/*! @name videojs-contrib-ads @version 6.9.0 @license Apache-2.0 */
(function (global, factory) {
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('video.js'), require('global/window'), require('global/document')) :
  typeof define === 'function' && define.amd ? define(['video.js', 'global/window', 'global/document'], factory) :
  (global = global || self, global.videojsContribAds = factory(global.videojs, global.window, global.document));
}(this, function (videojs, window, document) { 'use strict';

  videojs = videojs && videojs.hasOwnProperty('default') ? videojs['default'] : videojs;
  window = window && window.hasOwnProperty('default') ? window['default'] : window;
  document = document && document.hasOwnProperty('default') ? document['default'] : document;

  var version = "6.9.0";

  /*
   * Implements the public API available in `player.ads` as well as application state.
   */
  function getAds(player) {
    return {
      disableNextSnapshotRestore: false,
      // This is true if we have finished actual content playback but haven't
      // dealt with postrolls and officially ended yet
      _contentEnding: false,
      // This is set to true if the content has officially ended at least once.
      // After that, the user can seek backwards and replay content, but _contentHasEnded
      // remains true.
      _contentHasEnded: false,
      // Tracks if loadstart has happened yet for the initial source. It is not reset
      // on source changes because loadstart is the event that signals to the ad plugin
      // that the source has changed. Therefore, no special signaling is needed to know
      // that there has been one for subsequent sources.
      _hasThereBeenALoadStartDuringPlayerLife: false,
      // Tracks if loadeddata has happened yet for the current source.
      _hasThereBeenALoadedData: false,
      // Tracks if loadedmetadata has happened yet for the current source.
      _hasThereBeenALoadedMetaData: false,
      // Are we after startLinearAdMode and before endLinearAdMode?
      _inLinearAdMode: false,
      // Should we block calls to play on the content player?
      _shouldBlockPlay: false,
      // Was play blocked by the plugin's playMiddleware feature?
      _playBlocked: false,
      // Tracks whether play has been requested for this source,
      // either by the play method or user interaction
      _playRequested: false,
      // This is an estimation of the current ad type being played
      // This is experimental currently. Do not rely on its presence or behavior!
      adType: null,
      VERSION: version,
      reset: function reset() {
        player.ads.disableNextSnapshotRestore = false;
        player.ads._contentEnding = false;
        player.ads._contentHasEnded = false;
        player.ads.snapshot = null;
        player.ads.adType = null;
        player.ads._hasThereBeenALoadedData = false;
        player.ads._hasThereBeenALoadedMetaData = false;
        player.ads._cancelledPlay = false;
        player.ads._shouldBlockPlay = false;
        player.ads._playBlocked = false;
        player.ads.nopreroll_ = false;
        player.ads.nopostroll_ = false;
        player.ads._playRequested = false;
      },
      // Call this when an ad response has been received and there are
      // linear ads ready to be played.
      startLinearAdMode: function startLinearAdMode() {
        player.ads._state.startLinearAdMode();
      },
      // Call this when a linear ad pod has finished playing.
      endLinearAdMode: function endLinearAdMode() {
        player.ads._state.endLinearAdMode();
      },
      // Call this when an ad response has been received but there are no
      // linear ads to be played (i.e. no ads available, or overlays).
      // This has no effect if we are already in an ad break.  Always
      // use endLinearAdMode() to exit from linear ad-playback state.
      skipLinearAdMode: function skipLinearAdMode() {
        player.ads._state.skipLinearAdMode();
      },
      // With no arguments, returns a boolean value indicating whether or not
      // contrib-ads is set to treat ads as stitched with content in a single
      // stream. With arguments, treated as a setter, but this behavior is
      // deprecated.
      stitchedAds: function stitchedAds(arg) {
        if (arg !== undefined) {
          videojs.log.warn('Using player.ads.stitchedAds() as a setter is deprecated, ' + 'it should be set as an option upon initialization of contrib-ads.'); // Keep the private property and the settings in sync. When this
          // setter is removed, we can probably stop using the private property.

          this.settings.stitchedAds = !!arg;
        }

        return this.settings.stitchedAds;
      },
      // Returns whether the video element has been modified since the
      // snapshot was taken.
      // We test both src and currentSrc because changing the src attribute to a URL that
      // AdBlocker is intercepting doesn't update currentSrc.
      videoElementRecycled: function videoElementRecycled() {
        if (player.ads.shouldPlayContentBehindAd(player)) {
          return false;
        }

        if (!this.snapshot) {
          throw new Error('You cannot use videoElementRecycled while there is no snapshot.');
        }

        var srcChanged = player.tech_.src() !== this.snapshot.src;
        var currentSrcChanged = player.currentSrc() !== this.snapshot.currentSrc;
        return srcChanged || currentSrcChanged;
      },
      // Returns a boolean indicating if given player is in live mode.
      // One reason for this: https://github.com/videojs/video.js/issues/3262
      // Also, some live content can have a duration.
      isLive: function isLive(somePlayer) {
        if (somePlayer === void 0) {
          somePlayer = player;
        }

        if (typeof somePlayer.ads.settings.contentIsLive === 'boolean') {
          return somePlayer.ads.settings.contentIsLive;
        } else if (somePlayer.duration() === Infinity) {
          return true;
        } else if (videojs.browser.IOS_VERSION === '8' && somePlayer.duration() === 0) {
          return true;
        }

        return false;
      },
      // Return true if content playback should mute and continue during ad breaks.
      // This is only done during live streams on platforms where it's supported.
      // This improves speed and accuracy when returning from an ad break.
      shouldPlayContentBehindAd: function shouldPlayContentBehindAd(somePlayer) {
        if (somePlayer === void 0) {
          somePlayer = player;
        }

        if (!somePlayer) {
          throw new Error('shouldPlayContentBehindAd requires a player as a param');
        } else if (!somePlayer.ads.settings.liveCuePoints) {
          return false;
        } else {
          return !videojs.browser.IS_IOS && !videojs.browser.IS_ANDROID && somePlayer.duration() === Infinity;
        }
      },
      // Return true if the ads plugin should save and restore snapshots of the
      // player state when moving into and out of ad mode.
      shouldTakeSnapshots: function shouldTakeSnapshots(somePlayer) {
        if (somePlayer === void 0) {
          somePlayer = player;
        }

        return !this.shouldPlayContentBehindAd(somePlayer) && !this.stitchedAds();
      },
      // Returns true if player is in ad mode.
      //
      // Ad mode definition:
      // If content playback is blocked by the ad plugin.
      //
      // Examples of ad mode:
      //
      // * Waiting to find out if an ad is going to play while content would normally be
      //   playing.
      // * Waiting for an ad to start playing while content would normally be playing.
      // * An ad is playing (even if content is also playing)
      // * An ad has completed and content is about to resume, but content has not resumed
      //   yet.
      //
      // Examples of not ad mode:
      //
      // * Content playback has not been requested
      // * Content playback is paused
      // * An asynchronous ad request is ongoing while content is playing
      // * A non-linear ad is active
      isInAdMode: function isInAdMode() {
        return this._state.isAdState();
      },
      // Returns true if in ad mode but an ad break hasn't started yet.
      isWaitingForAdBreak: function isWaitingForAdBreak() {
        return this._state.isWaitingForAdBreak();
      },
      // Returns true if content is resuming after an ad. This is part of ad mode.
      isContentResuming: function isContentResuming() {
        return this._state.isContentResuming();
      },
      // Deprecated because the name was misleading. Use inAdBreak instead.
      isAdPlaying: function isAdPlaying() {
        return this._state.inAdBreak();
      },
      // Returns true if an ad break is ongoing. This is part of ad mode.
      // An ad break is the time between startLinearAdMode and endLinearAdMode.
      inAdBreak: function inAdBreak() {
        return this._state.inAdBreak();
      },

      /*
       * Remove the poster attribute from the video element tech, if present. When
       * reusing a video element for multiple videos, the poster image will briefly
       * reappear while the new source loads. Removing the attribute ahead of time
       * prevents the poster from showing up between videos.
       *
       * @param {Object} player The videojs player object
       */
      removeNativePoster: function removeNativePoster() {
        var tech = player.$('.vjs-tech');

        if (tech) {
          tech.removeAttribute('poster');
        }
      },
      debug: function debug() {
        if (this.settings.debug) {
          for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
            args[_key] = arguments[_key];
          }

          if (args.length === 1 && typeof args[0] === 'string') {
            videojs.log('ADS: ' + args[0]);
          } else {
            videojs.log.apply(videojs, ['ADS:'].concat(args));
          }
        }
      }
    };
  }

  /*
  The goal of this feature is to make player events work as an integrator would
  expect despite the presense of ads. For example, an integrator would expect
  an `ended` event to happen once the content is ended. If an `ended` event is sent
  as a result of a preroll ending, that is a bug. The `redispatch` method should recognize
  such `ended` events and prefix them so they are sent as `adended`, and so on with
  all other player events.
  */
  // Cancel an event.
  // Video.js wraps native events. This technique stops propagation for the Video.js event
  // (AKA player event or wrapper event) while native events continue propagating.
  var cancelEvent = function cancelEvent(player, event) {
    event.isImmediatePropagationStopped = function () {
      return true;
    };

    event.cancelBubble = true;

    event.isPropagationStopped = function () {
      return true;
    };
  }; // Redispatch an event with a prefix.
  // Cancels the event, then sends a new event with the type of the original
  // event with the given prefix added.
  // The inclusion of the "state" property should be removed in a future
  // major version update with instructions to migrate any code that relies on it.
  // It is an implementation detail and relying on it creates fragility.


  var prefixEvent = function prefixEvent(player, prefix, event) {
    cancelEvent(player, event);
    player.trigger({
      type: prefix + event.type,
      originalEvent: event
    });
  }; // Playing event
  // Requirements:
  // * Normal playing event when there is no preroll
  // * No playing event before preroll
  // * At least one playing event after preroll


  var handlePlaying = function handlePlaying(player, event) {
    if (player.ads.isInAdMode()) {
      if (player.ads.isContentResuming()) {
        // Prefix playing event when switching back to content after postroll.
        if (player.ads._contentEnding) {
          prefixEvent(player, 'content', event);
        } // Prefix all other playing events during ads.

