/***************************************************************************

  machine.c

  Functions to emulate general aspects of the machine (RAM, ROM, interrupts,
  I/O ports)

***************************************************************************/

#include "driver.h"
#include "cpu/m6809/m6809.h"
#include "cpu/z80/z80.h"
#include "cpu/konami/konami.h"
#include "vidhrdw/konamiic.h"

unsigned char *ajax_sharedram;
extern unsigned char ajax_priority;
static int firq_enable;

/*	ajax_bankswitch_w:
	Handled by the LS273 Octal +ve edge trigger D-type Flip-flop with Reset at H11:

	Bit	Description
	---	-----------
	7	MRB3	Selects ROM N11/N12
	6	CCOUNT2	Coin Counter 2	(*)
	5	CCOUNT1	Coin Counter 1	(*)
	4	SRESET	Slave CPU Reset?
	3	PRI0	Layer Priority Selector
	2	MRB2	\
	1	MRB1	 |	ROM Bank Select
	0	MRB0	/

	(*)	The Coin Counters are handled by the Konami Custom 051550
*/

static WRITE_HANDLER( ajax_bankswitch_w )
{
	unsigned char *RAM = memory_region(REGION_CPU1);
	int bankaddress = 0;

	/* rom select */
	if (!(data & 0x80))	bankaddress += 0x8000;

	/* coin counters */
	coin_counter_w(0,data & 0x20);
	coin_counter_w(1,data & 0x40);

	/* priority */
	ajax_priority = data & 0x08;

	/* bank # (ROMS N11 and N12) */
	bankaddress += 0x10000 + (data & 0x07)*0x2000;
	cpu_setbank(2,&RAM[bankaddress]);
}

/*	ajax_lamps_w:
  	Handled by the LS273 Octal +ve edge trigger D-type Flip-flop with Reset at B9:

	Bit	Description
	---	-----------
	7	LAMP7 & LAMP8 - Game over lamps (*)
	6	LAMP3 & LAMP4 - Game over lamps (*)
	5	LAMP1 - Start lamp (*)
	4	Control panel quaking (**)
	3	Joystick vibration (**)
	2	LAMP5 & LAMP6 - Power up lamps (*)
	1	LAMP2 - Super weapon lamp (*)
	0	unused

	(*) The Lamps are handled by the M54585P
	(**)Vibration/Quaking handled by these chips:
		Chip		Location	Description
		----		--------	-----------
		PS2401-4	B21			???
		UPA1452H	B22			???
		LS74		H2			Dual +ve edge trigger D-type Flip-flop with SET and RESET
		LS393		C20			Dual -ve edge trigger 4-bit Binary Ripple Counter with Resets
*/

static WRITE_HANDLER( ajax_lamps_w )
{
	set_led_status(1,data & 0x02);	/* super weapon lamp */
	set_led_status(2,data & 0x04);	/* power up lamps */
	set_led_status(5,data & 0x04);	/* power up lamps */
	set_led_status(0,data & 0x20);	/* start lamp */
	set_led_status(3,data & 0x40);	/* game over lamps */
	set_led_status(6,data & 0x40);	/* game over lamps */
	set_led_status(4,data & 0x80);	/* game over lamps */
	set_led_status(7,data & 0x80);	/* game over lamps */
}

/*	ajax_ls138_f10:
	The LS138 1-of-8 Decoder/Demultiplexer at F10 selects what to do:

	Address	R/W	Description
	-------	---	-----------
	0x0000	(r)	???	I think this read is because a CPU core bug
			(w)	0x0000	NSFIRQ	Trigger FIRQ on the M6809
				0x0020	AFR		Watchdog reset (handled by the 051550)
	0x0040	(w)	SOUND			Cause interrupt on the Z80
	0x0080	(w)	SOUNDDATA		Sound code number
	0x00c0	(w) MBL1			Enables the LS273 at H11 (Banking + Coin counters)
	0x0100	(r) MBL2			Enables 2P Inputs reading
	0x0140	(w) MBL3			Enables the LS273 at B9 (Lamps + Vibration)
	0x0180	(r) MIO1			Enables 1P Inputs + DIPSW #1 & #2 reading
	0x01c0	(r) MIO2			Enables DIPSW #3 reading
*/

