#include "driver.h"
#include "vidhrdw/generic.h"
#include "state.h"
#include "deco16ic.h"

data32_t *deco32_pf1_data,*deco32_pf2_data,*deco32_pf3_data,*deco32_pf4_data;
data32_t *deco32_pf12_control,*deco32_pf34_control;
data32_t *deco32_pf1_rowscroll,*deco32_pf2_rowscroll,*deco32_pf3_rowscroll,*deco32_pf4_rowscroll;
data32_t *dragngun_sprite_layout_0_ram, *dragngun_sprite_layout_1_ram;
data32_t *dragngun_sprite_lookup_0_ram, *dragngun_sprite_lookup_1_ram;

static data8_t *dirty_palette;
static struct tilemap *pf1_tilemap,*pf1a_tilemap,*pf2_tilemap,*pf3_tilemap,*pf4_tilemap;
static int deco32_pf1_bank,deco32_pf2_bank,deco32_pf3_bank,deco32_pf4_bank;
static int deco32_pf1_flip,deco32_pf2_flip,deco32_pf3_flip,deco32_pf4_flip;
static int deco32_pf2_colourbank,deco32_pf4_colourbank,deco32_pri;

static int dragngun_sprite_ctrl;

int deco32_raster_display_position;
data16_t *deco32_raster_display_list;

/******************************************************************************/

WRITE32_HANDLER( deco32_pf1_data_w )
{
	const data32_t oldword=deco32_pf1_data[offset];
	COMBINE_DATA(&deco32_pf1_data[offset]);

	if (oldword!=deco32_pf1_data[offset]) {
		tilemap_mark_tile_dirty(pf1_tilemap,offset);
		if (pf1a_tilemap && offset<0x400)
			tilemap_mark_tile_dirty(pf1a_tilemap,offset);
	}
}

WRITE32_HANDLER( deco32_pf2_data_w )
{
	const data32_t oldword=deco32_pf2_data[offset];
	COMBINE_DATA(&deco32_pf2_data[offset]);

	if (oldword!=deco32_pf2_data[offset])
		tilemap_mark_tile_dirty(pf2_tilemap,offset);
}

WRITE32_HANDLER( deco32_pf3_data_w )
{
	const data32_t oldword=deco32_pf3_data[offset];
	COMBINE_DATA(&deco32_pf3_data[offset]);

	if (oldword!=deco32_pf3_data[offset])
		tilemap_mark_tile_dirty(pf3_tilemap,offset);
}

WRITE32_HANDLER( deco32_pf4_data_w )
{
	const data32_t oldword=deco32_pf4_data[offset];
	COMBINE_DATA(&deco32_pf4_data[offset]);

	if (oldword!=deco32_pf4_data[offset])
		tilemap_mark_tile_dirty(pf4_tilemap,offset);
}

/******************************************************************************/

WRITE32_HANDLER( deco32_pri_w )
{
	deco32_pri=data;
}

WRITE32_HANDLER( dragngun_sprite_control_w )
{
	dragngun_sprite_ctrl=data;
}

WRITE32_HANDLER( dragngun_spriteram_dma_w )
{
	/* DMA spriteram to private sprite chip area, and clear cpu ram */
	memcpy(buffered_spriteram32,spriteram32,spriteram_size);
	memset(spriteram32,0,0x2000);
}

/******************************************************************************/

/* Later games have double buffered paletteram - the real palette ram is
only updated on a DMA call */

WRITE32_HANDLER( deco32_nonbuffered_palette_w )
{
	int r,g,b;

	COMBINE_DATA(&paletteram32[offset]);

	b = (paletteram32[offset] >>16) & 0xff;
	g = (paletteram32[offset] >> 8) & 0xff;
	r = (paletteram32[offset] >> 0) & 0xff;

	palette_set_color(offset,r,g,b);
}

WRITE32_HANDLER( deco32_buffered_palette_w )
{
	COMBINE_DATA(&paletteram32[offset]);
	dirty_palette[offset]=1;
}

WRITE32_HANDLER( deco32_palette_dma_w )
{
	const int m=Machine->drv->total_colors;
	int r,g,b,i;

	for (i=0; i<m; i++) {
		if (dirty_palette[i]) {
			dirty_palette[i]=0;

			b = (paletteram32[i] >>16) & 0xff;
			g = (paletteram32[i] >> 8) & 0xff;
			r = (paletteram32[i] >> 0) & 0xff;

			palette_set_color(i,r,g,b);
		}
	}
}

/******************************************************************************/

static void captaven_drawsprites(struct mame_bitmap *bitmap, const data32_t *spritedata, int gfxbank)
{
	int offs;

	/*
		Word 0:
			0x8000:	Y flip
			0x4000: X flip
			0x2000:	Flash (Sprite toggles on/off every frame)
			0x1fff:	Y value
		Word 1:
			0xffff: X value
		Word 2:
			0xf000:	Block height
			0x0f00: Block width
			0x00c0: Unused?
			0x0020: Priority
			0x001f: Colour
		Word 3:
			0xffff:	Sprite value
	*/

	for (offs = 0x400-4;offs >=0;offs -= 4)
	{
		int sx,sy,sprite,colour,fx,fy,x_mult,y_mult,w,h,x,y,prival;

		sy = spritedata[offs+0];
		sprite = spritedata[offs+3] & 0xffff;

		if (sy==0x00000108 && !sprite)
			continue; //fix!!!!!

		if (spritedata[offs+2]&0x20)
			prival=0;
		else
			prival=2;

		sx = spritedata[offs+1];

		if ((sy&0x2000) && (cpu_getcurrentframe() & 1)) continue;

		colour = (spritedata[offs+2] >>0) & 0x1f;

		h = (spritedata[offs+2]&0xf000)>>12;
		w = (spritedata[offs+2]&0x0f00)>> 8;
		fx = !(spritedata[offs+0]&0x4000);
		fy = !(spritedata[offs+0]&0x8000);

		if (!flip_screen) {
			sx = sx & 0x01ff;
			sy = sy & 0x01ff;
			if (sx>0x180) sx=-(0x200 - sx);
			if (sy>0x180) sy=-(0x200 - sy);

			if (fx) { x_mult=-16; sx+=16*w; } else { x_mult=16; sx-=16; }
			if (fy) { y_mult=-16; sy+=16*h; } else { y_mult=16; sy-=16; }
		} else {
			if (fx) fx=0; else fx=1;
			if (fy) fy=0; else fy=1;

			sx = sx & 0x01ff;
			sy = sy & 0x01ff;
			if (sx&0x100) sx=-(0x100 - (sx&0xff));
			if (sy&0x100) sy=-(0x100 - (sy&0xff));
			sx = 304 - sx;
			sy = 240 - sy;
			if (sx >= 432) sx -= 512;
			if (sy >= 384) sy -= 512;
			if (fx) { x_mult=-16; sx+=16; } else { x_mult=16; sx-=16*w; }
			if (fy) { y_mult=-16; sy+=16; } else { y_mult=16; sy-=16*h; }
		}

		for (x=0; x<w; x++) {
			for (y=0; y<h; y++) {
				pdrawgfx(bitmap,Machine->gfx[gfxbank],
						sprite + y + h * x,
						colour,
						fx,fy,
						sx + x_mult * (w-x),sy + y_mult * (h-y),
						&Machine->visible_area,TRANSPARENCY_PEN,0,prival);
			}
		}
	}
}