      } else {
        prefixEvent(player, 'ad', event);
      }
    }
  }; // Ended event
  // Requirements:
  // * A single ended event when there is no postroll
  // * No ended event before postroll
  // * A single ended event after postroll


  var handleEnded = function handleEnded(player, event) {
    if (player.ads.isInAdMode()) {
      // Cancel ended events during content resuming. Normally we would
      // prefix them, but `contentended` has a special meaning. In the
      // future we'd like to rename the existing `contentended` to
      // `readyforpostroll`, then we could remove the special `resumeended`
      // and do a conventional content prefix here.
      if (player.ads.isContentResuming()) {
        cancelEvent(player, event); // Important: do not use this event outside of videojs-contrib-ads.
        // It will be removed and your code will break.
        // Ideally this would simply be `contentended`, but until
        // `contentended` no longer has a special meaning it cannot be
        // changed.

        player.trigger('resumeended'); // Ad prefix in ad mode
      } else {
        prefixEvent(player, 'ad', event);
      } // Prefix ended due to content ending before postroll check

    } else if (!player.ads._contentHasEnded && !player.ads.stitchedAds()) {
      // This will change to cancelEvent after the contentended deprecation
      // period (contrib-ads 7)
      prefixEvent(player, 'content', event); // Content ended for the first time, time to check for postrolls

      player.trigger('readyforpostroll');
    }
  }; // handleLoadEvent is used for loadstart, loadeddata, and loadedmetadata
  // Requirements:
  // * Initial event is not prefixed
  // * Event due to ad loading is prefixed
  // * Event due to content source change is not prefixed
  // * Event due to content resuming is prefixed


  var handleLoadEvent = function handleLoadEvent(player, event) {
    // Initial event
    if (event.type === 'loadstart' && !player.ads._hasThereBeenALoadStartDuringPlayerLife || event.type === 'loadeddata' && !player.ads._hasThereBeenALoadedData || event.type === 'loadedmetadata' && !player.ads._hasThereBeenALoadedMetaData) {
      return; // Ad playing
    } else if (player.ads.inAdBreak()) {
      prefixEvent(player, 'ad', event); // Source change
    } else if (player.currentSrc() !== player.ads.contentSrc) {
      return; // Content resuming
    } else {
      prefixEvent(player, 'content', event);
    }
  }; // Play event
  // Requirements:
  // * Play events have the "ad" prefix when an ad is playing
  // * Play events have the "content" prefix when content is resuming
  // Play requests are unique because they represent user intention to play. They happen
  // because the user clicked play, or someone called player.play(), etc. It could happen
  // multiple times during ad loading, regardless of where we are in the process. With our
  // current architecture, this could cause the content to start playing.
  // Therefore, contrib-ads must always either:
  //   - cancelContentPlay if there is any possible chance the play caused the
  //     content to start playing, even if we are technically in ad mode. In order for
  //     that to happen, play events need to be unprefixed until the last possible moment.
  //   - use playMiddleware to stop the play from reaching the Tech so there is no risk
  //     of the content starting to play.
  // Currently, playMiddleware is only supported on desktop browsers with
  // video.js after version 6.7.1.


  var handlePlay = function handlePlay(player, event) {
    if (player.ads.inAdBreak()) {
      prefixEvent(player, 'ad', event); // Content resuming
    } else if (player.ads.isContentResuming()) {
      prefixEvent(player, 'content', event);
    }
  }; // Handle a player event, either by redispatching it with a prefix, or by
  // letting it go on its way without any meddling.


  function redispatch(event) {
    // Events with special treatment
    if (event.type === 'playing') {
      handlePlaying(this, event);
    } else if (event.type === 'ended') {
      handleEnded(this, event);
    } else if (event.type === 'loadstart' || event.type === 'loadeddata' || event.type === 'loadedmetadata') {
      handleLoadEvent(this, event);
    } else if (event.type === 'play') {
      handlePlay(this, event); // Standard handling for all other events
    } else if (this.ads.isInAdMode()) {
      if (this.ads.isContentResuming()) {
        // Event came from snapshot restore after an ad, use "content" prefix
        prefixEvent(this, 'content', event);
      } else {
        // Event came from ad playback, use "ad" prefix
        prefixEvent(this, 'ad', event);
      }
    }
  }

  /*
  This feature sends a `contentupdate` event when the player source changes.
  */
  // Start sending contentupdate events
  function initializeContentupdate(player) {
    // Keep track of the current content source
    // If you want to change the src of the video without triggering
    // the ad workflow to restart, you can update this variable before
    // modifying the player's source
    player.ads.contentSrc = player.currentSrc();
    player.ads._seenInitialLoadstart = false; // Check if a new src has been set, if so, trigger contentupdate

    var checkSrc = function checkSrc() {
      if (!player.ads.inAdBreak()) {
        var src = player.currentSrc();

        if (src !== player.ads.contentSrc) {
          if (player.ads._seenInitialLoadstart) {
            player.trigger({
              type: 'contentchanged'
            });
          }

          player.trigger({
            type: 'contentupdate',
            oldValue: player.ads.contentSrc,
            newValue: src
          });
          player.ads.contentSrc = src;
        }

        player.ads._seenInitialLoadstart = true;
      }
    }; // loadstart reliably indicates a new src has been set


    player.on('loadstart', checkSrc);
  }

  /**
   * Current tcfData returned from CMP
   * Updated on event listener rather than having to make an asyc
   * check within the macro resolver
   */

  var tcData = {};
  /**
   * Sets up a proxy for the TCF API in an iframed player, if a parent frame
   * that has implemented the TCF API is detected
   * https://github.com/InteractiveAdvertisingBureau/GDPR-Transparency-and-Consent-Framework/blob/master/TCFv2/IAB%20Tech%20Lab%20-%20CMP%20API%20v2.md#is-there-a-sample-iframe-script-call-to-the-cmp-api
   */

  var proxyTcfApi = function proxyTcfApi(_) {
    if (videojs.dom.isInFrame() && typeof window.__tcfapi !== 'function') {
      var frame = window;
      var cmpFrame;
      var cmpCallbacks = {};

      while (frame) {
        try {
          if (frame.frames.__tcfapiLocator) {
            cmpFrame = frame;
            break;
          }
        } catch (ignore) {// empty
        }

        if (frame === window.top) {
          break;
        }

        frame = frame.parent;
      }

      if (!cmpFrame) {
        return;
      }

      window.__tcfapi = function (cmd, version, callback, arg) {
        var callId = Math.random() + '';
        var msg = {
          __tcfapiCall: {
            command: cmd,
            parameter: arg,
            version: version,
            callId: callId
          }
        };
        cmpCallbacks[callId] = callback;
        cmpFrame.postMessage(msg, '*');
      };

      window.addEventListener('message', function (event) {
        var json = {};

        try {
          json = typeof event.data === 'string' ? JSON.parse(event.data) : event.data;
        } catch (ignore) {// empty
        }

        var payload = json.__tcfapiReturn;

        if (payload) {
          if (typeof cmpCallbacks[payload.callId] === 'function') {
            cmpCallbacks[payload.callId](payload.returnValue, payload.success);
            cmpCallbacks[payload.callId] = null;
          }
        }
      }, false);
    }
  };
  /**
   * Sets up event listener for changes to consent data.
   */


  var listenToTcf = function listenToTcf() {
    proxyTcfApi();

    if (typeof window.__tcfapi === 'function') {
      window.__tcfapi('addEventListener', 2, function (data, success) {
        if (success) {
          tcData = data;
        }
      });
    }
  };

  /*
  This feature provides an optional method for ad plugins to insert run-time values
  into an ad server URL or configuration.
  */

  var uriEncodeIfNeeded = function uriEncodeIfNeeded(value, uriEncode) {
    if (uriEncode) {
      return encodeURIComponent(value);
    }

    return value;
  }; // Add custom field macros to macros object
  // based on given name for custom fields property of mediainfo object.


  var customFields = function customFields(mediainfo, macros, customFieldsName) {
    if (mediainfo && mediainfo[customFieldsName]) {
      var fields = mediainfo[customFieldsName];
      var fieldNames = Object.keys(fields);

      for (var i = 0; i < fieldNames.length; i++) {
        var tag = '{mediainfo.' + customFieldsName + '.' + fieldNames[i] + '}';
        macros[tag] = fields[fieldNames[i]];
      }
    }
  }; // Public method that ad plugins use for ad macros.
  // "string" is any string with macros to be replaced
  // "uriEncode" if true will uri encode macro values when replaced
  // "customMacros" is a object with custom macros and values to map them to
  //  - For example: {'{five}': 5}
  // Return value is is "string" with macros replaced
  //  - For example: adMacroReplacement('{player.id}') returns a string of the player id


  function adMacroReplacement(string, uriEncode, customMacros) {
    var _this = this;

    var defaults = {}; // Get macros with defaults e.g. {x=y}, store values and replace with standard macros

    string = string.replace(/{([^}=]+)=([^}]+)}/g, function (match, name, defaultVal) {
      defaults["{" + name + "}"] = defaultVal;
      return "{" + name + "}";
    });

    if (uriEncode === undefined) {
      uriEncode = false;
    }

    var macros = {};

    if (customMacros !== undefined) {
      macros = customMacros;
    } // Static macros


    macros['{player.id}'] = this.options_['data-player'] || this.id_;
    macros['{player.height}'] = this.currentHeight();
    macros['{player.width}'] = this.currentWidth();
    macros['{mediainfo.id}'] = this.mediainfo ? this.mediainfo.id : '';
    macros['{mediainfo.name}'] = this.mediainfo ? this.mediainfo.name : '';
    macros['{mediainfo.duration}'] = this.mediainfo ? this.mediainfo.duration : '';
    macros['{player.duration}'] = this.duration();
    macros['{player.pageUrl}'] = videojs.dom.isInFrame() ? document.referrer : window.location.href;
    macros['{playlistinfo.id}'] = this.playlistinfo ? this.playlistinfo.id : '';
    macros['{playlistinfo.name}'] = this.playlistinfo ? this.playlistinfo.name : '';
    macros['{timestamp}'] = new Date().getTime();
    macros['{document.referrer}'] = document.referrer;
    macros['{window.location.href}'] = window.location.href;
    macros['{random}'] = Math.floor(Math.random() * 1000000000000);
    ['description', 'tags', 'reference_id', 'ad_keys'].forEach(function (prop) {
      if (_this.mediainfo && _this.mediainfo[prop]) {
        macros["{mediainfo." + prop + "}"] = _this.mediainfo[prop];
      } else if (defaults["{mediainfo." + prop + "}"]) {
        macros["{mediainfo." + prop + "}"] = defaults["{mediainfo." + prop + "}"];
      } else {
        macros["{mediainfo." + prop + "}"] = '';
      }
    }); // Custom fields in mediainfo

    customFields(this.mediainfo, macros, 'custom_fields');
    customFields(this.mediainfo, macros, 'customFields'); // tcf macros

    Object.keys(tcData).forEach(function (key) {
      macros["{tcf." + key + "}"] = tcData[key];
    }); // Ad servers commonly want this bool as an int

    macros['{tcf.gdprAppliesInt}'] = tcData.gdprApplies ? 1 : 0; // Go through all the replacement macros and apply them to the string.
    // This will replace all occurrences of the replacement macros.

