= class Gst::Pipeline
In almost all cases, you'll want to use a Gst::Pipeline when creating a 
filter graph. The Gst::Pipeline will manage all the scheduling issues, 
including threading, as well as provide simple interfaces to common 
functions, like 'Play'.

== Object Hierarchy
* Object
  * GLib::Instantiatable
    * GLib::Object
      * Gst::Object
        * Gst::Element
          * Gst::Bin
            * Gst::Pipeline

== Class Methods
--- Gst::Pipeline.new(name=nil)
    Constructs a new Gst::Pipeline object.
    If element name is ommited (or nil), then the pipeline will receive a guaranteed
    unique name, consisting of the "pipeline" string and a number.
    If name is given, it will be given the name supplied.
    * name: a name for the pipeline.  
    * Returns: a newly constructed Gst::Pipeline.

== See Also
((<Gst>)).

- ((<lrz>))