static void tattass_drawsprites(struct mame_bitmap *bitmap, const data32_t *spritedata, int gfxbank, int mask)
{
	int offs;

	for (offs = 0x400 - 4; offs >= 0; offs -=4)
	{
		int x,y,sprite,colour,multi,fx,fy,inc,flash,mult,pri=0;
		int trans;

		sprite = spritedata[offs+1] & 0xffff;

		y = spritedata[offs];
		flash=y&0x1000;
		if (flash && (cpu_getcurrentframe() & 1)) continue;

		trans=TRANSPARENCY_PEN;
		x = spritedata[offs+2];
		colour = (x >>9) & 0xf;

		if (gfxbank==4) {
			if ((y&0x8000)!=mask) /* Defer alpha until last (seperate pass) */
				continue;

			if (y&0x8000)
				trans=TRANSPARENCY_ALPHA;

			if (x&0x4000)
				pri=32; /* Behind other sprites, above all playfields */
			else
				pri=128; /* Above other sprites, above all playfields */
		}
		else {
			if (x&0x4000)
				pri=64; /* Above top playfield */
			else
				pri=8; /* Behind top playfield */
		}

		fx = y & 0x2000;
		fy = y & 0x4000;
		multi = (1 << ((y & 0x0600) >> 9)) - 1;	/* 1x, 2x, 4x, 8x height */

		x = x & 0x01ff;
		y = y & 0x01ff;
		if (x >= 320) x -= 512;
		if (y >= 256) y -= 512;

		sprite &= ~multi;
		if (fy)
			inc = -1;
		else
		{
			sprite += multi;
			inc = 1;
		}

		mult=+16;//todo

		if (fx) fx=0; else fx=1;
		if (fy) fy=0; else fy=1;

		while (multi >= 0)
		{
			deco16_pdrawgfx(bitmap,Machine->gfx[gfxbank],
					sprite - multi * inc,
					colour,
					fx,fy,
					x,y + mult * multi,
					&Machine->visible_area,trans,0,pri,1<<gfxbank, 1);

			multi--;
		}
	}
}

INLINE void dragngun_drawgfxzoom( struct mame_bitmap *dest_bmp,const struct GfxElement *gfx,
		unsigned int code,unsigned int color,int flipx,int flipy,int sx,int sy,
		const struct rectangle *clip,int transparency,int transparent_color,
		int scalex, int scaley,struct mame_bitmap *pri_buffer,UINT32 pri_mask, int sprite_screen_width, int  sprite_screen_height )
{
	struct rectangle myclip;

	if (!scalex || !scaley) return;

	/*
	scalex and scaley are 16.16 fixed point numbers
	1<<15 : shrink to 50%
	1<<16 : uniform scale
	1<<17 : double to 200%
	*/

	/* KW 991012 -- Added code to force clip to bitmap boundary */
	if(clip)
	{
		myclip.min_x = clip->min_x;
		myclip.max_x = clip->max_x;
		myclip.min_y = clip->min_y;
		myclip.max_y = clip->max_y;

		if (myclip.min_x < 0) myclip.min_x = 0;
		if (myclip.max_x >= dest_bmp->width) myclip.max_x = dest_bmp->width-1;
		if (myclip.min_y < 0) myclip.min_y = 0;
		if (myclip.max_y >= dest_bmp->height) myclip.max_y = dest_bmp->height-1;

		clip=&myclip;
	}

	{
		if( gfx && gfx->colortable )
		{
			const pen_t *pal = &gfx->colortable[gfx->color_granularity * (color % gfx->total_colors)]; /* ASG 980209 */
			int source_base = (code % gfx->total_elements) * gfx->height;

//			int sprite_screen_height = (scaley*gfx->height+0x8000)>>16;
//			int sprite_screen_width = (scalex*gfx->width+0x8000)>>16;

			if (sprite_screen_width && sprite_screen_height)
			{
				/* compute sprite increment per screen pixel */
				int dx = (gfx->width<<16)/sprite_screen_width;
				int dy = (gfx->height<<16)/sprite_screen_height;

				int ex = sx+sprite_screen_width;
				int ey = sy+sprite_screen_height;

				int x_index_base;
				int y_index;

				if( flipx )
				{
					x_index_base = (sprite_screen_width-1)*dx;
					dx = -dx;
				}
				else
				{
					x_index_base = 0;
				}

				if( flipy )
				{
					y_index = (sprite_screen_height-1)*dy;
					dy = -dy;
				}
				else
				{
					y_index = 0;
				}

				if( clip )
				{
					if( sx < clip->min_x)
					{ /* clip left */
						int pixels = clip->min_x-sx;
						sx += pixels;
						x_index_base += pixels*dx;
					}
					if( sy < clip->min_y )
					{ /* clip top */
						int pixels = clip->min_y-sy;
						sy += pixels;
						y_index += pixels*dy;
					}
					/* NS 980211 - fixed incorrect clipping */
					if( ex > clip->max_x+1 )
					{ /* clip right */
						int pixels = ex-clip->max_x-1;
						ex -= pixels;
					}
					if( ey > clip->max_y+1 )
					{ /* clip bottom */
						int pixels = ey-clip->max_y-1;
						ey -= pixels;
					}
				}

				if( ex>sx )
				{ /* skip if inner loop doesn't draw anything */
					int y;

					/* case 1: TRANSPARENCY_PEN */
					if (transparency == TRANSPARENCY_PEN)
					{
						if (pri_buffer)
						{
							for( y=sy; y<ey; y++ )
							{
								UINT8 *source = gfx->gfxdata + (source_base+(y_index>>16)) * gfx->line_modulo;
								UINT32 *dest = (UINT32 *)dest_bmp->line[y];
								UINT8 *pri = pri_buffer->line[y];

								int x, x_index = x_index_base;
								for( x=sx; x<ex; x++ )
								{
									int c = source[x_index>>16];
									if( c != transparent_color )
									{
										if (((1 << pri[x]) & pri_mask) == 0)
											dest[x] = pal[c];
										pri[x] = 31;
									}
									x_index += dx;
								}

								y_index += dy;
							}
						}
						else
						{
							for( y=sy; y<ey; y++ )
							{
								UINT8 *source = gfx->gfxdata + (source_base+(y_index>>16)) * gfx->line_modulo;
								UINT32 *dest = (UINT32 *)dest_bmp->line[y];

								int x, x_index = x_index_base;
								for( x=sx; x<ex; x++ )
								{
									int c = source[x_index>>16];
									if( c != transparent_color ) dest[x] = pal[c];
									x_index += dx;
								}

								y_index += dy;
							}
						}
					}

					/* case 6: TRANSPARENCY_ALPHA */
					if (transparency == TRANSPARENCY_ALPHA)
					{
						if (pri_buffer)
						{
							for( y=sy; y<ey; y++ )
							{
								UINT8 *source = gfx->gfxdata + (source_base+(y_index>>16)) * gfx->line_modulo;
								UINT32 *dest = (UINT32 *)dest_bmp->line[y];
								UINT8 *pri = pri_buffer->line[y];

								int x, x_index = x_index_base;
								for( x=sx; x<ex; x++ )
								{
									int c = source[x_index>>16];
									if( c != transparent_color )
									{
										if (((1 << pri[x]) & pri_mask) == 0)
											dest[x] = alpha_blend32(dest[x], pal[c]);
										pri[x] = 31;
									}
									x_index += dx;
								}

								y_index += dy;
							}
						}
						else
						{
							for( y=sy; y<ey; y++ )
							{
								UINT8 *source = gfx->gfxdata + (source_base+(y_index>>16)) * gfx->line_modulo;
								UINT32 *dest = (UINT32 *)dest_bmp->line[y];

								int x, x_index = x_index_base;
								for( x=sx; x<ex; x++ )
								{
									int c = source[x_index>>16];
									if( c != transparent_color ) dest[x] = alpha_blend32(dest[x], pal[c]);
									x_index += dx;
								}

								y_index += dy;
							}
						}
					}
				}
			}
		}
	}
}

static void dragngun_drawsprites(struct mame_bitmap *bitmap, const data32_t *spritedata)
{
	const data32_t *layout_ram;
	const data32_t *lookup_ram;
	int offs;