    for (var i in macros) {
      string = string.split(i).join(uriEncodeIfNeeded(macros[i], uriEncode));
    } // Page variables


    string = string.replace(/{pageVariable\.([^}]+)}/g, function (match, name) {
      var value;
      var context = window;
      var names = name.split('.'); // Iterate down multiple levels of selector without using eval
      // This makes things like pageVariable.foo.bar work

      for (var _i = 0; _i < names.length; _i++) {
        if (_i === names.length - 1) {
          value = context[names[_i]];
        } else {
          context = context[names[_i]];
        }
      }

      var type = typeof value; // Only allow certain types of values. Anything else is probably a mistake.

      if (value === null) {
        return 'null';
      } else if (value === undefined) {
        if (defaults["{pageVariable." + name + "}"]) {
          return defaults["{pageVariable." + name + "}"];
        }

        videojs.log.warn("Page variable \"" + name + "\" not found");
        return '';
      } else if (type !== 'string' && type !== 'number' && type !== 'boolean') {
        videojs.log.warn("Page variable \"" + name + "\" is not a supported type");
        return '';
      }

      return uriEncodeIfNeeded(String(value), uriEncode);
    }); // Replace defaults

    for (var defaultVal in defaults) {
      string = string.replace(defaultVal, defaults[defaultVal]);
    }

    return string;
  }

  /*
  * This feature allows metadata text tracks to be manipulated once available
  * @see processMetadataTracks.
  * It also allows ad implementations to leverage ad cues coming through
  * text tracks, @see processAdTrack
  **/
  var cueTextTracks = {};
  /*
  * This feature allows metadata text tracks to be manipulated once they are available,
  * usually after the 'loadstart' event is observed on the player
  * @param player A reference to a player
  * @param processMetadataTrack A callback that performs some operations on a
  * metadata text track
  **/

  cueTextTracks.processMetadataTracks = function (player, processMetadataTrack) {
    var tracks = player.textTracks();

    var setModeAndProcess = function setModeAndProcess(track) {
      if (track.kind === 'metadata') {
        player.ads.cueTextTracks.setMetadataTrackMode(track);
        processMetadataTrack(player, track);
      }
    }; // Text tracks are available


    for (var i = 0; i < tracks.length; i++) {
      setModeAndProcess(tracks[i]);
    } // Wait until text tracks are added


    tracks.addEventListener('addtrack', function (event) {
      setModeAndProcess(event.track);
    });
  };
  /*
  * Sets the track mode to one of 'disabled', 'hidden' or 'showing'
  * @see https://github.com/videojs/video.js/blob/master/docs/guides/text-tracks.md
  * Default behavior is to do nothing, @override if this is not desired
  * @param track The text track to set the mode on
  */


  cueTextTracks.setMetadataTrackMode = function (track) {
    return;
  };
  /*
  * Determines whether cue is an ad cue and returns the cue data.
  * @param player A reference to the player
  * @param cue The full cue object
  * Returns the given cue by default @override if futher processing is required
  * @return {Object} a useable ad cue or null if not supported
  **/


  cueTextTracks.getSupportedAdCue = function (player, cue) {
    return cue;
  };
  /*
  * Defines whether a cue is supported or not, potentially
  * based on the player settings
  * @param player A reference to the player
  * @param cue The cue to be checked
  * Default behavior is to return true, @override if this is not desired
  * @return {Boolean}
  */


  cueTextTracks.isSupportedAdCue = function (player, cue) {
    return true;
  };
  /*
  * Gets the id associated with a cue.
  * @param cue The cue to extract an ID from
  * @returns The first occurance of 'id' in the object,
  * @override if this is not the desired cue id
  **/


  cueTextTracks.getCueId = function (player, cue) {
    return cue.id;
  };
  /*
  * Checks whether a cue has already been used
  * @param cueId The Id associated with a cue
  **/


  var cueAlreadySeen = function cueAlreadySeen(player, cueId) {
    return cueId !== undefined && player.ads.includedCues[cueId];
  };
  /*
  * Indicates that a cue has been used
  * @param cueId The Id associated with a cue
  **/


  var setCueAlreadySeen = function setCueAlreadySeen(player, cueId) {
    if (cueId !== undefined && cueId !== '') {
      player.ads.includedCues[cueId] = true;
    }
  };
  /*
  * This feature allows ad metadata tracks to be manipulated in ad implementations
  * @param player A reference to the player
  * @param cues The set of cues to work with
  * @param processCue A method that uses a cue to make some
  * ad request in the ad implementation
  * @param [cancelAdsHandler] A method that dynamically cancels ads in the ad implementation
  **/


  cueTextTracks.processAdTrack = function (player, cues, processCue, cancelAdsHandler) {
    player.ads.includedCues = {}; // loop over set of cues

    for (var i = 0; i < cues.length; i++) {
      var cue = cues[i];
      var cueData = this.getSupportedAdCue(player, cue); // Exit if this is not a supported cue

      if (!this.isSupportedAdCue(player, cue)) {
        videojs.log.warn('Skipping as this is not a supported ad cue.', cue);
        return;
      } // Continue processing supported cue


      var cueId = this.getCueId(player, cue);
      var startTime = cue.startTime; // Skip ad if cue was already used

      if (cueAlreadySeen(player, cueId)) {
        videojs.log('Skipping ad already seen with ID ' + cueId);
        return;
      } // Optional dynamic ad cancellation


      if (cancelAdsHandler) {
        cancelAdsHandler(player, cueData, cueId, startTime);
      } // Process cue as an ad cue


      processCue(player, cueData, cueId, startTime); // Indicate that this cue has been used

      setCueAlreadySeen(player, cueId);
    }
  };

  function initCancelContentPlay(player, debug) {
    if (debug) {
      videojs.log('Using cancelContentPlay to block content playback');
    } // Listen to play events to "cancel" them afterward


    player.on('play', cancelContentPlay);
  }
  /*
  This feature makes sure the player is paused during ad loading.

  It does this by pausing the player immediately after a "play" where ads will be requested,
  then signalling that we should play after the ad is done.
  */

  function cancelContentPlay() {
    // this function is in the player's context
    if (this.ads._shouldBlockPlay === false) {
      // Only block play if the ad plugin is in a state when content
      // playback should be blocked. This currently means during
      // BeforePrerollState and PrerollState.
      return;
    } // pause playback so ads can be handled.


    if (!this.paused()) {
      this.ads.debug('Playback was canceled by cancelContentPlay');
      this.pause();
    } // When the 'content-playback' state is entered, this will let us know to play.
    // This is needed if there is no preroll or if it errors, times out, etc.


    this.ads._cancelledPlay = true;
  }

  var obj = {}; // This reference allows videojs to be mocked in unit tests
  // while still using the available videojs import in the source code
  // @see obj.testHook

  var videojsReference = videojs;
  /**
   * Checks if middleware mediators are available and
   * can be used on this platform.
   * Currently we can only use mediators on desktop platforms.
   */

  obj.isMiddlewareMediatorSupported = function () {
    if (videojsReference.browser.IS_IOS || videojsReference.browser.IS_ANDROID) {
      return false;
    } else if ( // added when middleware was introduced in video.js
    videojsReference.use && // added when mediators were introduced in video.js
    videojsReference.middleware && videojsReference.middleware.TERMINATOR) {
      return true;
    }

    return false;
  };

  obj.playMiddleware = function (player) {
    return {
      setSource: function setSource(srcObj, next) {
        next(null, srcObj);
      },
      callPlay: function callPlay() {
        // Block play calls while waiting for an ad, only if this is an
        // ad supported player
        if (player.ads && player.ads._shouldBlockPlay === true) {
          player.ads.debug('Using playMiddleware to block content playback');
          player.ads._playBlocked = true;
          return videojsReference.middleware.TERMINATOR;
        }
      },
      play: function play(terminated, playPromise) {
        if (player.ads && player.ads._playBlocked && terminated) {
          player.ads.debug('Play call to Tech was terminated.'); // Trigger play event to match the user's intent to play.
          // The call to play on the Tech has been blocked, so triggering
          // the event on the Player will not affect the Tech's playback state.

          player.trigger('play'); // At this point the player has technically started

          player.addClass('vjs-has-started'); // Reset playBlocked

          player.ads._playBlocked = false; // Safari issues a pause event when autoplay is blocked but other browsers
          // do not, so we send a pause for consistency in those cases. This keeps the
          // play button in the correct state if play is rejected.
        } else if (playPromise && playPromise.catch) {
          playPromise.catch(function (e) {
            if (e.name === 'NotAllowedError' && !videojs.browser.IS_SAFARI) {
              player.trigger('pause');
            }
          });
        }
      }
    };
  };

  obj.testHook = function (testVjs) {
    videojsReference = testVjs;
  };

  var playMiddleware = obj.playMiddleware,
      isMiddlewareMediatorSupported = obj.isMiddlewareMediatorSupported;
  /**
   * Whether or not this copy of Video.js has the ads plugin.
   *
   * @return {boolean}
   *         If `true`, has the plugin. `false` otherwise.
   */

  var hasAdsPlugin = function hasAdsPlugin() {
    // Video.js 6 and 7 have a getPlugin method.
    if (videojs.getPlugin) {
      return Boolean(videojs.getPlugin('ads'));
    } // Video.js 5 does not have a getPlugin method, so check the player prototype.


    var Player = videojs.getComponent('Player');
    return Boolean(Player && Player.prototype.ads);
  };
  /**
   * Register contrib-ads with Video.js, but provide protection for duplicate
   * copies of the plugin. This could happen if, for example, a stitched ads
   * plugin and a client-side ads plugin are included simultaneously with their
   * own copies of contrib-ads.
   *
   * If contrib-ads detects a pre-existing duplicate, it will not register
   * itself.
   *
   * Ad plugins using contrib-ads and anticipating that this could come into
   * effect should verify that the contrib-ads they are using is of a compatible
   * version.
   *
   * @param  {Function} contribAdsPlugin
   *         The plugin function.
   *
   * @return {boolean}
   *         When `true`, the plugin was registered. When `false`, the plugin
   *         was not registered.
   */


  function register(contribAdsPlugin) {
    // If the ads plugin already exists, do not overwrite it.
    if (hasAdsPlugin(videojs)) {
      return false;
    } // Cross-compatibility with Video.js 6/7 and 5.


    var registerPlugin = videojs.registerPlugin || videojs.plugin; // Register this plugin with Video.js.

    registerPlugin('ads', contribAdsPlugin); // Register the play middleware with Video.js on script execution,
    // to avoid a new playMiddleware factory being added for each player.
    // The `usingContribAdsMiddleware_` flag is used to ensure that we only ever
    // register the middleware once - despite the ability to de-register and
    // re-register the plugin itself.

