
    AddFloorButton 1, Button22, 2, 4, 32, 1, 1
    AddFloorButton 1, Button23, 1, 2, 33, 1, 1
    AddFloorButton 1, Button24, 1, 4, 34, 1, 1
    AddControlButton 1, ButtonOpen, 6, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 6, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5

<EndElevators>

<Elevator 12>
    Speed = 20
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 23 - 34
    AssignedShaft = 5
    FloorSkipText = EZ
    CreateElevator false, -9, -25.038, 31
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 13>
    Speed = 20
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 23 - 34
    AssignedShaft = 5
    FloorSkipText = EZ
    CreateElevator false, 0, -25.038, 0
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 14>
    Speed = 20
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 23 - 34
    AssignedShaft = 5
    FloorSkipText = EZ
    CreateElevator false, 9, -25.038, 25
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 12 to 14>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, -3.125, -1.75, -3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, -3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, -3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, Button13, 5, 4, 23, 1, 1
    AddFloorButton 1, Button14, 4, 2, 24, 1, 1
    AddFloorButton 1, Button15, 4, 3, 25, 1, 1
    AddFloorButton 1, Button16, 4, 4, 26, 1, 1
    AddFloorButton 1, Button17, 3, 2, 27, 1, 1
    AddFloorButton 1, Button18, 3, 3, 28, 1, 1
    AddFloorButton 1, Button19, 3, 4, 29, 1, 1
    AddFloorButton 1, Button20, 2, 2, 30, 1, 1
    AddFloorButton 1, Button21, 2, 3, 31, 1, 1
    AddFloorButton 1, Button22, 2, 4, 32, 1, 1
    AddFloorButton 1, Button23, 1, 2, 33, 1, 1
    AddFloorButton 1, Button24, 1, 4, 34, 1, 1
    AddControlButton 1, ButtonOpen, 6, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 6, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5

<EndElevators>

#25 - 35 Elevators
<Elevator 15>
    Speed = 25
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 35 - 45
    AssignedShaft = 6
    FloorSkipText = EZ
    CreateElevator false, -9, -15.282, 43
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 16>
    Speed = 25
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 35 - 45
    AssignedShaft = 6
    FloorSkipText = EZ
    CreateElevator false, 0, -15.282, 36
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 17>
    Speed = 25
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 35 - 45
    AssignedShaft = 6
    FloorSkipText = EZ
    CreateElevator false, 9, -15.282, 40
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 15 to 17>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #front and right walls
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, 3.125, -1.75, 3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, 3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, 3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 9, 5, front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, Button25, 5, 4, 35, 1, 1
    AddFloorButton 1, Button26, 4, 2, 36, 1, 1
    AddFloorButton 1, Button27, 4, 3, 37, 1, 1
    AddFloorButton 1, Button28, 4, 4, 38, 1, 1
    AddFloorButton 1, Button29, 3, 2, 39, 1, 1
    AddFloorButton 1, Button30, 3, 3, 40, 1, 1
    AddFloorButton 1, Button31, 3, 4, 41, 1, 1
    AddFloorButton 1, Button32, 2, 2, 42, 1, 1
    AddFloorButton 1, Button33, 2, 3, 43, 1, 1
    AddFloorButton 1, Button34, 2, 4, 44, 1, 1
    AddFloorButton 1, Button35, 1, 3, 45, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5