	/*
		Sprites are built from main control ram, which references tile
		layout ram, which finally references tile lookup ram which holds
		the actual tile indices to draw and index into the banking
		control.  Tile lookup and tile layout ram are double buffered.


		Main sprite control ram, 8 * 32 bit words per sprite, so

		Word 0:
			0x0400 - Banking control for tile layout RAM + tile lookup ram
			0x0200 - ?
			0x01ff - Index into tile layout RAM
		Word 1 :
		Word 2 : X base position
		Word 3 : Y base position
		Word 4 :
			0x8000: X flip
			0x03ff: X size of block in pixels (for scaling)
		Word 5 :
			0x8000: Y flip
			0x03ff: Y size of block in pixels (for scaling)
		Word 6 :
			0x1f - colour.
			0x20 - ?  Used for background at 'frog' boss and title screen dragon.
			0x40 - ?  priority?
			0x80 - Alpha blending enable
		Word 7 :


		Tile layout ram, 4 * 32 bit words per sprite, so

		Word 0:
			0x2000 - Selector for tile lookup bank!?!?!?!?!?!?
			0x1fff - Index into tile lookup ram (16 bit word based, NOT 32)
		Word 1:
			0xff00 - ?
			0x00f0 - Width
			0x000f - Height
		Word 2:
			0x01ff - X block offset
		Word 3:
			0x01ff - Y block offset
	*/

	/* Sprite global disable bit */
	if (dragngun_sprite_ctrl&0x40000000)
		return;

	for (offs = 0;offs < 0x800;offs += 8)
	{
		int sx,sy,colour,fx,fy,w,h,x,y,bx,by,trans,scalex,scaley;
		int zoomx,zoomy;
		int xpos,ypos;

		scalex=spritedata[offs+4]&0x3ff;
		scaley=spritedata[offs+5]&0x3ff;
		if (!scalex || !scaley) /* Zero pixel size in X or Y - skip block */
			continue;

		if (spritedata[offs+0]&0x400)
			layout_ram = dragngun_sprite_layout_1_ram + ((spritedata[offs+0]&0x1ff)*4); //CHECK!
		else
			layout_ram = dragngun_sprite_layout_0_ram + ((spritedata[offs+0]&0x1ff)*4); //1ff in drag gun code??
		h = (layout_ram[1]>>0)&0xf;
		w = (layout_ram[1]>>4)&0xf;
		if (!h || !w)
			continue;

		sx = spritedata[offs+2] & 0x3ff;
		sy = spritedata[offs+3] & 0x3ff;
		bx = layout_ram[2] & 0x1ff;
		by = layout_ram[3] & 0x1ff;
		if (bx&0x100) bx=1-(bx&0xff);
		if (by&0x100) by=1-(by&0xff); /* '1 - ' is strange, but correct for Dragongun 'Winners' screen. */
		if (sx >= 512) sx -= 1024;
		if (sy >= 512) sy -= 1024;

		colour = spritedata[offs+6]&0x1f;

		if (spritedata[offs+6]&0x80)
			trans=TRANSPARENCY_ALPHA;
		else
			trans=TRANSPARENCY_PEN;

		fx = spritedata[offs+4]&0x8000;
		fy = spritedata[offs+5]&0x8000;

//		if (spritedata[offs+0]&0x400)
		if (layout_ram[0]&0x2000)
			lookup_ram = dragngun_sprite_lookup_1_ram + (layout_ram[0]&0x1fff);
		else
			lookup_ram = dragngun_sprite_lookup_0_ram + (layout_ram[0]&0x1fff);

		zoomx=scalex * 0x10000 / (w*16);
		zoomy=scaley * 0x10000 / (h*16);

		if (!fy)
			ypos=(sy<<16) - (by*zoomy); /* The block offset scales with zoom, the base position does not */
		else
			ypos=(sy<<16) + (by*zoomy) - (16*zoomy);

		for (y=0; y<h; y++) {
			if (!fx)
				xpos=(sx<<16) - (bx*zoomx); /* The block offset scales with zoom, the base position does not */
			else
				xpos=(sx<<16) + (bx*zoomx) - (16*zoomx);

			for (x=0; x<w; x++) {
				int bank,sprite;

				sprite = ((*(lookup_ram++))&0x3fff);

				/* High bits of the sprite reference into the sprite control bits for banking */
				switch (sprite&0x3000) {
				default:
				case 0x0000: sprite=(sprite&0xfff) | ((dragngun_sprite_ctrl&0x000f)<<12); break;
				case 0x1000: sprite=(sprite&0xfff) | ((dragngun_sprite_ctrl&0x00f0)<< 8); break;
				case 0x2000: sprite=(sprite&0xfff) | ((dragngun_sprite_ctrl&0x0f00)<< 4); break;
				case 0x3000: sprite=(sprite&0xfff) | ((dragngun_sprite_ctrl&0xf000)<< 0); break;
				}

				/* Because of the unusual interleaved rom layout, we have to mangle the bank bits
				even further to suit our gfx decode */
				switch (sprite&0xf000) {
				case 0x0000: sprite=0xc000 | (sprite&0xfff); break;
				case 0x1000: sprite=0xd000 | (sprite&0xfff); break;
				case 0x2000: sprite=0xe000 | (sprite&0xfff); break;
				case 0x3000: sprite=0xf000 | (sprite&0xfff); break;

				case 0xc000: sprite=0x0000 | (sprite&0xfff); break;
				case 0xd000: sprite=0x1000 | (sprite&0xfff); break;
				case 0xe000: sprite=0x2000 | (sprite&0xfff); break;
				case 0xf000: sprite=0x3000 | (sprite&0xfff); break;
				}

				if (sprite&0x8000) bank=4; else bank=3;
				sprite&=0x7fff;

				if (zoomx!=0x10000 || zoomy!=0x10000)
					dragngun_drawgfxzoom(bitmap,Machine->gfx[bank],
						sprite,
						colour,
						fx,fy,
						xpos>>16,ypos>>16,
						&Machine->visible_area,trans,15,zoomx,zoomy,NULL,0,
						((xpos+(zoomx<<4))>>16) - (xpos>>16), ((ypos+(zoomy<<4))>>16) - (ypos>>16) );
				else
					drawgfx(bitmap,Machine->gfx[bank],
						sprite,
						colour,
						fx,fy,
						xpos>>16,ypos>>16,
						&Machine->visible_area,trans,15);

				if (fx)
					xpos-=zoomx<<4;
				else
					xpos+=zoomx<<4;
			}
			if (fy)
				ypos-=zoomy<<4;
			else
				ypos+=zoomy<<4;
		}
	}
}