    if (isMiddlewareMediatorSupported() && !videojs.usingContribAdsMiddleware_) {
      // Register the play middleware
      videojs.use('*', playMiddleware);
      videojs.usingContribAdsMiddleware_ = true;
      videojs.log.debug('Play middleware has been registered with videojs');
    }

    return true;
  }

  var States =
  /*#__PURE__*/
  function () {
    function States() {}

    States.getState = function getState(name) {
      if (!name) {
        return;
      }

      if (States.states_ && States.states_[name]) {
        return States.states_[name];
      }
    };

    States.registerState = function registerState(name, StateToRegister) {
      if (typeof name !== 'string' || !name) {
        throw new Error("Illegal state name, \"" + name + "\"; must be a non-empty string.");
      }

      if (!States.states_) {
        States.states_ = {};
      }

      States.states_[name] = StateToRegister;
      return StateToRegister;
    };

    return States;
  }();

  var State =
  /*#__PURE__*/
  function () {
    State._getName = function _getName() {
      return 'Anonymous State';
    };

    function State(player) {
      this.player = player;
    }
    /*
     * This is the only allowed way to perform state transitions. State transitions usually
     * happen in player event handlers. They can also happen recursively in `init`. They
     * should _not_ happen in `cleanup`.
     */


    var _proto = State.prototype;

    _proto.transitionTo = function transitionTo(NewState) {
      var player = this.player; // Since State is an abstract class, this will refer to
      // the state that is extending this class

      this.cleanup(player);
      var newState = new NewState(player);
      player.ads._state = newState;
      player.ads.debug(this.constructor._getName() + ' -> ' + newState.constructor._getName());

      for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
        args[_key - 1] = arguments[_key];
      }

      newState.init.apply(newState, [player].concat(args));
    }
    /*
     * Implemented by subclasses to provide initialization logic when transitioning
     * to a new state.
     */
    ;

    _proto.init = function init() {}
    /*
     * Implemented by subclasses to provide cleanup logic when transitioning
     * to a new state.
     */
    ;

    _proto.cleanup = function cleanup() {}
    /*
     * Default event handlers. Different states can override these to provide behaviors.
     */
    ;

    _proto.onPlay = function onPlay() {};

    _proto.onPlaying = function onPlaying() {};

    _proto.onEnded = function onEnded() {};

    _proto.onAdEnded = function onAdEnded() {};

    _proto.onAdsReady = function onAdsReady() {
      videojs.log.warn('Unexpected adsready event');
    };

    _proto.onAdsError = function onAdsError() {};

    _proto.onAdsCanceled = function onAdsCanceled() {};

    _proto.onAdTimeout = function onAdTimeout() {};

    _proto.onAdStarted = function onAdStarted() {};

    _proto.onContentChanged = function onContentChanged() {};

    _proto.onContentResumed = function onContentResumed() {};

    _proto.onReadyForPostroll = function onReadyForPostroll() {
      videojs.log.warn('Unexpected readyforpostroll event');
    };

    _proto.onNoPreroll = function onNoPreroll() {};

    _proto.onNoPostroll = function onNoPostroll() {}
    /*
     * Method handlers. Different states can override these to provide behaviors.
     */
    ;

    _proto.startLinearAdMode = function startLinearAdMode() {
      videojs.log.warn('Unexpected startLinearAdMode invocation ' + '(State via ' + this.constructor._getName() + ')');
    };

    _proto.endLinearAdMode = function endLinearAdMode() {
      videojs.log.warn('Unexpected endLinearAdMode invocation ' + '(State via ' + this.constructor._getName() + ')');
    };

    _proto.skipLinearAdMode = function skipLinearAdMode() {
      videojs.log.warn('Unexpected skipLinearAdMode invocation ' + '(State via ' + this.constructor._getName() + ')');
    }
    /*
     * Overridden by ContentState and AdState. Should not be overriden elsewhere.
     */
    ;

    _proto.isAdState = function isAdState() {
      throw new Error('isAdState unimplemented for ' + this.constructor._getName());
    }
    /*
     * Overridden by Preroll and Postroll. Midrolls jump right into the ad break
     * so there is no "waiting" state for them.
     */
    ;

    _proto.isWaitingForAdBreak = function isWaitingForAdBreak() {
      return false;
    }
    /*
     * Overridden by Preroll, Midroll, and Postroll.
     */
    ;

    _proto.isContentResuming = function isContentResuming() {
      return false;
    };

    _proto.inAdBreak = function inAdBreak() {
      return false;
    }
    /*
     * Invoke event handler methods when events come in.
     */
    ;

    _proto.handleEvent = function handleEvent(type) {
      var player = this.player;

      if (type === 'play') {
        this.onPlay(player);
      } else if (type === 'adsready') {
        this.onAdsReady(player);
      } else if (type === 'adserror') {
        this.onAdsError(player);
      } else if (type === 'adscanceled') {
        this.onAdsCanceled(player);
      } else if (type === 'adtimeout') {
        this.onAdTimeout(player);
      } else if (type === 'ads-ad-started') {
        this.onAdStarted(player);
      } else if (type === 'contentchanged') {
        this.onContentChanged(player);
      } else if (type === 'contentresumed') {
        this.onContentResumed(player);
      } else if (type === 'readyforpostroll') {
        this.onReadyForPostroll(player);
      } else if (type === 'playing') {
        this.onPlaying(player);
      } else if (type === 'ended') {
        this.onEnded(player);
      } else if (type === 'nopreroll') {
        this.onNoPreroll(player);
      } else if (type === 'nopostroll') {
        this.onNoPostroll(player);
      } else if (type === 'adended') {
        this.onAdEnded(player);
      }
    };

    return State;
  }();

  States.registerState('State', State);

  function _inheritsLoose(subClass, superClass) {
    subClass.prototype = Object.create(superClass.prototype);
    subClass.prototype.constructor = subClass;
    subClass.__proto__ = superClass;
  }

  /*
   * This class contains logic for all ads, be they prerolls, midrolls, or postrolls.
   * Primarily, this involves handling startLinearAdMode and endLinearAdMode.
   * It also handles content resuming.
   */

  var AdState =
  /*#__PURE__*/
  function (_State) {
    _inheritsLoose(AdState, _State);

    function AdState(player) {
      var _this;

      _this = _State.call(this, player) || this;
      _this.contentResuming = false;
      _this.waitingForAdBreak = false;
      return _this;
    }
    /*
     * Overrides State.isAdState
     */


    var _proto = AdState.prototype;

    _proto.isAdState = function isAdState() {
      return true;
    }
    /*
     * We end the content-resuming process on the playing event because this is the exact
     * moment that content playback is no longer blocked by ads.
     */
    ;

    _proto.onPlaying = function onPlaying() {
      var ContentPlayback = States.getState('ContentPlayback');

      if (this.contentResuming) {
        this.transitionTo(ContentPlayback);
      }
    }
    /*
     * If the ad plugin does not result in a playing event when resuming content after an
     * ad, they should instead trigger a contentresumed event to signal that content should
     * resume. The main use case for this is when ads are stitched into the content video.
     */
    ;

    _proto.onContentResumed = function onContentResumed() {
      var ContentPlayback = States.getState('ContentPlayback');

      if (this.contentResuming) {
        this.transitionTo(ContentPlayback);
      }
    }
    /*
     * Check if we are in an ad state waiting for the ad plugin to start
     * an ad break.
     */
    ;

    _proto.isWaitingForAdBreak = function isWaitingForAdBreak() {
      return this.waitingForAdBreak;
    }
    /*
     * Allows you to check if content is currently resuming after an ad break.
     */
    ;

    _proto.isContentResuming = function isContentResuming() {
      return this.contentResuming;
    }
    /*
     * Allows you to check if an ad break is in progress.
     */
    ;

    _proto.inAdBreak = function inAdBreak() {
      return this.player.ads._inLinearAdMode === true;
    };

    return AdState;
  }(State);

  States.registerState('AdState', AdState);

  var ContentState =
  /*#__PURE__*/
  function (_State) {
    _inheritsLoose(ContentState, _State);

    function ContentState() {
      return _State.apply(this, arguments) || this;
    }

    var _proto = ContentState.prototype;

    /*
     * Overrides State.isAdState
     */
    _proto.isAdState = function isAdState() {
      return false;
    }
    /*
     * Source change sends you back to preroll checks. contentchanged does not
     * fire during ad breaks, so we don't need to worry about that.
     */
    ;

    _proto.onContentChanged = function onContentChanged(player) {
      var BeforePreroll = States.getState('BeforePreroll');
      var Preroll = States.getState('Preroll');
      player.ads.debug('Received contentchanged event (ContentState)');

      if (player.paused()) {
        this.transitionTo(BeforePreroll);
      } else {
        this.transitionTo(Preroll, false);
        player.pause();
        player.ads._pausedOnContentupdate = true;
      }
    };

    return ContentState;
  }(State);

  States.registerState('ContentState', ContentState);

  var ContentState$1 = States.getState('ContentState');

  var AdsDone =
  /*#__PURE__*/
  function (_ContentState) {
    _inheritsLoose(AdsDone, _ContentState);

    function AdsDone() {
      return _ContentState.apply(this, arguments) || this;
    }

    /*
     * Allows state name to be logged even after minification.
     */
    AdsDone._getName = function _getName() {
      return 'AdsDone';
    }
    /*
     * For state transitions to work correctly, initialization should
     * happen here, not in a constructor.
     */
    ;

    var _proto = AdsDone.prototype;

    _proto.init = function init(player) {
      // From now on, `ended` events won't be redispatched
      player.ads._contentHasEnded = true;
      player.trigger('ended');
    }
    /*
     * Midrolls do not play after ads are done.
     */
    ;

    _proto.startLinearAdMode = function startLinearAdMode() {
      videojs.log.warn('Unexpected startLinearAdMode invocation (AdsDone)');
    };

    return AdsDone;
  }(ContentState$1);

  States.registerState('AdsDone', AdsDone);