READ_HANDLER( ajax_ls138_f10_r )
{
	int data = 0;

	switch ((offset & 0x01c0) >> 6){
		case 0x00:	/* ??? */
			data = rand();
			break;
		case 0x04:	/* 2P inputs */
			data = readinputport(5);
			break;
		case 0x06:	/* 1P inputs + DIPSW #1 & #2 */
			if (offset & 0x02)
				data = readinputport(offset & 0x01);
			else
				data = readinputport(3 + (offset & 0x01));
			break;
		case 0x07:	/* DIPSW #3 */
			data = readinputport(2);
			break;

		default:
			logerror("%04x: (ls138_f10) read from an unknown address %02x\n",activecpu_get_pc(), offset);
	}

	return data;
}

WRITE_HANDLER( ajax_ls138_f10_w )
{
	switch ((offset & 0x01c0) >> 6){
		case 0x00:	/* NSFIRQ + AFR */
			if (offset)
				watchdog_reset_w(0, data);
			else{
				if (firq_enable)	/* Cause interrupt on slave CPU */
					cpu_set_irq_line(1, M6809_FIRQ_LINE, HOLD_LINE);
			}
			break;
		case 0x01:	/* Cause interrupt on audio CPU */
			cpu_set_irq_line(2, 0, HOLD_LINE);
			break;
		case 0x02:	/* Sound command number */
			soundlatch_w(offset,data);
			break;
		case 0x03:	/* Bankswitch + coin counters + priority*/
			ajax_bankswitch_w(0, data);
			break;
		case 0x05:	/* Lamps + Joystick vibration + Control panel quaking */
			ajax_lamps_w(0, data);
			break;

		default:
			logerror("%04x: (ls138_f10) write %02x to an unknown address %02x\n",activecpu_get_pc(), data, offset);
	}
}

/* Shared RAM between the 052001 and the 6809 (6264SL at I8) */
READ_HANDLER( ajax_sharedram_r )
{
	return ajax_sharedram[offset];
}

WRITE_HANDLER( ajax_sharedram_w )
{
	ajax_sharedram[offset] = data;
}

/*	ajax_bankswitch_w_2:
	Handled by the LS273 Octal +ve edge trigger D-type Flip-flop with Reset at K14:

	Bit	Description
	---	-----------
	7	unused
	6	RMRD	Enable char ROM reading through the video RAM
	5	RVO		enables 051316 wraparound
	4	FIRQST	FIRQ control
	3	SRB3	\
	2	SRB2	 |
	1	SRB1	 |	ROM Bank Select
	0	SRB0	/
*/

WRITE_HANDLER( ajax_bankswitch_2_w )
{
	unsigned char *RAM = memory_region(REGION_CPU2);
	int bankaddress;

	/* enable char ROM reading through the video RAM */
	K052109_set_RMRD_line((data & 0x40) ? ASSERT_LINE : CLEAR_LINE);

	/* bit 5 enables 051316 wraparound */
	K051316_wraparound_enable(0, data & 0x20);

	/* FIRQ control */
	firq_enable = data & 0x10;

	/* bank # (ROMS G16 and I16) */
	bankaddress = 0x10000 + (data & 0x0f)*0x2000;
	cpu_setbank(1,&RAM[bankaddress]);
}


MACHINE_INIT( ajax )
{
	firq_enable = 1;
}

INTERRUPT_GEN( ajax_interrupt )
{
	if (K051960_is_IRQ_enabled())
		cpu_set_irq_line(0, KONAMI_IRQ_LINE, HOLD_LINE);
}