/******************************************************************************/

static UINT32 deco16_scan_rows(UINT32 col,UINT32 row,UINT32 num_cols,UINT32 num_rows)
{
	/* logical (col,row) -> memory offset */
	return (col & 0x1f) + ((row & 0x1f) << 5) + ((col & 0x20) << 5);
}

static void get_pf1_tile_info(int tile_index)
{
	int tile=deco32_pf1_data[tile_index];
	SET_TILE_INFO(0,(tile&0xfff)|deco32_pf1_bank,(tile>>12)&0xf,0)
}

static void get_pf1a_tile_info(int tile_index)
{

	int tile=deco32_pf1_data[tile_index];
	SET_TILE_INFO(1,(tile&0xfff)|deco32_pf1_bank,(tile>>12)&0xf,0)
}

static void get_pf2_tile_info(int tile_index)
{
	data32_t tile=deco32_pf2_data[tile_index];
	data8_t	colour=(tile>>12)&0xf;
	data8_t flags=0;

	if (tile&0x8000) {
		if ((deco32_pf12_control[6]>>8)&0x01) {
			flags|=TILE_FLIPX;
			colour&=0x7;
		}
		if ((deco32_pf12_control[6]>>8)&0x02) {
			flags|=TILE_FLIPY;
			colour&=0x7;
		}
	}

	SET_TILE_INFO(1,(tile&0xfff)|deco32_pf2_bank,colour+deco32_pf2_colourbank,flags)
}

static void get_pf3_tile_info(int tile_index)
{
	data32_t tile=deco32_pf3_data[tile_index];
	data8_t	colour=(tile>>12)&0xf;
	data8_t flags=0;

	if (tile&0x8000) {
		if ((deco32_pf34_control[6]>>0)&0x01) {
			flags|=TILE_FLIPX;
			colour&=0x7;
		}
		if ((deco32_pf34_control[6]>>0)&0x02) {
			flags|=TILE_FLIPY;
			colour&=0x7;
		}
	}

	SET_TILE_INFO(2,(tile&0xfff)|deco32_pf3_bank,colour,flags)
}

static void get_pf4_tile_info(int tile_index)
{
	data32_t tile=deco32_pf4_data[tile_index];
	data8_t	colour=(tile>>12)&0xf;
	data8_t flags=0;

	if (tile&0x8000) {
		if ((deco32_pf34_control[6]>>8)&0x01) {
			flags|=TILE_FLIPX;
			colour&=0x7;
		}
		if ((deco32_pf34_control[6]>>8)&0x02) {
			flags|=TILE_FLIPY;
			colour&=0x7;
		}
	}

	SET_TILE_INFO(2,(tile&0xfff)|deco32_pf4_bank,colour+deco32_pf4_colourbank,flags)
}

/* Captain America tilemap chip 2 has different banking and colour from normal */
static void get_ca_pf3_tile_info(int tile_index)
{
	int tile=deco32_pf3_data[tile_index];
	SET_TILE_INFO(2,(tile&0x3fff)+deco32_pf3_bank,(tile >> 14)&3,0)
}

static void get_ll_pf3_tile_info(int tile_index)
{
	data32_t tile=deco32_pf3_data[tile_index];
	data8_t flags=0;

	if (tile&0x8000) {
		if ((deco32_pf34_control[6]>>0)&0x01)
			flags|=TILE_FLIPX;
		if ((deco32_pf34_control[6]>>0)&0x02)
			flags|=TILE_FLIPY;
	}

	SET_TILE_INFO(2,(tile&0x0fff)|deco32_pf3_bank,(tile >> 12)&3,flags)
}

static void get_ll_pf4_tile_info(int tile_index)
{
	data32_t tile=deco32_pf4_data[tile_index];
	data8_t flags=0;

	if (tile&0x8000) {
		if ((deco32_pf34_control[6]>>8)&0x01)
			flags|=TILE_FLIPX;
		if ((deco32_pf34_control[6]>>8)&0x02)
			flags|=TILE_FLIPY;
	}

	SET_TILE_INFO(2,(tile&0x0fff)|deco32_pf4_bank,(tile >> 12)&3,flags)
}

VIDEO_START( captaven )
{
	pf1_tilemap = tilemap_create(get_pf1_tile_info,    tilemap_scan_rows,TILEMAP_TRANSPARENT, 8, 8,64,32);
	pf1a_tilemap =tilemap_create(get_pf1a_tile_info,   deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	pf2_tilemap = tilemap_create(get_pf2_tile_info,    deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	pf3_tilemap = tilemap_create(get_ca_pf3_tile_info, tilemap_scan_rows,TILEMAP_TRANSPARENT,16,16,32,32);
	deco32_raster_display_list=auto_malloc(10 * 256);

	if (!pf1_tilemap || !pf1a_tilemap ||!pf2_tilemap || !pf3_tilemap || !deco32_raster_display_list)
		return 1;

	tilemap_set_transparent_pen(pf1_tilemap,0);
	tilemap_set_transparent_pen(pf1a_tilemap,0);
	tilemap_set_transparent_pen(pf2_tilemap,0);
	tilemap_set_transparent_pen(pf3_tilemap,0);

	deco32_pf2_colourbank=16;
	deco32_pf4_colourbank=0;

	return 0;
}

VIDEO_START( fghthist ) //unused
{
	pf1_tilemap = tilemap_create(get_pf1_tile_info, tilemap_scan_rows,TILEMAP_TRANSPARENT, 8, 8,64,32);
	pf2_tilemap = tilemap_create(get_pf2_tile_info, deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	pf3_tilemap = tilemap_create(get_pf3_tile_info, deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	pf4_tilemap = tilemap_create(get_pf4_tile_info, deco16_scan_rows,TILEMAP_OPAQUE,     16,16,64,32);
	pf1a_tilemap =0;

	if (!pf1_tilemap || !pf2_tilemap || !pf3_tilemap || !pf4_tilemap)
		return 1;

	tilemap_set_transparent_pen(pf1_tilemap,0);
	tilemap_set_transparent_pen(pf2_tilemap,0);
	tilemap_set_transparent_pen(pf3_tilemap,0);

	deco32_raster_display_list=0;
	deco32_pf2_colourbank=deco32_pf4_colourbank=0;

	return 0;
}

VIDEO_START( dragngun )
{
	pf1_tilemap = tilemap_create(get_pf1_tile_info,    tilemap_scan_rows,TILEMAP_TRANSPARENT, 8, 8,64,32);
	pf2_tilemap = tilemap_create(get_pf2_tile_info,    deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	pf3_tilemap = tilemap_create(get_ll_pf3_tile_info, deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	pf4_tilemap = tilemap_create(get_ll_pf4_tile_info, deco16_scan_rows,TILEMAP_OPAQUE,     16,16,64,32);
	pf1a_tilemap =tilemap_create(get_pf1a_tile_info,   deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	dirty_palette = auto_malloc(4096);
	deco32_raster_display_list = auto_malloc(10 * 256);

	if (!dirty_palette || !pf1_tilemap || !pf1a_tilemap || !pf2_tilemap || !pf3_tilemap || !pf4_tilemap || !deco32_raster_display_list)
		return 1;