  /*
  The snapshot feature is responsible for saving the player state before an ad, then
  restoring the player state after an ad.
  */
  var tryToResumeTimeout_;
  /*
   * Returns an object that captures the portions of player state relevant to
   * video playback. The result of this function can be passed to
   * restorePlayerSnapshot with a player to return the player to the state it
   * was in when this function was invoked.
   * @param {Object} player The videojs player object
   */

  function getPlayerSnapshot(player) {
    var currentTime;

    if (videojs.browser.IS_IOS && player.ads.isLive(player)) {
      // Record how far behind live we are
      if (player.seekable().length > 0) {
        currentTime = player.currentTime() - player.seekable().end(0);
      } else {
        currentTime = player.currentTime();
      }
    } else {
      currentTime = player.currentTime();
    }

    var tech = player.$('.vjs-tech');
    var tracks = player.textTracks ? player.textTracks() : [];
    var suppressedTracks = [];
    var snapshotObject = {
      ended: player.ended(),
      currentSrc: player.currentSrc(),
      sources: player.currentSources(),
      src: player.tech_.src(),
      currentTime: currentTime,
      type: player.currentType()
    };

    if (tech) {
      snapshotObject.style = tech.getAttribute('style');
    }

    for (var i = 0; i < tracks.length; i++) {
      var track = tracks[i];
      suppressedTracks.push({
        track: track,
        mode: track.mode
      });
      track.mode = 'disabled';
    }

    snapshotObject.suppressedTracks = suppressedTracks;
    return snapshotObject;
  }
  /*
   * Attempts to modify the specified player so that its state is equivalent to
   * the state of the snapshot.
   * @param {Object} player - the videojs player object
   * @param {Object} snapshotObject - the player state to apply
   */

  function restorePlayerSnapshot(player, callback) {
    var snapshotObject = player.ads.snapshot;

    if (callback === undefined) {
      callback = function callback() {};
    }

    if (player.ads.disableNextSnapshotRestore === true) {
      player.ads.disableNextSnapshotRestore = false;
      delete player.ads.snapshot;
      callback();
      return;
    } // The playback tech


    var tech = player.$('.vjs-tech'); // the number of[ remaining attempts to restore the snapshot

    var attempts = 20;
    var suppressedTracks = snapshotObject.suppressedTracks;
    var trackSnapshot;

    var restoreTracks = function restoreTracks() {
      for (var i = 0; i < suppressedTracks.length; i++) {
        trackSnapshot = suppressedTracks[i];
        trackSnapshot.track.mode = trackSnapshot.mode;
      }
    }; // Finish restoring the playback state.
    // This only happens if the content video element was reused for ad playback.


    var resume = function resume() {
      var currentTime; // Live video on iOS has special logic to try to seek to the right place after
      // an ad.

      if (videojs.browser.IS_IOS && player.ads.isLive(player)) {
        if (snapshotObject.currentTime < 0) {
          // Playback was behind real time, so seek backwards to match
          if (player.seekable().length > 0) {
            currentTime = player.seekable().end(0) + snapshotObject.currentTime;
          } else {
            currentTime = player.currentTime();
          }

          player.currentTime(currentTime);
        } // iOS live play after restore if player was paused (would not be paused if
        // ad played muted behind ad)


        if (player.paused()) {
          var playPromise = player.play();

          if (playPromise && playPromise.catch) {
            playPromise.catch(function (error) {
              videojs.log.warn('Play promise rejected in IOS snapshot resume', error);
            });
          }
        } // Restore the video position after an ad.
        // We check snapshotObject.ended because the content starts at the beginning again
        // after being restored.

      } else if (snapshotObject.ended) {
        // For postrolls, seek to the player's current duration.
        // It could be different from the snapshot's currentTime due to
        // inaccuracy in HLS.
        player.currentTime(player.duration());
      } else {
        // Prerolls and midrolls, just seek to the player time before the ad.
        player.currentTime(snapshotObject.currentTime);

        var _playPromise = player.play();

        if (_playPromise && _playPromise.catch) {
          _playPromise.catch(function (error) {
            videojs.log.warn('Play promise rejected in snapshot resume', error);
          });
        }
      } // if we added autoplay to force content loading on iOS, remove it now
      // that it has served its purpose


      if (player.ads.shouldRemoveAutoplay_) {
        player.autoplay(false);
        player.ads.shouldRemoveAutoplay_ = false;
      }
    }; // Determine if the video element has loaded enough of the snapshot source
    // to be ready to apply the rest of the state.
    // This only happens if the content video element was reused for ad playback.


    var tryToResume = function tryToResume() {
      // tryToResume can either have been called through the `contentcanplay`
      // event or fired through setTimeout.
      // When tryToResume is called, we should make sure to clear out the other
      // way it could've been called by removing the listener and clearing out
      // the timeout.
      player.off('contentcanplay', tryToResume);

      if (tryToResumeTimeout_) {
        player.clearTimeout(tryToResumeTimeout_);
      } // Tech may have changed depending on the differences in sources of the
      // original video and that of the ad


      tech = player.el().querySelector('.vjs-tech');

      if (tech.readyState > 1) {
        // some browsers and media aren't "seekable".
        // readyState greater than 1 allows for seeking without exceptions
        return resume();
      }

      if (tech.seekable === undefined) {
        // if the tech doesn't expose the seekable time ranges, try to
        // resume playback immediately
        return resume();
      }

      if (tech.seekable.length > 0) {
        // if some period of the video is seekable, resume playback
        return resume();
      } // delay a bit and then check again unless we're out of attempts


      if (attempts--) {
        player.setTimeout(tryToResume, 50);
      } else {
        try {
          resume();
        } catch (e) {
          videojs.log.warn('Failed to resume the content after an advertisement', e);
        }
      }
    };

    if ('style' in snapshotObject) {
      // overwrite all css style properties to restore state precisely
      tech.setAttribute('style', snapshotObject.style || '');
    } // Determine whether the player needs to be restored to its state
    // before ad playback began. With a custom ad display or burned-in
    // ads, the content player state hasn't been modified and so no
    // restoration is required


    if (player.ads.videoElementRecycled()) {
      // Snapshot restore is done, so now we're really finished.
      player.one('resumeended', function () {
        delete player.ads.snapshot;
        callback();
      }); // on ios7, fiddling with textTracks too early will cause safari to crash

      player.one('contentloadedmetadata', restoreTracks); // adding autoplay guarantees that Safari will load the content so we can
      // seek back to the correct time after ads

      if (videojs.browser.IS_IOS && !player.autoplay()) {
        player.autoplay(true); // if we get here, the player was not originally configured to autoplay,
        // so we should remove it after it has served its purpose

        player.ads.shouldRemoveAutoplay_ = true;
      } // if the src changed for ad playback, reset it


      player.src(snapshotObject.sources); // and then resume from the snapshots time once the original src has loaded
      // in some browsers (firefox) `canplay` may not fire correctly.
      // Reace the `canplay` event with a timeout.

      player.one('contentcanplay', tryToResume);
      tryToResumeTimeout_ = player.setTimeout(tryToResume, 2000);
    } else {
      // if we didn't change the src, just restore the tracks
      restoreTracks(); // we don't need to check snapshotObject.ended here because the content video
      // element wasn't recycled

      if (!player.ended()) {
        // the src didn't change and this wasn't a postroll
        // just resume playback at the current time.
        var playPromise = player.play();

        if (playPromise && playPromise.catch) {
          playPromise.catch(function (error) {
            videojs.log.warn('Play promise rejected in snapshot restore', error);
          });
        }
      } // snapshot restore is complete


      delete player.ads.snapshot;
      callback();
    }
  }

  /*
   * Encapsulates logic for starting and ending ad breaks. An ad break
   * is the time between startLinearAdMode and endLinearAdMode. The ad
   * plugin may play 0 or more ads during this time.
   */

  function start(player) {
    player.ads.debug('Starting ad break');
    player.ads._inLinearAdMode = true; // No longer does anything, used to move us to ad-playback

    player.trigger('adstart'); // Capture current player state snapshot

    if (player.ads.shouldTakeSnapshots()) {
      player.ads.snapshot = getPlayerSnapshot(player);
    } // Mute the player behind the ad


    if (player.ads.shouldPlayContentBehindAd(player)) {
      player.ads.preAdVolume_ = player.volume();
      player.volume(0);
    } // Add css to the element to indicate and ad is playing.


    player.addClass('vjs-ad-playing'); // We should remove the vjs-live class if it has been added in order to
    // show the adprogress control bar on Android devices for falsely
    // determined LIVE videos due to the duration incorrectly reported as Infinity

    if (player.hasClass('vjs-live')) {
      player.removeClass('vjs-live');
    } // This removes the native poster so the ads don't show the content
    // poster if content element is reused for ad playback.


    player.ads.removeNativePoster();
  }

  function end(player, callback) {
    player.ads.debug('Ending ad break');

    if (callback === undefined) {
      callback = function callback() {};
    }

    player.ads.adType = null;
    player.ads._inLinearAdMode = false; // Signals the end of the ad break to anyone listening.

    player.trigger('adend');
    player.removeClass('vjs-ad-playing'); // We should add the vjs-live class back if the video is a LIVE video
    // If we dont do this, then for a LIVE Video, we will get an incorrect
    // styled control, which displays the time for the video

    if (player.ads.isLive(player)) {
      player.addClass('vjs-live');
    } // Restore snapshot


    if (player.ads.shouldTakeSnapshots()) {
      restorePlayerSnapshot(player, callback); // Reset the volume to pre-ad levels
    } else {
      player.volume(player.ads.preAdVolume_);
      callback();
    }
  }

  var obj$1 = {
    start: start,
    end: end
  };

  var AdState$1 = States.getState('AdState');
  /*
   * This state encapsulates waiting for prerolls, preroll playback, and
   * content restoration after a preroll.
   */

  var Preroll =
  /*#__PURE__*/
  function (_AdState) {
    _inheritsLoose(Preroll, _AdState);

    function Preroll() {
      return _AdState.apply(this, arguments) || this;
    }

    /*
     * Allows state name to be logged even after minification.
     */
    Preroll._getName = function _getName() {
      return 'Preroll';
    }
    /*
     * For state transitions to work correctly, initialization should
     * happen here, not in a constructor.
     */
    ;

    var _proto = Preroll.prototype;

    _proto.init = function init(player, adsReady, shouldResumeToContent) {
      this.waitingForAdBreak = true; // Loading spinner from now until ad start or end of ad break.

      player.addClass('vjs-ad-loading'); // If adserror, adscanceled, nopreroll or skipLinearAdMode already
      // ocurred, resume to content immediately

      if (shouldResumeToContent || player.ads.nopreroll_) {
        return this.resumeAfterNoPreroll(player);
      } // Determine preroll timeout based on plugin settings


      var timeout = player.ads.settings.timeout;

      if (typeof player.ads.settings.prerollTimeout === 'number') {
        timeout = player.ads.settings.prerollTimeout;
      } // Start the clock ticking for ad timeout


      this._timeout = player.setTimeout(function () {
        player.trigger('adtimeout');
      }, timeout); // If adsready already happened, lets get started. Otherwise,
      // wait until onAdsReady.

      if (adsReady) {
        this.handleAdsReady();
      } else {
        this.adsReady = false;
      }
    }
    /*
     * Adsready event after play event.
     */
    ;