<EndElevators>

<Elevator 18>
    Speed = 25
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 35 - 45
    AssignedShaft = 7
    FloorSkipText = EZ
    CreateElevator false, -9, 15.282, 0
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 19>
    Speed = 25
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 35 - 45
    AssignedShaft = 7
    FloorSkipText = EZ
    CreateElevator false, 0, 15.282, 35
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 20>
    Speed = 25
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 35 - 45
    AssignedShaft = 7
    FloorSkipText = EZ
    CreateElevator false, 9, 15.282, -1
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 18 to 20>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, -3.125, -1.75, -3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, -3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, -3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, Button25, 5, 4, 35, 1, 1
    AddFloorButton 1, Button26, 4, 2, 36, 1, 1
    AddFloorButton 1, Button27, 4, 3, 37, 1, 1
    AddFloorButton 1, Button28, 4, 4, 38, 1, 1
    AddFloorButton 1, Button29, 3, 2, 39, 1, 1
    AddFloorButton 1, Button30, 3, 3, 40, 1, 1
    AddFloorButton 1, Button31, 3, 4, 41, 1, 1
    AddFloorButton 1, Button32, 2, 2, 42, 1, 1
    AddFloorButton 1, Button33, 2, 3, 43, 1, 1
    AddFloorButton 1, Button34, 2, 4, 44, 1, 1
    AddFloorButton 1, Button35, 1, 3, 45, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5

<EndElevators>

#36 - 46 Elevators
<Elevator 21>
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 46 - 56
    AssignedShaft = 8
    FloorSkipText = EZ
    CreateElevator false, -9, 25.038, 56
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 22>
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 46 - 56
    AssignedShaft = 8
    FloorSkipText = EZ
    CreateElevator false, 0, 25.038, 0
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 23>
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 46 - 56
    AssignedShaft = 8
    FloorSkipText = EZ
    CreateElevator false, 9, 25.038, 48
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 21 to 23>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #front and right walls
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, 3.125, -1.75, 3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, 3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, 3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 9, 5, front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, Button36, 5, 4, 46, 1, 1
    AddFloorButton 1, Button37, 4, 2, 47, 1, 1
    AddFloorButton 1, Button38, 4, 3, 48, 1, 1
    AddFloorButton 1, Button39, 4, 4, 49, 1, 1
    AddFloorButton 1, Button40, 3, 2, 50, 1, 1
    AddFloorButton 1, Button41, 3, 3, 51, 1, 1
    AddFloorButton 1, Button42, 3, 4, 52, 1, 1
    AddFloorButton 1, Button43, 2, 2, 53, 1, 1
    AddFloorButton 1, Button44, 2, 3, 54, 1, 1
    AddFloorButton 1, Button45, 2, 4, 55, 1, 1
    AddFloorButton 1, Button46, 1, 3, 56, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5

<EndElevators>

<Elevator 24>
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 46 - 56
    AssignedShaft = 9
    CreateElevator false, -9, 55.602, 53
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 25>
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 46 - 56
    AssignedShaft = 9
    FloorSkipText = EZ
    CreateElevator false, 0, 55.602, 52
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 26>
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 46 - 56
    AssignedShaft = 9
    FloorSkipText = EZ
    CreateElevator false, 9, 55.602, 47
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 24 to 26>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, -3.125, -1.75, -3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, -3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, -3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, Button36, 5, 4, 46, 1, 1
    AddFloorButton 1, Button37, 4, 2, 47, 1, 1
    AddFloorButton 1, Button38, 4, 3, 48, 1, 1
    AddFloorButton 1, Button39, 4, 4, 49, 1, 1
    AddFloorButton 1, Button40, 3, 2, 50, 1, 1
    AddFloorButton 1, Button41, 3, 3, 51, 1, 1
    AddFloorButton 1, Button42, 3, 4, 52, 1, 1
    AddFloorButton 1, Button43, 2, 2, 53, 1, 1
    AddFloorButton 1, Button44, 2, 3, 54, 1, 1
    AddFloorButton 1, Button45, 2, 4, 55, 1, 1
    AddFloorButton 1, Button46, 1, 3, 56, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1
    #Floor Indicator
    AddFloorIndicator back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5

