typedef struct {
char pmode ; // the play mode
team_t team[2] ; // team names and scores
ball_t ball; // ball information
player_t pos[MAX_PLAYER * 2]; // the 22 players
short time ; // current simulation time
} showinfo_t2 ;
各要素の値は,
typedef struct {
short mode;
short type;
long x;
long y;
long deltax;
long deltay;
long body_angle;
long head_angle;
long view_width;
short view_quality;
long stamina;
long effort;
long recovery;
short kick_count;
short dash_count;
short turn_count;
short say_count;
short tneck_count;
short catch_count;
short move_count;
short chg_view_count;
} player_t;
typedef struct {
long x;
long y;
long deltax;
long deltay;
} ball_t;
typedef struct {
char name[16];
short score;
} team_t ;