    _proto.onAdsReady = function onAdsReady(player) {
      if (!player.ads.inAdBreak()) {
        player.ads.debug('Received adsready event (Preroll)');
        this.handleAdsReady();
      } else {
        videojs.log.warn('Unexpected adsready event (Preroll)');
      }
    }
    /*
     * Ad plugin is ready. Let's get started on this preroll.
     */
    ;

    _proto.handleAdsReady = function handleAdsReady() {
      this.adsReady = true;
      this.readyForPreroll();
    }
    /*
     * Helper to call a callback only after a loadstart event.
     * If we start content or ads before loadstart, loadstart
     * will not be prefixed correctly.
     */
    ;

    _proto.afterLoadStart = function afterLoadStart(callback) {
      var player = this.player;

      if (player.ads._hasThereBeenALoadStartDuringPlayerLife) {
        callback();
      } else {
        player.ads.debug('Waiting for loadstart...');
        player.one('loadstart', function () {
          player.ads.debug('Received loadstart event');
          callback();
        });
      }
    }
    /*
     * If there is no preroll, play content instead.
     */
    ;

    _proto.noPreroll = function noPreroll() {
      var _this = this;

      this.afterLoadStart(function () {
        _this.player.ads.debug('Skipping prerolls due to nopreroll event (Preroll)');

        _this.resumeAfterNoPreroll(_this.player);
      });
    }
    /*
     * Fire the readyforpreroll event. If loadstart hasn't happened yet,
     * wait until loadstart first.
     */
    ;

    _proto.readyForPreroll = function readyForPreroll() {
      var player = this.player;
      this.afterLoadStart(function () {
        player.ads.debug('Triggered readyforpreroll event (Preroll)');
        player.trigger('readyforpreroll');
      });
    }
    /*
     * adscanceled cancels all ads for the source. Play content now.
     */
    ;

    _proto.onAdsCanceled = function onAdsCanceled(player) {
      var _this2 = this;

      player.ads.debug('adscanceled (Preroll)');
      this.afterLoadStart(function () {
        _this2.resumeAfterNoPreroll(player);
      });
    }
    /*
     * An ad error occured. Play content instead.
     */
    ;

    _proto.onAdsError = function onAdsError(player) {
      var _this3 = this;

      videojs.log('adserror (Preroll)'); // In the future, we may not want to do this automatically.
      // Ad plugins should be able to choose to continue the ad break
      // if there was an error.

      if (this.inAdBreak()) {
        player.ads.endLinearAdMode();
      } else {
        this.afterLoadStart(function () {
          _this3.resumeAfterNoPreroll(player);
        });
      }
    }
    /*
     * Ad plugin invoked startLinearAdMode, the ad break starts now.
     */
    ;

    _proto.startLinearAdMode = function startLinearAdMode() {
      var player = this.player;

      if (this.adsReady && !player.ads.inAdBreak() && !this.isContentResuming()) {
        this.clearTimeout(player);
        player.ads.adType = 'preroll';
        this.waitingForAdBreak = false;
        obj$1.start(player); // We don't need to block play calls anymore

        player.ads._shouldBlockPlay = false;
      } else {
        videojs.log.warn('Unexpected startLinearAdMode invocation (Preroll)');
      }
    }
    /*
     * An ad has actually started playing.
     * Remove the loading spinner.
     */
    ;

    _proto.onAdStarted = function onAdStarted(player) {
      player.removeClass('vjs-ad-loading');
    }
    /*
     * Ad plugin invoked endLinearAdMode, the ad break ends now.
     */
    ;

    _proto.endLinearAdMode = function endLinearAdMode() {
      var player = this.player;

      if (this.inAdBreak()) {
        player.removeClass('vjs-ad-loading');
        player.addClass('vjs-ad-content-resuming');
        this.contentResuming = true;
        obj$1.end(player);
      }
    }
    /*
     * Ad skipped by ad plugin. Play content instead.
     */
    ;

    _proto.skipLinearAdMode = function skipLinearAdMode() {
      var _this4 = this;

      var player = this.player;

      if (player.ads.inAdBreak() || this.isContentResuming()) {
        videojs.log.warn('Unexpected skipLinearAdMode invocation');
      } else {
        this.afterLoadStart(function () {
          player.trigger('adskip');
          player.ads.debug('skipLinearAdMode (Preroll)');

          _this4.resumeAfterNoPreroll(player);
        });
      }
    }
    /*
     * Prerolls took too long! Play content instead.
     */
    ;

    _proto.onAdTimeout = function onAdTimeout(player) {
      var _this5 = this;

      this.afterLoadStart(function () {
        player.ads.debug('adtimeout (Preroll)');

        _this5.resumeAfterNoPreroll(player);
      });
    }
    /*
     * Check if nopreroll event was too late before handling it.
     */
    ;

    _proto.onNoPreroll = function onNoPreroll(player) {
      if (player.ads.inAdBreak() || this.isContentResuming()) {
        videojs.log.warn('Unexpected nopreroll event (Preroll)');
      } else {
        this.noPreroll();
      }
    };

    _proto.resumeAfterNoPreroll = function resumeAfterNoPreroll(player) {
      // Resume to content and unblock play as there is no preroll ad
      this.contentResuming = true;
      player.ads._shouldBlockPlay = false;
      this.cleanupPartial(player); // Play the content if we had requested play or we paused on 'contentupdate'
      // and we haven't played yet. This happens if there was no preroll or if it
      // errored, timed out, etc. Otherwise snapshot restore would play.

      if (player.ads._playRequested || player.ads._pausedOnContentupdate) {
        if (player.paused()) {
          player.ads.debug('resumeAfterNoPreroll: attempting to resume playback (Preroll)');
          var playPromise = player.play();

          if (playPromise && playPromise.then) {
            playPromise.then(null, function (e) {});
          }
        } else {
          player.ads.debug('resumeAfterNoPreroll: already playing (Preroll)');
          player.trigger('play');
          player.trigger('playing');
        }
      }
    }
    /*
     * Cleanup timeouts and spinner.
     */
    ;

    _proto.cleanup = function cleanup(player) {
      if (!player.ads._hasThereBeenALoadStartDuringPlayerLife) {
        videojs.log.warn('Leaving Preroll state before loadstart event can cause issues.');
      }

      this.cleanupPartial(player);
    }
    /*
     * Performs cleanup tasks without depending on a state transition. This is
     * used mainly in cases where a preroll failed.
     */
    ;

    _proto.cleanupPartial = function cleanupPartial(player) {
      player.removeClass('vjs-ad-loading');
      player.removeClass('vjs-ad-content-resuming');
      this.clearTimeout(player);
    }
    /*
     * Clear the preroll timeout and nulls out the pointer.
     */
    ;

    _proto.clearTimeout = function clearTimeout(player) {
      player.clearTimeout(this._timeout);
      this._timeout = null;
    };

    return Preroll;
  }(AdState$1);

  States.registerState('Preroll', Preroll);

  var ContentState$2 = States.getState('ContentState');
  /*
   * This is the initial state for a player with an ad plugin. Normally, it remains in this
   * state until a "play" event is seen. After that, we enter the Preroll state to check for
   * prerolls. This happens regardless of whether or not any prerolls ultimately will play.
   * Errors and other conditions may lead us directly from here to ContentPlayback.
   */

  var BeforePreroll =
  /*#__PURE__*/
  function (_ContentState) {
    _inheritsLoose(BeforePreroll, _ContentState);

    function BeforePreroll() {
      return _ContentState.apply(this, arguments) || this;
    }

    /*
     * Allows state name to be logged even after minification.
     */
    BeforePreroll._getName = function _getName() {
      return 'BeforePreroll';
    }
    /*
     * For state transitions to work correctly, initialization should
     * happen here, not in a constructor.
     */
    ;

    var _proto = BeforePreroll.prototype;

    _proto.init = function init(player) {
      this.adsReady = false;
      this.shouldResumeToContent = false; // Content playback should be blocked by callPlay() middleware if the allowVjsAutoplay
      // option hasn't been provided and autoplay is not desired.

      player.ads._shouldBlockPlay = player.ads.settings.allowVjsAutoplay ? !player.autoplay() : true;
    }
    /*
     * The ad plugin may trigger adsready before the play request. If so,
     * we record that adsready already happened so the Preroll state will know.
     */
    ;

    _proto.onAdsReady = function onAdsReady(player) {
      player.ads.debug('Received adsready event (BeforePreroll)');
      this.adsReady = true;
    }
    /*
     * Ad mode officially begins on the play request, because at this point
     * content playback is blocked by the ad plugin.
     */
    ;

    _proto.onPlay = function onPlay(player) {
      var Preroll = States.getState('Preroll');
      player.ads.debug('Received play event (BeforePreroll)'); // Check for prerolls

      this.transitionTo(Preroll, this.adsReady, this.shouldResumeToContent);
    }
    /*
     * All ads for the entire video are canceled.
     */
    ;

    _proto.onAdsCanceled = function onAdsCanceled(player) {
      player.ads.debug('adscanceled (BeforePreroll)');
      this.shouldResumeToContent = true;
    }
    /*
     * An ad error occured. Play content instead.
     */
    ;

    _proto.onAdsError = function onAdsError() {
      this.player.ads.debug('adserror (BeforePreroll)');
      this.shouldResumeToContent = true;
    }
    /*
     * If there is no preroll, don't wait for a play event to move forward.
     */
    ;

    _proto.onNoPreroll = function onNoPreroll() {
      this.player.ads.debug('Skipping prerolls due to nopreroll event (BeforePreroll)');
      this.shouldResumeToContent = true;
    }
    /*
     * Prerolls skipped by ad plugin. Play content instead.
     */
    ;

    _proto.skipLinearAdMode = function skipLinearAdMode() {
      var player = this.player;
      player.trigger('adskip');
      player.ads.debug('skipLinearAdMode (BeforePreroll)');
      this.shouldResumeToContent = true;
    };

    _proto.onContentChanged = function onContentChanged() {
      this.init(this.player);
    };

    return BeforePreroll;
  }(ContentState$2);

  States.registerState('BeforePreroll', BeforePreroll);

  var AdState$2 = States.getState('AdState');

  var Midroll =
  /*#__PURE__*/
  function (_AdState) {
    _inheritsLoose(Midroll, _AdState);

    function Midroll() {
      return _AdState.apply(this, arguments) || this;
    }

    /*
     * Allows state name to be logged even after minification.
     */
    Midroll._getName = function _getName() {
      return 'Midroll';
    }
    /*
     * Midroll breaks happen when the ad plugin calls startLinearAdMode,
     * which can happen at any time during content playback.
     */
    ;

    var _proto = Midroll.prototype;