	tilemap_set_transparent_pen(pf1_tilemap,0);
	tilemap_set_transparent_pen(pf2_tilemap,0);
	tilemap_set_transparent_pen(pf3_tilemap,0);
	tilemap_set_transparent_pen(pf1a_tilemap,0);
	memset(dirty_palette,0,4096);

	deco32_pf2_colourbank=deco32_pf4_colourbank=0;

	alpha_set_level(0x80);
	state_save_register_int("deco32", 0, "SCTRL", &dragngun_sprite_ctrl);

	return 0;
}

VIDEO_START( lockload )
{
	pf1_tilemap = tilemap_create(get_pf1_tile_info,    tilemap_scan_rows,TILEMAP_TRANSPARENT, 8, 8,64,32);
	pf2_tilemap = tilemap_create(get_pf2_tile_info,    deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	pf3_tilemap = tilemap_create(get_ll_pf3_tile_info, deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,32,32);
	pf4_tilemap = tilemap_create(get_ll_pf4_tile_info, deco16_scan_rows,TILEMAP_OPAQUE,     16,16,32,32);
	pf1a_tilemap =tilemap_create(get_pf1a_tile_info,   deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	dirty_palette = auto_malloc(4096);
	deco32_raster_display_list = auto_malloc(10 * 256);

	if (!dirty_palette || !pf1_tilemap || !pf1a_tilemap || !pf2_tilemap || !pf3_tilemap || !pf4_tilemap || !deco32_raster_display_list)
		return 1;

	tilemap_set_transparent_pen(pf1_tilemap,0);
	tilemap_set_transparent_pen(pf2_tilemap,0);
	tilemap_set_transparent_pen(pf3_tilemap,0);
	tilemap_set_transparent_pen(pf1a_tilemap,0);
	memset(dirty_palette,0,4096);

	deco32_pf2_colourbank=deco32_pf4_colourbank=0;

	alpha_set_level(0x80);
	state_save_register_int("deco32", 0, "SCTRL", &dragngun_sprite_ctrl);

	return 0;
}

VIDEO_START( tattass )
{
	pf1_tilemap = tilemap_create(get_pf1_tile_info, tilemap_scan_rows,TILEMAP_TRANSPARENT, 8, 8,64,32);
	pf2_tilemap = tilemap_create(get_pf2_tile_info, deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	pf3_tilemap = tilemap_create(get_pf3_tile_info, deco16_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
	pf4_tilemap = tilemap_create(get_pf4_tile_info, deco16_scan_rows,TILEMAP_OPAQUE,     16,16,64,32);
	pf1a_tilemap =0;
	dirty_palette = auto_malloc(4096);

	if (!deco_allocate_sprite_bitmap() || !dirty_palette || !pf1_tilemap || !pf2_tilemap || !pf3_tilemap || !pf4_tilemap)
		return 1;

	tilemap_set_transparent_pen(pf1_tilemap,0);
	tilemap_set_transparent_pen(pf2_tilemap,0);
	tilemap_set_transparent_pen(pf3_tilemap,0);
	memset(dirty_palette,0,4096);

	deco32_raster_display_list=0;
	deco32_pf4_colourbank=16;
	alpha_set_level(0x80);

	return 0;
}

/******************************************************************************/

VIDEO_EOF( captaven )
{
	memcpy(buffered_spriteram32,spriteram32,spriteram_size);
	deco32_raster_display_position=0;
}

VIDEO_EOF( dragngun )
{
	deco32_raster_display_position=0;
}

#if 0
static void print_debug_info()
{
	struct mame_bitmap *bitmap = Machine->scrbitmap;
	int j,trueorientation;
	char buf[64];

	trueorientation = Machine->orientation;
	Machine->orientation = ROT0;

	sprintf(buf,"%04X %04X %04X %04X",deco32_pf12_control[0]&0xffff,deco32_pf12_control[1]&0xffff,deco32_pf12_control[2]&0xffff,deco32_pf12_control[3]&0xffff);
	for (j = 0;j< 16+3;j++)
		drawgfx(bitmap,Machine->uifont,buf[j],0,0,0,60+6*j,40,0,TRANSPARENCY_NONE,0);
	sprintf(buf,"%04X %04X %04X %04X",deco32_pf12_control[4]&0xffff,deco32_pf12_control[5]&0xffff,deco32_pf12_control[6]&0xffff,deco32_pf12_control[7]&0xffff);
	for (j = 0;j< 16+3;j++)
		drawgfx(bitmap,Machine->uifont,buf[j],0,0,0,60+6*j,48,0,TRANSPARENCY_NONE,0);

	sprintf(buf,"%04X %04X %04X %04X",deco32_pf34_control[0]&0xffff,deco32_pf34_control[1]&0xffff,deco32_pf34_control[2]&0xffff,deco32_pf34_control[3]&0xffff);
	for (j = 0;j< 16+3;j++)
		drawgfx(bitmap,Machine->uifont,buf[j],0,0,0,60+6*j,60,0,TRANSPARENCY_NONE,0);
	sprintf(buf,"%04X %04X %04X %04X",deco32_pf34_control[4]&0xffff,deco32_pf34_control[5]&0xffff,deco32_pf34_control[6]&0xffff,deco32_pf34_control[7]&0xffff);
	for (j = 0;j< 16+3;j++)
		drawgfx(bitmap,Machine->uifont,buf[j],0,0,0,60+6*j,68,0,TRANSPARENCY_NONE,0);
	sprintf(buf,"%04X",deco32_pri);
	for (j = 0;j< 4;j++)
		drawgfx(bitmap,Machine->uifont,buf[j],0,0,0,60+6*j,80,0,TRANSPARENCY_NONE,0);
}

#endif

static void tilemap_raster_draw(struct mame_bitmap *bitmap, const struct rectangle *cliprect, int flags, int pri)
{
	int ptr=0,sx0,sy0,sx1,sy1,start,end=0;
	struct rectangle clip;
	int overflow=deco32_raster_display_position;

	clip.min_x = cliprect->min_x;
	clip.max_x = cliprect->max_x;

	/* Finish list up to end of visible display */
	deco32_raster_display_list[overflow++]=255;
	deco32_raster_display_list[overflow++]=deco32_pf12_control[1];
	deco32_raster_display_list[overflow++]=deco32_pf12_control[2];
	deco32_raster_display_list[overflow++]=deco32_pf12_control[3];
	deco32_raster_display_list[overflow++]=deco32_pf12_control[4];

	while (ptr<overflow) {
		start=end;
		end=deco32_raster_display_list[ptr++];
		sx0=deco32_raster_display_list[ptr++];
		sy0=deco32_raster_display_list[ptr++];
		sx1=deco32_raster_display_list[ptr++];
		sy1=deco32_raster_display_list[ptr++];

		clip.min_y = start;
		clip.max_y = end;

		tilemap_set_scrollx(pf2_tilemap,0,sx1);
		tilemap_set_scrolly(pf2_tilemap,0,sy1);
		tilemap_draw(bitmap,&clip,pf2_tilemap,flags,pri);
	}
}

static void combined_tilemap_draw(struct mame_bitmap *bitmap)
{
	const struct mame_bitmap *bitmap0 = tilemap_get_pixmap(pf3_tilemap);
	const struct mame_bitmap *bitmap1 = tilemap_get_pixmap(pf4_tilemap);
	int x,y,p;

	const data16_t width_mask=0x3ff;
	const data16_t height_mask=0x1ff;
	const data16_t y_src=deco32_pf34_control[2];
//	const data32_t *rows=deco32_pf3_rowscroll;

	const data16_t *bitmap0_y;
	const data16_t *bitmap1_y;
	data32_t *bitmap2_y;

	data16_t x_src;

	for (y=8; y<248; y++) {
		const int py=(y_src+y)&height_mask;

		bitmap0_y=bitmap0->line[py];
		bitmap1_y=bitmap1->line[py];
		bitmap2_y=bitmap->line[y];

