typedef struct {
short id;
long player_speed_max;
long stamina_inc_max;
long player_decay;
long inertia_moment;
long dash_power_rate;
long player_size;
long kickable_margin;
long kick_rand;
long extra_stamina;
long effort_max;
long effort_min;
long sparelong1;
long sparelong2;
long sparelong3;
long sparelong4;
long sparelong5;
long sparelong6;
long sparelong7;
long sparelong8;
long sparelong9;
long sparelong10;
} player_type_t;