<EndElevators>

#47 - 55 Elevators
<Elevator 27>
    Speed = 35
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 57 - 65
    AssignedShaft = 10
    FloorSkipText = EZ
    CreateElevator false, -9, 65.358, 64
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 28>
    Speed = 35
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 57 - 65
    AssignedShaft = 10
    FloorSkipText = EZ
    CreateElevator false, 0, 65.358, 57
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 29>
    Speed = 35
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 57 - 65
    AssignedShaft = 10
    FloorSkipText = EZ
    CreateElevator false, 9, 65.358, 61
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 27 to 29>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #front and right walls
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, 3.125, -1.75, 3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, 3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, 3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 9, 5, front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, Button47, 5, 4, 57, 1, 1
    AddFloorButton 1, Button48, 4, 2, 58, 1, 1
    AddFloorButton 1, Button49, 4, 3, 59, 1, 1
    AddFloorButton 1, Button50, 4, 4, 60, 1, 1
    AddFloorButton 1, Button51, 3, 2, 61, 1, 1
    AddFloorButton 1, Button52, 3, 3, 62, 1, 1
    AddFloorButton 1, Button53, 3, 4, 63, 1, 1
    AddFloorButton 1, Button54, 2, 2, 64, 1, 1
    AddFloorButton 1, Button55, 2, 4, 65, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5

<EndElevators>

<Elevator 30>
    Speed = 35
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 57 - 65
    AssignedShaft = 11
    FloorSkipText = EZ
    CreateElevator false, -9, 95.922, 65
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 31>
    Speed = 35
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 57 - 65
    AssignedShaft = 11
    FloorSkipText = EZ
    CreateElevator false, 0, 95.922, 57
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 32>
    Speed = 35
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -1, 0, 57 - 65
    AssignedShaft = 11
    FloorSkipText = EZ
    CreateElevator false, 9, 95.922, 0
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 30 to 32>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, -3.125, -1.75, -3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, -3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, -3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, Button47, 5, 4, 57, 1, 1
    AddFloorButton 1, Button48, 4, 2, 58, 1, 1
    AddFloorButton 1, Button49, 4, 3, 59, 1, 1
    AddFloorButton 1, Button50, 4, 4, 60, 1, 1
    AddFloorButton 1, Button51, 3, 2, 61, 1, 1
    AddFloorButton 1, Button52, 3, 3, 62, 1, 1
    AddFloorButton 1, Button53, 3, 4, 63, 1, 1
    AddFloorButton 1, Button54, 2, 2, 64, 1, 1
    AddFloorButton 1, Button55, 2, 4, 65, 1, 1
    AddControlButton 1, ButtonOpen, 7, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 7, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 8, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 8, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 8, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5

<EndElevators>

#Service Elevators
<Elevator 33>
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -8, -7, -6, -5, -4, -3, -2, -1, 0 - 67
    AssignedShaft = 12
    FloorSkipText = EZ
    CreateElevator false, -9, 105.678, -6
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 34>
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -8, -7, -6, -5, -4, -3, -2, -1, 0 - 67
    AssignedShaft = 12
    FloorSkipText = EZ
    CreateElevator false, 0, 105.678, 0
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevator 35>
    Speed = 30
    Acceleration = 0.1
    Deceleration = 0.1
    AccelJerk = 0.2
    DecelJerk = 0.2
    ServicedFloors = -8, -7, -6, -5, -4, -3, -2, -1, 0 - 67
    AssignedShaft = 12
    FloorSkipText = EZ
    CreateElevator false, 9, 105.678, 34
    OpenSpeed 1 = 0.1
    BeepSound = beep1.wav
<EndElevator>