		/* Todo:  Should add row enable, and col scroll, but never used as far as I can see */
		x_src=(deco32_pf34_control[1] + deco32_pf3_rowscroll[py])&width_mask;

		for (x=0; x<320; x++) {

			/* 0x200 is palette base for this tilemap */
			p = 0x200 +((bitmap0_y[x_src]&0xf) | ((bitmap0_y[x_src]&0x30)<<4) | ((bitmap1_y[x_src]&0xf)<<4));

			bitmap2_y[x]=Machine->pens[p];

			x_src=(x_src+1)&width_mask;
		}
	}
}

static void deco32_setup_scroll(struct tilemap *pf_tilemap, data16_t height, data8_t control0, data8_t control1, data16_t sy, data16_t sx, data32_t *rowdata, data32_t *coldata)
{
	int rows,offs;

	/* Colscroll - not fully supported yet! */
	if (control1&0x20 && coldata) {
		sy+=coldata[0];
		//usrintf_showmessage("%08x",coldata[0]);
	}

	/* Rowscroll enable */
	if (control1&0x40 && rowdata) {
		tilemap_set_scroll_cols(pf_tilemap,1);
		tilemap_set_scrolly( pf_tilemap,0, sy );

		/* Several different rowscroll styles */
		switch ((control0>>3)&0xf) {
			case 0: rows=512; break;/* Every line of 512 height bitmap */
			case 1: rows=256; break;
			case 2: rows=128; break;
			case 3: rows=64; break;
			case 4: rows=32; break;
			case 5: rows=16; break;
			case 6: rows=8; break;
			case 7: rows=4; break;
			case 8: rows=2; break;
			default: rows=1; break;
		}
		if (height<rows) rows/=2; /* 8x8 tile layers have half as many lines as 16x16 */

		tilemap_set_scroll_rows(pf_tilemap,rows);
		for (offs = 0;offs < rows;offs++)
			tilemap_set_scrollx( pf_tilemap,offs, sx + rowdata[offs] );
	}
	else {
		tilemap_set_scroll_rows(pf_tilemap,1);
		tilemap_set_scroll_cols(pf_tilemap,1);
		tilemap_set_scrollx( pf_tilemap, 0, sx );
		tilemap_set_scrolly( pf_tilemap, 0, sy );
	}
}

/******************************************************************************/

VIDEO_UPDATE( captaven )
{
	int pf1_enable,pf2_enable,pf3_enable;
	static int last_pf3_bank;

	flip_screen_set(deco32_pf12_control[0]&0x80);
	tilemap_set_flip(ALL_TILEMAPS,flip_screen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);

	deco32_setup_scroll(pf1_tilemap, 256,(deco32_pf12_control[5]>>0)&0xff,(deco32_pf12_control[6]>>0)&0xff,deco32_pf12_control[2],deco32_pf12_control[1],deco32_pf1_rowscroll,deco32_pf1_rowscroll+0x200);
	deco32_setup_scroll(pf1a_tilemap,512,(deco32_pf12_control[5]>>0)&0xff,(deco32_pf12_control[6]>>0)&0xff,deco32_pf12_control[2],deco32_pf12_control[1],deco32_pf1_rowscroll,deco32_pf1_rowscroll+0x200);
	deco32_setup_scroll(pf2_tilemap, 512,(deco32_pf12_control[5]>>8)&0xff,(deco32_pf12_control[6]>>8)&0xff,deco32_pf12_control[4],deco32_pf12_control[3],deco32_pf2_rowscroll,deco32_pf2_rowscroll+0x200);
	deco32_setup_scroll(pf3_tilemap, 512,(deco32_pf34_control[5]>>0)&0xff,(deco32_pf34_control[6]>>0)&0xff,deco32_pf34_control[4],deco32_pf34_control[3],deco32_pf3_rowscroll,deco32_pf3_rowscroll+0x200);

	/* PF1 & PF2 only have enough roms for 1 bank */
	deco32_pf1_bank=0;//(deco32_pf12_control[7]>> 4)&0xf;
	deco32_pf2_bank=0;//(deco32_pf12_control[7]>>12)&0xf;
	deco32_pf3_bank=(deco32_pf34_control[7]>> 4)&0xf;

	if (deco32_pf34_control[7]&0x0020) deco32_pf3_bank=0x4000; else deco32_pf3_bank=0;
	if (deco32_pf3_bank!=last_pf3_bank) tilemap_mark_all_tiles_dirty(pf3_tilemap);
	last_pf3_bank=deco32_pf3_bank;

	pf1_enable=deco32_pf12_control[5]&0x0080;
	pf2_enable=deco32_pf12_control[5]&0x8000;
	pf3_enable=deco32_pf34_control[5]&0x0080;

	tilemap_set_enable(pf1_tilemap,pf1_enable);
	tilemap_set_enable(pf1a_tilemap,pf1_enable);
	tilemap_set_enable(pf2_tilemap,pf2_enable);
	tilemap_set_enable(pf3_tilemap,pf3_enable);

	fillbitmap(priority_bitmap,0,cliprect);
	if ((deco32_pri&1)==0) {
		if (pf3_enable)
			tilemap_draw(bitmap,cliprect,pf3_tilemap,TILEMAP_IGNORE_TRANSPARENCY,0);
		else
			fillbitmap(bitmap,get_black_pen(),cliprect);

		if (deco32_raster_display_position)
			tilemap_raster_draw(bitmap,cliprect,0,1);
		else
			tilemap_draw(bitmap,cliprect,pf2_tilemap,0,1);
	} else {
		if (pf2_enable) {
			if (deco32_raster_display_position)
				tilemap_raster_draw(bitmap,cliprect,TILEMAP_IGNORE_TRANSPARENCY,0);
			else
				tilemap_draw(bitmap,cliprect,pf2_tilemap,0,0);
		}
		else
			fillbitmap(bitmap,get_black_pen(),cliprect);

		tilemap_draw(bitmap,cliprect,pf3_tilemap,0,1);
	}

	captaven_drawsprites(bitmap,buffered_spriteram32,3);

	/* PF1 can be in 8x8 mode or 16x16 mode */
	if (deco32_pf12_control[6]&0x80)
		tilemap_draw(bitmap,cliprect,pf1_tilemap,0,0);
	else
		tilemap_draw(bitmap,cliprect,pf1a_tilemap,0,0);
}