    _proto.init = function init(player) {
      player.ads.adType = 'midroll';
      obj$1.start(player);
      player.addClass('vjs-ad-loading');
    }
    /*
     * An ad has actually started playing.
     * Remove the loading spinner.
     */
    ;

    _proto.onAdStarted = function onAdStarted(player) {
      player.removeClass('vjs-ad-loading');
    }
    /*
     * Midroll break is done.
     */
    ;

    _proto.endLinearAdMode = function endLinearAdMode() {
      var player = this.player;

      if (this.inAdBreak()) {
        this.contentResuming = true;
        player.addClass('vjs-ad-content-resuming');
        player.removeClass('vjs-ad-loading');
        obj$1.end(player);
      }
    }
    /*
     * End midroll break if there is an error.
     */
    ;

    _proto.onAdsError = function onAdsError(player) {
      // In the future, we may not want to do this automatically.
      // Ad plugins should be able to choose to continue the ad break
      // if there was an error.
      if (this.inAdBreak()) {
        player.ads.endLinearAdMode();
      }
    }
    /*
     * Cleanup CSS classes.
     */
    ;

    _proto.cleanup = function cleanup(player) {
      player.removeClass('vjs-ad-loading');
      player.removeClass('vjs-ad-content-resuming');
    };

    return Midroll;
  }(AdState$2);

  States.registerState('Midroll', Midroll);

  var AdState$3 = States.getState('AdState');

  var Postroll =
  /*#__PURE__*/
  function (_AdState) {
    _inheritsLoose(Postroll, _AdState);

    function Postroll() {
      return _AdState.apply(this, arguments) || this;
    }

    /*
     * Allows state name to be logged even after minification.
     */
    Postroll._getName = function _getName() {
      return 'Postroll';
    }
    /*
     * For state transitions to work correctly, initialization should
     * happen here, not in a constructor.
     */
    ;

    var _proto = Postroll.prototype;

    _proto.init = function init(player) {
      this.waitingForAdBreak = true; // Legacy name that now simply means "handling postrolls".

      player.ads._contentEnding = true; // Start postroll process.

      if (!player.ads.nopostroll_) {
        player.addClass('vjs-ad-loading'); // Determine postroll timeout based on plugin settings

        var timeout = player.ads.settings.timeout;

        if (typeof player.ads.settings.postrollTimeout === 'number') {
          timeout = player.ads.settings.postrollTimeout;
        }

        this._postrollTimeout = player.setTimeout(function () {
          player.trigger('adtimeout');
        }, timeout); // No postroll, ads are done
      } else {
        this.resumeContent(player);
        var AdsDone = States.getState('AdsDone');
        this.transitionTo(AdsDone);
      }
    }
    /*
     * Start the postroll if it's not too late.
     */
    ;

    _proto.startLinearAdMode = function startLinearAdMode() {
      var player = this.player;

      if (!player.ads.inAdBreak() && !this.isContentResuming()) {
        player.ads.adType = 'postroll';
        player.clearTimeout(this._postrollTimeout);
        this.waitingForAdBreak = false;
        obj$1.start(player);
      } else {
        videojs.log.warn('Unexpected startLinearAdMode invocation (Postroll)');
      }
    }
    /*
     * An ad has actually started playing.
     * Remove the loading spinner.
     */
    ;

    _proto.onAdStarted = function onAdStarted(player) {
      player.removeClass('vjs-ad-loading');
    }
    /*
     * Ending a postroll triggers the ended event.
     */
    ;

    _proto.endLinearAdMode = function endLinearAdMode() {
      var _this = this;

      var player = this.player;
      var AdsDone = States.getState('AdsDone');

      if (this.inAdBreak()) {
        player.removeClass('vjs-ad-loading');
        this.resumeContent(player);
        obj$1.end(player, function () {
          _this.transitionTo(AdsDone);
        });
      }
    }
    /*
     * Postroll skipped, time to clean up.
     */
    ;

    _proto.skipLinearAdMode = function skipLinearAdMode() {
      var player = this.player;

      if (player.ads.inAdBreak() || this.isContentResuming()) {
        videojs.log.warn('Unexpected skipLinearAdMode invocation');
      } else {
        player.ads.debug('Postroll abort (skipLinearAdMode)');
        player.trigger('adskip');
        this.abort(player);
      }
    }
    /*
     * Postroll timed out, time to clean up.
     */
    ;

    _proto.onAdTimeout = function onAdTimeout(player) {
      player.ads.debug('Postroll abort (adtimeout)');
      this.abort(player);
    }
    /*
     * Postroll errored out, time to clean up.
     */
    ;

    _proto.onAdsError = function onAdsError(player) {
      player.ads.debug('Postroll abort (adserror)'); // In the future, we may not want to do this automatically.
      // Ad plugins should be able to choose to continue the ad break
      // if there was an error.

      if (player.ads.inAdBreak()) {
        player.ads.endLinearAdMode();
      } else {
        this.abort(player);
      }
    }
    /*
     * Handle content change if we're not in an ad break.
     */
    ;

    _proto.onContentChanged = function onContentChanged(player) {
      // Content resuming after Postroll. Content is paused
      // at this point, since it is done playing.
      if (this.isContentResuming()) {
        var BeforePreroll = States.getState('BeforePreroll');
        this.transitionTo(BeforePreroll); // Waiting for postroll to start. Content is considered playing
        // at this point, since it had to be playing to start the postroll.
      } else if (!this.inAdBreak()) {
        var Preroll = States.getState('Preroll');
        this.transitionTo(Preroll);
      }
    }
    /*
     * Wrap up if there is no postroll.
     */
    ;

    _proto.onNoPostroll = function onNoPostroll(player) {
      if (!this.isContentResuming() && !this.inAdBreak()) {
        this.abort(player);
      } else {
        videojs.log.warn('Unexpected nopostroll event (Postroll)');
      }
    };

    _proto.resumeContent = function resumeContent(player) {
      this.contentResuming = true;
      player.addClass('vjs-ad-content-resuming');
    }
    /*
     * Helper for ending Postrolls. In the future we may want to
     * refactor this class so that `cleanup` handles all of this.
     */
    ;

    _proto.abort = function abort(player) {
      var AdsDone = States.getState('AdsDone');
      this.resumeContent(player);
      player.removeClass('vjs-ad-loading');
      this.transitionTo(AdsDone);
    }
    /*
     * Cleanup timeouts and state.
     */
    ;

    _proto.cleanup = function cleanup(player) {
      player.removeClass('vjs-ad-content-resuming');
      player.clearTimeout(this._postrollTimeout);
      player.ads._contentEnding = false;
    };

    return Postroll;
  }(AdState$3);

  States.registerState('Postroll', Postroll);

  var ContentState$3 = States.getState('ContentState');
  /*
   * This state represents content playback the first time through before
   * content ends. After content has ended once, we check for postrolls and
   * move on to the AdsDone state rather than returning here.
   */

  var ContentPlayback =
  /*#__PURE__*/
  function (_ContentState) {
    _inheritsLoose(ContentPlayback, _ContentState);

    function ContentPlayback() {
      return _ContentState.apply(this, arguments) || this;
    }

    /*
     * Allows state name to be logged even after minification.
     */
    ContentPlayback._getName = function _getName() {
      return 'ContentPlayback';
    }
    /*
     * For state transitions to work correctly, initialization should
     * happen here, not in a constructor.
     */
    ;

    var _proto = ContentPlayback.prototype;

    _proto.init = function init(player) {
      // Don't block calls to play in content playback
      player.ads._shouldBlockPlay = false;
    }
    /*
     * In the case of a timeout, adsready might come in late. This assumes the behavior
     * that if an ad times out, it could still interrupt the content and start playing.
     * An ad plugin could behave otherwise by ignoring this event.
     */
    ;

    _proto.onAdsReady = function onAdsReady(player) {
      player.ads.debug('Received adsready event (ContentPlayback)');

      if (!player.ads.nopreroll_) {
        player.ads.debug('Triggered readyforpreroll event (ContentPlayback)');
        player.trigger('readyforpreroll');
      }
    }
    /*
     * Content ended before postroll checks.
     */
    ;

    _proto.onReadyForPostroll = function onReadyForPostroll(player) {
      var Postroll = States.getState('Postroll');
      player.ads.debug('Received readyforpostroll event');
      this.transitionTo(Postroll);
    }
    /*
     * This is how midrolls start.
     */
    ;

    _proto.startLinearAdMode = function startLinearAdMode() {
      var Midroll = States.getState('Midroll');
      this.transitionTo(Midroll);
    };

    return ContentPlayback;
  }(ContentState$3);

  States.registerState('ContentPlayback', ContentPlayback);

  var ContentState$4 = States.getState('ContentState');
  /*
   * This state represents content playback when stitched ads are in play.
   */

  var StitchedContentPlayback =
  /*#__PURE__*/
  function (_ContentState) {
    _inheritsLoose(StitchedContentPlayback, _ContentState);

    function StitchedContentPlayback() {
      return _ContentState.apply(this, arguments) || this;
    }

    /*
     * Allows state name to be logged even after minification.
     */
    StitchedContentPlayback._getName = function _getName() {
      return 'StitchedContentPlayback';
    }
    /*
     * For state transitions to work correctly, initialization should
     * happen here, not in a constructor.
     */
    ;

    var _proto = StitchedContentPlayback.prototype;

    _proto.init = function init() {
      // Don't block calls to play in stitched ad players, ever.
      this.player.ads._shouldBlockPlay = false;
    }
    /*
     * Source change does not do anything for stitched ad players.
     * contentchanged does not fire during ad breaks, so we don't need to
     * worry about that.
     */
    ;

    _proto.onContentChanged = function onContentChanged() {
      this.player.ads.debug("Received contentchanged event (" + this.constructor._getName() + ")");
    }
    /*
     * This is how stitched ads start.
     */
    ;

    _proto.startLinearAdMode = function startLinearAdMode() {
      var StitchedAdRoll = States.getState('StitchedAdRoll');
      this.transitionTo(StitchedAdRoll);
    };

    return StitchedContentPlayback;
  }(ContentState$4);

  States.registerState('StitchedContentPlayback', StitchedContentPlayback);

  var AdState$4 = States.getState('AdState');

  var StitchedAdRoll =
  /*#__PURE__*/
  function (_AdState) {
    _inheritsLoose(StitchedAdRoll, _AdState);

    function StitchedAdRoll() {
      return _AdState.apply(this, arguments) || this;
    }

    /*
     * Allows state name to be logged even after minification.
     */
    StitchedAdRoll._getName = function _getName() {
      return 'StitchedAdRoll';
    }
    /*
     * StitchedAdRoll breaks happen when the ad plugin calls startLinearAdMode,
     * which can happen at any time during content playback.
     */
    ;

    var _proto = StitchedAdRoll.prototype;