<Elevators 33 to 35>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Carpet1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Carpet1, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #front and right walls
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, Stucco3, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Stucco3, 0.2, -3.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Stucco3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Stucco3, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Stucco3, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Stucco3, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride Stucco3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Stucco3, 0.2, -3.75, 3.125, -1.75, 3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride Stucco3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Stucco3, 0.2, 1.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, 3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, 3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 17, 7, front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonS, 16, 2, -8, 1, 1
    AddFloorButton 1, ButtonLL7, 16, 4, -7, 1, 1
    AddFloorButton 1, ButtonLL6, 16, 5, -6, 1, 1
    AddFloorButton 1, ButtonLL5, 16, 6, -5, 1, 1
    AddFloorButton 1, ButtonLL4, 15, 2, -4, 1, 1
    AddFloorButton 1, ButtonLL3, 15, 3, -3, 1, 1    
    AddFloorButton 1, ButtonLL2, 15, 4, -2, 1, 1
    AddFloorButton 1, ButtonLL1, 15, 5, -1, 1, 1
    AddFloorButton 1, ButtonL, 15, 6, 0, 1, 1
    AddFloorButton 1, ButtonP1, 14, 2, 1, 1, 1
    AddFloorButton 1, ButtonP2, 14, 3, 2, 1, 1
    AddFloorButton 1, ButtonP3, 14, 4, 3, 1, 1
    AddFloorButton 1, ButtonP4, 14, 5, 4, 1, 1
    AddFloorButton 1, ButtonP5, 14, 6, 5, 1, 1
    AddFloorButton 1, ButtonP6, 13, 2, 6, 1, 1
    AddFloorButton 1, ButtonP7, 13, 3, 7, 1, 1
    AddFloorButton 1, ButtonP8, 13, 4, 8, 1, 1
    AddFloorButton 1, ButtonP9, 13, 5, 9, 1, 1
    AddFloorButton 1, ButtonCL, 13, 6, 10, 1, 1
    AddFloorButton 1, Button1, 12, 2, 11, 1, 1
    AddFloorButton 1, Button2, 12, 3, 12, 1, 1
    AddFloorButton 1, Button3, 12, 4, 13, 1, 1
    AddFloorButton 1, Button4, 12, 5, 14, 1, 1
    AddFloorButton 1, Button5, 12, 6, 15, 1, 1
    AddFloorButton 1, Button6, 11, 2, 16, 1, 1
    AddFloorButton 1, Button7, 11, 3, 17, 1, 1
    AddFloorButton 1, Button8, 11, 4, 18, 1, 1
    AddFloorButton 1, Button9, 11, 5, 19, 1, 1
    AddFloorButton 1, Button10, 11, 6, 20, 1, 1
    AddFloorButton 1, Button11, 10, 2, 21, 1, 1
    AddFloorButton 1, Button12, 10, 3, 22, 1, 1
    AddFloorButton 1, Button13, 10, 4, 23, 1, 1
    AddFloorButton 1, Button14, 10, 5, 24, 1, 1
    AddFloorButton 1, Button15, 10, 6, 25, 1, 1
    AddFloorButton 1, Button16, 9, 2, 26, 1, 1
    AddFloorButton 1, Button17, 9, 3, 27, 1, 1
    AddFloorButton 1, Button18, 9, 4, 28, 1, 1
    AddFloorButton 1, Button19, 9, 5, 29, 1, 1
    AddFloorButton 1, Button20, 9, 6, 30, 1, 1
    AddFloorButton 1, Button21, 8, 2, 31, 1, 1
    AddFloorButton 1, Button22, 8, 3, 32, 1, 1
    AddFloorButton 1, Button23, 8, 4, 33, 1, 1
    AddFloorButton 1, Button24, 8, 5, 34, 1, 1
    AddFloorButton 1, Button25, 8, 6, 35, 1, 1
    AddFloorButton 1, Button26, 7, 2, 36, 1, 1
    AddFloorButton 1, Button27, 7, 3, 37, 1, 1
    AddFloorButton 1, Button28, 7, 4, 38, 1, 1
    AddFloorButton 1, Button29, 7, 5, 39, 1, 1
    AddFloorButton 1, Button30, 7, 6, 40, 1, 1
    AddFloorButton 1, Button31, 6, 2, 41, 1, 1
    AddFloorButton 1, Button32, 6, 3, 42, 1, 1
    AddFloorButton 1, Button33, 6, 4, 43, 1, 1
    AddFloorButton 1, Button34, 6, 5, 44, 1, 1
    AddFloorButton 1, Button35, 6, 6, 45, 1, 1
    AddFloorButton 1, Button36, 5, 2, 46, 1, 1
    AddFloorButton 1, Button37, 5, 3, 47, 1, 1
    AddFloorButton 1, Button38, 5, 4, 48, 1, 1
    AddFloorButton 1, Button39, 5, 5, 49, 1, 1
    AddFloorButton 1, Button40, 5, 6, 50, 1, 1
    AddFloorButton 1, Button41, 4, 2, 51, 1, 1
    AddFloorButton 1, Button42, 4, 3, 52, 1, 1
    AddFloorButton 1, Button43, 4, 4, 53, 1, 1
    AddFloorButton 1, Button44, 4, 5, 54, 1, 1
    AddFloorButton 1, Button45, 4, 6, 55, 1, 1
    AddFloorButton 1, Button46, 3, 2, 56, 1, 1
    AddFloorButton 1, Button47, 3, 3, 57, 1, 1
    AddFloorButton 1, Button48, 3, 4, 58, 1, 1
    AddFloorButton 1, Button49, 3, 5, 59, 1, 1
    AddFloorButton 1, Button50, 3, 6, 60, 1, 1
    AddFloorButton 1, Button51, 2, 2, 61, 1, 1
    AddFloorButton 1, Button52, 2, 3, 62, 1, 1
    AddFloorButton 1, Button53, 2, 4, 63, 1, 1
    AddFloorButton 1, Button54, 2, 5, 64, 1, 1
    AddFloorButton 1, Button55, 2, 6, 65, 1, 1
    AddFloorButton 1, ButtonC, 1, 3, 66, 1, 1
    AddFloorButton 1, ButtonPH, 1, 5, 67, 1, 1
    AddControlButton 1, ButtonOpen, 17, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 17, 6, close, 1, 1
    AddControlButton 1, ButtonCancel, 17, 3, cancel, 1, 1
    AddControlButton 1, ButtonStop, 17, 4, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 17, 5, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5
<EndElevators>