VIDEO_UPDATE( dragngun )
{
	/* Tilemap graphics banking */
	if ((((deco32_pf12_control[7]>> 4)&0x7)<<12)!=deco32_pf1_bank || deco32_pf1_flip!=((deco32_pf12_control[6]>>0)&0x3)) {
		tilemap_mark_all_tiles_dirty(pf1_tilemap);
		tilemap_mark_all_tiles_dirty(pf1a_tilemap);
	}
	if ((((deco32_pf12_control[7]>>12)&0x7)<<12)!=deco32_pf2_bank || deco32_pf2_flip!=((deco32_pf12_control[6]>>8)&0x3))
		tilemap_mark_all_tiles_dirty(pf2_tilemap);
	if ((((deco32_pf34_control[7]>> 5)&0x7)<<12)!=deco32_pf3_bank || deco32_pf3_flip!=((deco32_pf34_control[6]>>0)&0x3))
		tilemap_mark_all_tiles_dirty(pf3_tilemap);
	if ((((deco32_pf34_control[7]>>13)&0x7)<<12)!=deco32_pf4_bank || deco32_pf4_flip!=((deco32_pf34_control[6]>>8)&0x3))
		tilemap_mark_all_tiles_dirty(pf4_tilemap);
	deco32_pf1_bank=((deco32_pf12_control[7]>> 5)&0x7)<<12;
	deco32_pf2_bank=((deco32_pf12_control[7]>>12)&0x7)<<12;
	deco32_pf3_bank=((deco32_pf34_control[7]>> 5)&0x7)<<12;
	deco32_pf4_bank=((deco32_pf34_control[7]>>13)&0x7)<<12;

	deco32_pf1_flip=(deco32_pf12_control[6]>>0)&0x3;
	deco32_pf2_flip=(deco32_pf12_control[6]>>8)&0x3;
	deco32_pf3_flip=(deco32_pf34_control[6]>>0)&0x3;
	deco32_pf4_flip=(deco32_pf34_control[6]>>8)&0x3;

	deco32_setup_scroll(pf1_tilemap, 256,(deco32_pf12_control[5]>>0)&0xff,(deco32_pf12_control[6]>>0)&0xff,deco32_pf12_control[2],deco32_pf12_control[1],deco32_pf1_rowscroll,deco32_pf1_rowscroll+0x200);
	deco32_setup_scroll(pf1a_tilemap,512,(deco32_pf12_control[5]>>0)&0xff,(deco32_pf12_control[6]>>0)&0xff,deco32_pf12_control[2],deco32_pf12_control[1],deco32_pf1_rowscroll,deco32_pf1_rowscroll+0x200);
	deco32_setup_scroll(pf2_tilemap, 512,(deco32_pf12_control[5]>>8)&0xff,(deco32_pf12_control[6]>>8)&0xff,deco32_pf12_control[4],deco32_pf12_control[3],deco32_pf2_rowscroll,deco32_pf2_rowscroll+0x200);
	deco32_setup_scroll(pf3_tilemap, 512,(deco32_pf34_control[5]>>0)&0xff,(deco32_pf34_control[6]>>0)&0xff,deco32_pf34_control[2],deco32_pf34_control[1],deco32_pf3_rowscroll,deco32_pf3_rowscroll+0x200);
	deco32_setup_scroll(pf4_tilemap, 512,(deco32_pf34_control[5]>>8)&0xff,(deco32_pf34_control[6]>>8)&0xff,deco32_pf34_control[4],deco32_pf34_control[3],deco32_pf4_rowscroll,deco32_pf4_rowscroll+0x200);

	tilemap_set_enable(pf1_tilemap, deco32_pf12_control[5]&0x0080);
	tilemap_set_enable(pf1a_tilemap,deco32_pf12_control[5]&0x0080);
	tilemap_set_enable(pf2_tilemap, deco32_pf12_control[5]&0x8000);
	tilemap_set_enable(pf3_tilemap, deco32_pf34_control[5]&0x0080);
	tilemap_set_enable(pf4_tilemap, deco32_pf34_control[5]&0x8000);

	if ((deco32_pf34_control[5]&0x8000)==0)
		fillbitmap(bitmap,get_black_pen(),cliprect);

	tilemap_draw(bitmap,cliprect,pf4_tilemap,0,0);
	tilemap_draw(bitmap,cliprect,pf3_tilemap,0,0);

	/* Raster update */
	if (deco32_raster_display_position) {
		int ptr=0,start,end=0;
		struct rectangle clip;
		int overflow=deco32_raster_display_position;

		clip.min_x = cliprect->min_x;
		clip.max_x = cliprect->max_x;

		/* Finish list up to end of visible display */
		deco32_raster_display_list[overflow++]=255;
		deco32_raster_display_list[overflow++]=deco32_pf12_control[1];
		deco32_raster_display_list[overflow++]=deco32_pf12_control[2];
		deco32_raster_display_list[overflow++]=deco32_pf12_control[3];
		deco32_raster_display_list[overflow++]=deco32_pf12_control[4];

		while (ptr<overflow) {
			start=end;
			end=deco32_raster_display_list[ptr++];
			deco32_pf12_control[1]=deco32_raster_display_list[ptr++];
			deco32_pf12_control[2]=deco32_raster_display_list[ptr++];
			deco32_pf12_control[3]=deco32_raster_display_list[ptr++];
			deco32_pf12_control[4]=deco32_raster_display_list[ptr++];

			clip.min_y = start;
			clip.max_y = end;

			deco32_setup_scroll(pf2_tilemap, 512,(deco32_pf12_control[5]>>8)&0xff,(deco32_pf12_control[6]>>8)&0xff,deco32_pf12_control[4],deco32_pf12_control[3],deco32_pf2_rowscroll,deco32_pf2_rowscroll+0x200);
			tilemap_draw(bitmap,&clip,pf2_tilemap,0,0);
		}
	} else {
		tilemap_draw(bitmap,cliprect,pf2_tilemap,0,0);
	}

	dragngun_drawsprites(bitmap,buffered_spriteram32);

	/* PF1 can be in 8x8 mode or 16x16 mode */
	if (deco32_pf12_control[6]&0x80)
		tilemap_draw(bitmap,cliprect,pf1_tilemap,0,0);
	else
		tilemap_draw(bitmap,cliprect,pf1a_tilemap,0,0);
}

VIDEO_UPDATE( tattass )
{
	/* Dirty tilemaps if any globals change */
	if (deco32_pf1_flip!=((deco32_pf12_control[6]>>0)&0x3))
		tilemap_mark_all_tiles_dirty(pf1_tilemap);
	if (deco32_pf2_flip!=((deco32_pf12_control[6]>>8)&0x3))
		tilemap_mark_all_tiles_dirty(pf2_tilemap);
	if ((((deco32_pf34_control[7]>> 4)&0x3)<<12)!=deco32_pf3_bank || deco32_pf3_flip!=((deco32_pf34_control[6]>>0)&0x3))
		tilemap_mark_all_tiles_dirty(pf3_tilemap);
	if ((((deco32_pf34_control[7]>>12)&0x3)<<12)!=deco32_pf4_bank || deco32_pf4_flip!=((deco32_pf34_control[6]>>8)&0x3))
		tilemap_mark_all_tiles_dirty(pf4_tilemap);

	deco32_pf3_bank=((deco32_pf34_control[7]>> 4)&0x3)<<12;
	deco32_pf4_bank=((deco32_pf34_control[7]>>12)&0x3)<<12;
	deco32_pf1_flip=(deco32_pf12_control[6]>>0)&0x3;
	deco32_pf2_flip=(deco32_pf12_control[6]>>8)&0x3;
	deco32_pf3_flip=(deco32_pf34_control[6]>>0)&0x3;
	deco32_pf4_flip=(deco32_pf34_control[6]>>8)&0x3;