    _proto.init = function init() {
      this.waitingForAdBreak = false;
      this.contentResuming = false;
      this.player.ads.adType = 'stitched';
      obj$1.start(this.player);
    }
    /*
     * For stitched ads, there is no "content resuming" scenario, so a "playing"
     * event is not relevant.
     */
    ;

    _proto.onPlaying = function onPlaying() {}
    /*
     * For stitched ads, there is no "content resuming" scenario, so a
     * "contentresumed" event is not relevant.
     */
    ;

    _proto.onContentResumed = function onContentResumed() {}
    /*
     * When we see an "adended" event, it means that we are in a postroll that
     * has ended (because the media ended and we are still in an ad state).
     *
     * In these cases, we transition back to content mode and fire ended.
     */
    ;

    _proto.onAdEnded = function onAdEnded() {
      this.endLinearAdMode();
      this.player.trigger('ended');
    }
    /*
     * StitchedAdRoll break is done.
     */
    ;

    _proto.endLinearAdMode = function endLinearAdMode() {
      var StitchedContentPlayback = States.getState('StitchedContentPlayback');
      obj$1.end(this.player);
      this.transitionTo(StitchedContentPlayback);
    };

    return StitchedAdRoll;
  }(AdState$4);

  States.registerState('StitchedAdRoll', StitchedAdRoll);

  /*
  This main plugin file is responsible for the public API and enabling the features
  that live in in separate files.
  */
  var isMiddlewareMediatorSupported$1 = obj.isMiddlewareMediatorSupported;
  var VIDEO_EVENTS = videojs.getTech('Html5').Events; // Default settings

  var defaults = {
    // Maximum amount of time in ms to wait to receive `adsready` from the ad
    // implementation after play has been requested. Ad implementations are
    // expected to load any dynamic libraries and make any requests to determine
    // ad policies for a video during this time.
    timeout: 5000,
    // Maximum amount of time in ms to wait for the ad implementation to start
    // linear ad mode after `readyforpreroll` has fired. This is in addition to
    // the standard timeout.
    prerollTimeout: undefined,
    // Maximum amount of time in ms to wait for the ad implementation to start
    // linear ad mode after `readyforpostroll` has fired.
    postrollTimeout: undefined,
    // When truthy, instructs the plugin to output additional information about
    // plugin state to the video.js log. On most devices, the video.js log is
    // the same as the developer console.
    debug: false,
    // Set this to true when using ads that are part of the content video
    stitchedAds: false,
    // Force content to be treated as live or not live
    // if not defined, the code will try to infer if content is live,
    // which can have limitations.
    contentIsLive: undefined,
    // If set to true, content will play muted behind ads on supported platforms. This is
    // to support ads on video metadata cuepoints during a live stream. It also results in
    // more precise resumes after ads during a live stream.
    liveCuePoints: true,
    // If set to true, callPlay middleware will not terminate the first play request in
    // BeforePreroll if the player intends to autoplay. This allows the manual autoplay
    // attempt made by video.js to resolve/reject naturally and trigger an 'autoplay-success'
    // or 'autoplay-failure' event with which other plugins can interface.
    allowVjsAutoplay: videojs.options.normalizeAutoplay || false
  };

  var contribAdsPlugin = function contribAdsPlugin(options) {
    var player = this; // eslint-disable-line consistent-this

    var settings = videojs.mergeOptions(defaults, options); // Prefix all video element events during ad playback
    // if the video element emits ad-related events directly,
    // plugins that aren't ad-aware will break. prefixing allows
    // plugins that wish to handle ad events to do so while
    // avoiding the complexity for common usage

    var videoEvents = []; // dedupe event names

    VIDEO_EVENTS.concat(['firstplay', 'loadedalldata']).forEach(function (eventName) {
      if (videoEvents.indexOf(eventName) === -1) {
        videoEvents.push(eventName);
      }
    }); // Set up redispatching of player events

    player.on(videoEvents, redispatch); // Set up features to block content playback while waiting for ads.
    // Play middleware is only supported on later versions of video.js
    // and on desktop currently(as the user-gesture requirement on mobile
    // will disallow calling play once play blocking is lifted)
    // The middleware must also be registered outside of the plugin,
    // to avoid a middleware factory being created for each player

    if (!isMiddlewareMediatorSupported$1()) {
      initCancelContentPlay(player, settings.debug);
    } // If we haven't seen a loadstart after 5 seconds, the plugin was not initialized
    // correctly.


    player.setTimeout(function () {
      if (!player.ads._hasThereBeenALoadStartDuringPlayerLife && player.src() !== '') {
        videojs.log.error('videojs-contrib-ads has not seen a loadstart event 5 seconds ' + 'after being initialized, but a source is present. This indicates that ' + 'videojs-contrib-ads was initialized too late. It must be initialized ' + 'immediately after video.js in the same tick. As a result, some ads will not ' + 'play and some media events will be incorrect. For more information, see ' + 'http://videojs.github.io/videojs-contrib-ads/integrator/getting-started.html');
      }
    }, 5000); // "vjs-has-started" should be present at the end of a video. This makes sure it's
    // always there.

    player.on('ended', function () {
      if (!player.hasClass('vjs-has-started')) {
        player.addClass('vjs-has-started');
      }
    }); // video.js removes the vjs-waiting class on timeupdate. We want
    // to make sure this still happens during content restoration.

    player.on('contenttimeupdate', function () {
      player.removeClass('vjs-waiting');
    }); // We now auto-play when an ad gets loaded if we're playing ads in the same video
    // element as the content.
    // The problem is that in IE11, we cannot play in addurationchange but in iOS8, we
    // cannot play from adcanplay.
    // This will prevent ad plugins from needing to do this themselves.

    player.on(['addurationchange', 'adcanplay'], function () {
      // We don't need to handle this for stitched ads because
      // linear ads in such cases are stitched into the content.
      if (player.ads.settings.stitchedAds) {
        return;
      } // Some techs may retrigger canplay after playback has begun.
      // So we want to procceed only if playback hasn't started.


      if (player.hasStarted()) {
        return;
      }

      if (player.ads.snapshot && player.currentSrc() === player.ads.snapshot.currentSrc) {
        return;
      } // If an ad isn't playing, don't try to play an ad. This could result from prefixed
      // events when the player is blocked by a preroll check, but there is no preroll.


      if (!player.ads.inAdBreak()) {
        return;
      }

      var playPromise = player.play();

      if (playPromise && playPromise.catch) {
        playPromise.catch(function (error) {
          videojs.log.warn('Play promise rejected when playing ad', error);
        });
      }
    });
    player.on('nopreroll', function () {
      player.ads.debug('Received nopreroll event');
      player.ads.nopreroll_ = true;
    });
    player.on('nopostroll', function () {
      player.ads.debug('Received nopostroll event');
      player.ads.nopostroll_ = true;
    }); // Restart the cancelContentPlay process.

    player.on('playing', function () {
      player.ads._cancelledPlay = false;
      player.ads._pausedOnContentupdate = false;
    }); // Keep track of whether a play event has happened

    player.on('play', function () {
      player.ads._playRequested = true;
    });
    player.one('loadstart', function () {
      player.ads._hasThereBeenALoadStartDuringPlayerLife = true;
    });
    player.on('loadeddata', function () {
      player.ads._hasThereBeenALoadedData = true;
    });
    player.on('loadedmetadata', function () {
      player.ads._hasThereBeenALoadedMetaData = true;
    }); // Replace the plugin constructor with the ad namespace

    player.ads = getAds(player);
    player.ads.settings = settings; // Set the stitched ads state. This needs to happen before the `_state` is
    // initialized below - BeforePreroll needs to know whether contrib-ads is
    // playing stitched ads or not.
    // The setter is deprecated, so this does not use it.
    // But first, cast to boolean.

    settings.stitchedAds = !!settings.stitchedAds;

    if (settings.stitchedAds) {
      player.ads._state = new (States.getState('StitchedContentPlayback'))(player);
    } else {
      player.ads._state = new (States.getState('BeforePreroll'))(player);
    }

    player.ads._state.init(player);

    player.ads.cueTextTracks = cueTextTracks;
    player.ads.adMacroReplacement = adMacroReplacement.bind(player); // Start sending contentupdate and contentchanged events for this player

    initializeContentupdate(player); // Global contentchanged handler for resetting plugin state

    player.on('contentchanged', player.ads.reset); // A utility method for textTrackChangeHandler to define the conditions
    // when text tracks should be disabled.
    // Currently this includes:
    //  - on iOS with native text tracks, during an ad playing

    var shouldDisableTracks = function shouldDisableTracks() {
      // If the platform matches iOS with native text tracks
      // and this occurs during ad playback, we should disable tracks again.
      // If shouldPlayContentBehindAd, no special handling is needed.
      return !player.ads.shouldPlayContentBehindAd(player) && player.ads.inAdBreak() && player.tech_.featuresNativeTextTracks && videojs.browser.IS_IOS && // older versions of video.js did not use an emulated textTrackList
      !Array.isArray(player.textTracks());
    };
    /*
     * iOS Safari will change caption mode to 'showing' if a user previously
     * turned captions on manually for that video source, so this TextTrackList
     * 'change' event handler will re-disable them in case that occurs during ad playback
     */


    var textTrackChangeHandler = function textTrackChangeHandler() {
      var textTrackList = player.textTracks();

      if (shouldDisableTracks()) {
        // We must double check all tracks
        for (var i = 0; i < textTrackList.length; i++) {
          var track = textTrackList[i];

          if (track.mode === 'showing') {
            track.mode = 'disabled';
          }
        }
      }
    }; // Add the listener to the text track list


    player.ready(function () {
      player.textTracks().addEventListener('change', textTrackChangeHandler);
    }); // Event handling for the current state.

    player.on(['play', 'playing', 'ended', 'adsready', 'adscanceled', 'adskip', 'adserror', 'adtimeout', 'adended', 'ads-ad-started', 'contentchanged', 'dispose', 'contentresumed', 'readyforpostroll', 'nopreroll', 'nopostroll'], function (e) {
      player.ads._state.handleEvent(e.type);
    }); // Clear timeouts and handlers when player is disposed

    player.on('dispose', function () {
      player.ads.reset();
      player.textTracks().removeEventListener('change', textTrackChangeHandler);
    }); // Listen to TCF changes

    listenToTcf(); // Can be called for testing, or if the TCF CMP has loaded late

    player.ads.listenToTcf = listenToTcf;
  }; // Expose the contrib-ads version before it is initialized. Will be replaced
  // after initialization in ads.js


  contribAdsPlugin.VERSION = version; // Attempt to register the plugin, if we can.

  register(contribAdsPlugin);

  return contribAdsPlugin;

}));