#Restricted Parking Elevators
<Elevator 36>
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -7, -6, -5, -4, -3, -2, -1, 0 - 9
    AssignedShaft = 14
    FloorSkipText = EZ
    CreateElevator false, -43.68, -136.242, -6
    OpenSpeed 1 = 0.2
    BeepSound = beep1.wav
<EndElevator>

<Elevator 37>
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -7, -6, -5, -4, -3, -2, -1, 0 - 9
    AssignedShaft = 14
    FloorSkipText = EZ
    CreateElevator false, -34.68, -136.242, 3
    OpenSpeed 1 = 0.2
    BeepSound = beep1.wav
<EndElevator>

<Elevators 36 to 37>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Carpet1, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Carpet1, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 8, 8, 0, 0 #ceiling

    #front and right walls
    WallOrientation = left
    DrawWalls = true, true, false, false, false, false
    TextureOverride ElevExt, Stucco3, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Stucco3, 0.2, -3.75, -3.125, 3.75, -3.125, 8, 8, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Stucco3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Stucco3, 0.2, 3.75, -3.125, 3.75, 3.125, 8, 8, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Stucco3, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Stucco3, 0.2, -3.75, -3.125, -3.75, 3.125, 8, 8, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = right
    DrawWalls = true, true, false, true, false, false
    TextureOverride Stucco3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Stucco3, 0.2, -3.75, 3.125, -1.75, 3.125, 8, 8, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride Stucco3, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Stucco3, 0.2, 1.75, 3.125, 3.75, 3.125, 8, 8, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = left
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, 3.126, 3.5, 8, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, 3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 10, 5, front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonLL7, 7, 2, -7, 1, 1
    AddFloorButton 1, ButtonLL6, 7, 3, -6, 1, 1
    AddFloorButton 1, ButtonLL5, 7, 4, -5, 1, 1
    AddFloorButton 1, ButtonLL4, 6, 2, -4, 1, 1
    AddFloorButton 1, ButtonLL3, 6, 3, -3, 1, 1    
    AddFloorButton 1, ButtonLL2, 6, 4, -2, 1, 1
    AddFloorButton 1, ButtonLL1, 5, 2, -1, 1, 1
    AddFloorButton 1, ButtonL, 5, 3, 0, 1, 1
    AddFloorButton 1, ButtonP1, 5, 4, 1, 1, 1
    AddFloorButton 1, ButtonP2, 4, 2, 2, 1, 1
    AddFloorButton 1, ButtonP3, 4, 3, 3, 1, 1
    AddFloorButton 1, ButtonP4, 4, 4, 4, 1, 1
    AddFloorButton 1, ButtonP5, 3, 2, 5, 1, 1    
    AddFloorButton 1, ButtonP6, 3, 3, 6, 1, 1
    AddFloorButton 1, ButtonP7, 3, 4, 7, 1, 1
    AddFloorButton 1, ButtonP8, 2, 2, 8, 1, 1
    AddFloorButton 1, ButtonP9, 2, 4, 9, 1, 1
    AddControlButton 1, ButtonOpen, 8, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 8, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 9, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 9, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 9, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator front, 1.75 + 1, 3.125 - 0.2 - 0.001, 0.7, 0.5, 6.5