	/* Setup scroll registers */
	deco32_setup_scroll(pf1_tilemap, 256,(deco32_pf12_control[5]>>0)&0xff,(deco32_pf12_control[6]>>0)&0xff,deco32_pf12_control[2],deco32_pf12_control[1],deco32_pf1_rowscroll,deco32_pf1_rowscroll+0x200);
	deco32_setup_scroll(pf2_tilemap, 512,(deco32_pf12_control[5]>>8)&0xff,(deco32_pf12_control[6]>>8)&0xff,deco32_pf12_control[4],deco32_pf12_control[3],deco32_pf2_rowscroll,deco32_pf2_rowscroll+0x200);
	deco32_setup_scroll(pf3_tilemap, 512,(deco32_pf34_control[5]>>0)&0xff,(deco32_pf34_control[6]>>0)&0xff,deco32_pf34_control[2],deco32_pf34_control[1],deco32_pf3_rowscroll,deco32_pf3_rowscroll+0x200);
	deco32_setup_scroll(pf4_tilemap, 512,(deco32_pf34_control[5]>>8)&0xff,(deco32_pf34_control[6]>>8)&0xff,deco32_pf34_control[4],deco32_pf34_control[3],deco32_pf4_rowscroll,deco32_pf4_rowscroll+0x200);

	/* Enable registers - pf3/4 enable is not set on the 'fire' stage - hardware bug?  Maybe enable isn't hooked up */
//	tilemap_set_enable(pf1_tilemap, deco32_pf12_control[5]&0x0080);
//	tilemap_set_enable(pf2_tilemap, deco32_pf12_control[5]&0x8000);
//	tilemap_set_enable(pf3_tilemap, deco32_pf34_control[5]&0x0080);
//	tilemap_set_enable(pf4_tilemap, deco32_pf34_control[5]&0x8000);

	deco16_clear_sprite_priority_bitmap();
	fillbitmap(priority_bitmap,0,cliprect);
	if ((deco32_pf34_control[5]&0x8000)==0)
		fillbitmap(bitmap,Machine->pens[0x200],cliprect);

	/* Draw playfields & sprites */
	if (deco32_pri&2) {
		combined_tilemap_draw(bitmap);
	} else {
		tilemap_draw(bitmap,cliprect,pf4_tilemap,0,0);
		tilemap_draw(bitmap,cliprect,pf3_tilemap,0,0);
	}
	tilemap_draw(bitmap,cliprect,pf2_tilemap,0,16);

	tattass_drawsprites(bitmap,buffered_spriteram32,3,0);
	tattass_drawsprites(bitmap,buffered_spriteram32_2,4,0);
	tattass_drawsprites(bitmap,buffered_spriteram32_2,4,0x8000); /* Alpha pass after all other sprites have been drawn */

	tilemap_draw(bitmap,cliprect,pf1_tilemap,0,0);
}

VIDEO_UPDATE( fghthist )
{
	/* Dirty tilemaps if any globals change */
	if (deco32_pf1_flip!=((deco32_pf12_control[6]>>0)&0x3))
		tilemap_mark_all_tiles_dirty(pf1_tilemap);
	if (deco32_pf2_flip!=((deco32_pf12_control[6]>>8)&0x3))
		tilemap_mark_all_tiles_dirty(pf2_tilemap);

	if ((((deco32_pf12_control[7]>>13)&0x7)<<12)!=deco32_pf2_bank || deco32_pf2_flip!=((deco32_pf12_control[6]>>8)&0x3))
		tilemap_mark_all_tiles_dirty(pf2_tilemap);
	if ((((deco32_pf34_control[7]>> 5)&0x7)<<12)!=deco32_pf3_bank || deco32_pf3_flip!=((deco32_pf34_control[6]>>0)&0x3))
		tilemap_mark_all_tiles_dirty(pf3_tilemap);
	if ((((deco32_pf34_control[7]>>13)&0x7)<<12)!=deco32_pf4_bank || deco32_pf4_flip!=((deco32_pf34_control[6]>>8)&0x3))
		tilemap_mark_all_tiles_dirty(pf4_tilemap);

	deco32_pf2_bank=((deco32_pf12_control[7]>>12)&0x3)<<12;
	deco32_pf3_bank=((deco32_pf34_control[7]>> 5)&0x3)<<12;  //WRONG WRONG WRONG  check masks
	deco32_pf4_bank=((deco32_pf34_control[7]>>12)&0x3)<<12;
	deco32_pf1_flip=(deco32_pf12_control[6]>>0)&0x3;
	deco32_pf2_flip=(deco32_pf12_control[6]>>8)&0x3;
	deco32_pf3_flip=(deco32_pf34_control[6]>>0)&0x3;
	deco32_pf4_flip=(deco32_pf34_control[6]>>8)&0x3;

	/* Enable registers */
	tilemap_set_enable(pf1_tilemap, deco32_pf12_control[5]&0x0080);
	tilemap_set_enable(pf2_tilemap, deco32_pf12_control[5]&0x8000);
	tilemap_set_enable(pf3_tilemap, deco32_pf34_control[5]&0x0080);
	tilemap_set_enable(pf4_tilemap, deco32_pf34_control[5]&0x8000);

	/* Setup scroll registers */
	deco32_setup_scroll(pf1_tilemap, 256,(deco32_pf12_control[5]>>0)&0xff,(deco32_pf12_control[6]>>0)&0xff,deco32_pf12_control[2],deco32_pf12_control[1],deco32_pf1_rowscroll,deco32_pf1_rowscroll+0x200);
	deco32_setup_scroll(pf2_tilemap, 512,(deco32_pf12_control[5]>>8)&0xff,(deco32_pf12_control[6]>>8)&0xff,deco32_pf12_control[4],deco32_pf12_control[3],deco32_pf2_rowscroll,deco32_pf2_rowscroll+0x200);
	deco32_setup_scroll(pf3_tilemap, 512,(deco32_pf34_control[5]>>0)&0xff,(deco32_pf34_control[6]>>0)&0xff,deco32_pf34_control[2],deco32_pf34_control[1],deco32_pf3_rowscroll,deco32_pf3_rowscroll+0x200);
	deco32_setup_scroll(pf4_tilemap, 512,(deco32_pf34_control[5]>>8)&0xff,(deco32_pf34_control[6]>>8)&0xff,deco32_pf34_control[4],deco32_pf34_control[3],deco32_pf4_rowscroll,deco32_pf4_rowscroll+0x200);

	/* Draw screen */
	fillbitmap(priority_bitmap,0,cliprect);
	if ((deco32_pf34_control[5]&0x8000)==0)
		fillbitmap(bitmap,Machine->pens[0x200],cliprect); //TODO - pf4 palette entry 0 is shown
	else
		tilemap_draw(bitmap,cliprect,pf4_tilemap,0,1);
if (!keyboard_pressed(KEYCODE_Q))	tilemap_draw(bitmap,cliprect,pf3_tilemap,0,2);
if (!keyboard_pressed(KEYCODE_W))	tilemap_draw(bitmap,cliprect,pf2_tilemap,0,16);
if (!keyboard_pressed(KEYCODE_E))	tattass_drawsprites(bitmap,buffered_spriteram32,3,0);
if (!keyboard_pressed(KEYCODE_R))	tilemap_draw(bitmap,cliprect,pf1_tilemap,0,0);

//	print_debug_info();
}