<EndElevators>

#Underground Parking Elevators (Public)
<Elevator 38>
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -7, -6, -5, -4, -3, -2, -1, 0, 10
    AssignedShaft = 1
    FloorSkipText = EZ
    CreateElevator false, -9, -105.678, -4
    OpenSpeed 1 = 0.2
    BeepSound = beep1.wav
<EndElevator>

<Elevator 39>
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -7, -6, -5, -4, -3, -2, -1, 0, 10
    AssignedShaft = 1
    FloorSkipText = EZ
    CreateElevator false, 0, -105.678, -7
    OpenSpeed 1 = 0.2
    BeepSound = beep1.wav
<EndElevator>

<Elevator 40>
    Speed = 12
    Acceleration = 0.2
    Deceleration = 0.2
    AccelJerk = 0.3
    DecelJerk = 0.3
    ServicedFloors = -7, -6, -5, -4, -3, -2, -1, 0, 10
    AssignedShaft = 1
    FloorSkipText = EZ
    CreateElevator false, 9, -105.678, 10
    OpenSpeed 1 = 0.2
    BeepSound = beep1.wav
<EndElevator>

<Elevators 38 to 40>
    #floor
    FloorOrientation = top
    DrawWalls = true, true, true, true, true, true
    TextureOverride ElevExt, Marble4, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Floor, Marble4, 0.2, -3.75, -3.125, 3.75, 3.125, 0, 0, 0, 0

    #ceiling
    FloorOrientation = bottom
    TextureOverride ElevCeiling, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddFloor Ceiling, ElevCeiling, 0.2, -3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0 #ceiling

    #back and right walls
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Front, Wall1, 0.2, -3.75, 3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #front wall
    WallOrientation = right
    DrawWalls = true, true, false, false, false, false
    TextureOverride Wall1, ElevExt, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right, Wall1, 0.2, 3.75, -3.125, 3.75, 3.125, 9, 9, 0, 0, 0, 0 #right wall

    #left wall
    WallOrientation = left
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left, Wall1, 0.2, -3.75, -3.125, -3.75, 3.125, 9, 9, 0, 0, 0, 0 #left wall

    #panels
    WallOrientation = left
    DrawWalls = true, true, false, true, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Left Panel, Wall1, 0.2, -3.75, -3.125, -1.75, -3.125, 9, 9, 0, 0, 0, 0 #left panel
    DrawWalls = true, true, true, false, false, false
    TextureOverride ElevExt, Wall1, ElevExt, ElevExt, ElevExt, ElevExt
    AddWall Right Panel, Wall1, 0.2, 1.75, -3.125, 3.75, -3.125, 9, 9, 0, 0, 0, 0 #right panel

    #doors
    WallOrientation = right
    DrawWalls = true, true, true, true, true, true
    AddDoors 1, ElevDoors, 0.2, 0, -3.126, 3.5, 9, true, 0, 0 #doors
    AddShaftDoors 1, ElevDoors, 0.2, 0, -3.426, 0, 0 #shaft doors
    WallOrientation = left
    SetAutoSize = true, true

    #panel
    CreatePanel ElevPanel, 8, 5, back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.15, 0.15, 0.3, 0.45, 4, 0, 0
    AddFloorButton 1, ButtonCL, 2, 4, 10, 1, 1
    AddFloorButton 1, ButtonL, 2, 3, 0, 1, 1
    AddFloorButton 1, ButtonLL1, 2, 2, -1, 1, 1
    AddFloorButton 1, ButtonLL2, 3, 4, -2, 1, 1
    AddFloorButton 1, ButtonLL3, 3, 3, -3, 1, 1
    AddFloorButton 1, ButtonLL4, 3, 2, -4, 1, 1
    AddFloorButton 1, ButtonLL5, 4, 4, -5, 1, 1
    AddFloorButton 1, ButtonLL6, 4, 3, -6, 1, 1
    AddFloorButton 1, ButtonLL7, 4, 2, -7, 1, 1
    AddControlButton 1, ButtonOpen, 6, 2, open, 1, 1
    AddControlButton 1, ButtonClose, 6, 4, close, 1, 1
    AddControlButton 1, ButtonCancel, 7, 2, cancel, 1, 1
    AddControlButton 1, ButtonStop, 7, 3, stop, 1, 1
    AddControlButton 1, ButtonAlarm, 7, 4, alarm, 1, 1

    #Floor Indicator
    AddFloorIndicator back, -1.75 - 1, -3.125 + 0.2 + 0.001, 0.7, 0.5, 6.5

<EndElevators>


#Call Buttons
#Tower Parking Elevators
<Floors 0 to 9>
    CallButtonElevators = 1, 2
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, -39.33, 136.54 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

#1 - 12 Elevators
<Floors -1 to 0>
    CallButtonElevators = 3, 4, 5, 6, 7, 8
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -96.22 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -65.06 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

<Floors 11 to 22>
    CallButtonElevators = 3, 4, 5, 6, 7, 8
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -96.22 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -65.06 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

#13 - 24 Elevators
<Floors -1 to 0>
    CallButtonElevators = 9, 10, 11, 12, 13, 14
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -55.9 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -24.74 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

<Floors 23 to 34>
    CallButtonElevators = 9, 10, 11, 12, 13, 14
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -55.9 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -24.74 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

#25 - 35 Elevators
<Floors -1 to 0>
    CallButtonElevators = 15, 16, 17, 18, 19, 20
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -15.58 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 15.58 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

<Floors 35 to 45>
    CallButtonElevators = 15, 16, 17, 18, 19, 20
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -15.58 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 15.58 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

#36 - 46 Elevators
<Floors -1 to 0>
    CallButtonElevators = 21, 22, 23, 24, 25, 26
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 24.74 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 55.9 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

<Floors 46 to 56>
    CallButtonElevators = 21, 22, 23, 24, 25, 26
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 24.74 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 55.9 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

#47 - 55 Elevators
<Floors -1 to 0>
    CallButtonElevators = 27, 28, 29, 30, 31, 32
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 65.06 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 96.22 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

<Floors 57 to 65>
    CallButtonElevators = 27, 28, 29, 30, 31, 32
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 65.06 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 96.22 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

#Service Elevators
<Floors -8 to 67>
    CallButtonElevators = 33, 34, 35
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, 105.38 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
<EndFloors>

#Restricted Parking Elevators
<Floors -7 to 9>
    CallButtonElevators = 36, 37
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, -39.33, -136.54 + 4.25 + 0.33 + 0.01, 4, back, 0.5, 1, true, 0, 0
<EndFloors>

#Underground Parking Elevators
<Floors -7 to 0>
    CallButtonElevators = 38, 39, 40
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -105.38 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloors>

<Floor 10>
    CallButtonElevators = 38, 39, 40
    CreateCallButtons ElevExtPanels, ButtonUp, ButtonUpLit, ButtonDown, ButtonDownLit, 4.5, -105.38 - 4.25 - 0.33 - 0.01, 4, front, 0.5, 1, true, 0, 0
<EndFloor>

